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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -258,7 +258,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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message.Write(this->originator);
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echo.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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ExecuteUpdates();
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