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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -185,11 +185,11 @@ void EntityManager::SerializeEntities() {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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}
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}
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} else {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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}
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m_EntitiesToSerialize.clear();
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@@ -364,11 +364,11 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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if (skipChecks) {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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} else {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (player->GetPlayerReadyForUpdates()) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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} else {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
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@@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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}
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}
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} else {
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Game::server->Send(&stream, sysAddr, false);
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Game::server->Send(stream, sysAddr, false);
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}
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if (entity->IsPlayer()) {
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@@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
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stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
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stream.Write<uint16_t>(entity->GetNetworkId());
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Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (!player->GetPlayerReadyForUpdates()) {
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