chore: Change dServer and related code to use BitStream references (#1476)

This commit is contained in:
jadebenn
2024-02-26 23:43:33 -06:00
committed by GitHub
parent 9e0dd05d42
commit 75544e3eec
19 changed files with 54 additions and 54 deletions

View File

@@ -185,11 +185,11 @@ void EntityManager::SerializeEntities() {
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
}
}
} else {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
m_EntitiesToSerialize.clear();
@@ -364,11 +364,11 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
@@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
}
}
} else {
Game::server->Send(&stream, sysAddr, false);
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
@@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {