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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
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#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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//=========== TYPEDEFS ==========
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