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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -150,7 +150,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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bitStream.Write(player);
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bitStream.Write(time);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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@@ -365,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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}
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}
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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