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feat: Loot rework (#1909)
* feat: Loot rework * Allow dupe powerup pickups * change default team loot to shared
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@@ -48,6 +48,7 @@ namespace {
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{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
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};
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};
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@@ -281,11 +282,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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break;
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}
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case MessageType::Game::PICKUP_ITEM: {
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GameMessages::HandlePickupItem(inStream, entity);
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break;
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}
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case MessageType::Game::RESURRECT: {
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GameMessages::HandleResurrect(inStream, entity);
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break;
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