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feat: Loot rework (#1909)
* feat: Loot rework * Allow dupe powerup pickups * change default team loot to shared
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@@ -341,12 +341,6 @@ public:
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*/
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void SetInstanceMapID(uint32_t mapID) { m_ActivityInfo.instanceMapID = mapID; };
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/**
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* Returns the LMI that this activity points to for a team size
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* @param teamSize the team size to get the LMI for
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* @return the LMI that this activity points to for a team size
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*/
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uint32_t GetLootMatrixForTeamSize(uint32_t teamSize) { return m_ActivityLootMatrices[teamSize]; }
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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@@ -370,11 +364,6 @@ private:
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*/
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std::vector<ActivityPlayer*> m_ActivityPlayers;
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/**
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* LMIs for team sizes
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*/
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std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
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/**
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* The activity id
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*/
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