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feat: Loot rework (#1909)
* feat: Loot rework * Allow dupe powerup pickups * change default team loot to shared
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@@ -4,6 +4,8 @@
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struct Team {
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Team();
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LWOOBJID GetNextLootOwner();
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LWOOBJID teamID = LWOOBJID_EMPTY;
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char lootOption = 0;
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std::vector<LWOOBJID> members{};
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