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feat: log the build identifier at startup and show it on the dashboard About page
Every server logs BuildInfo's build string as its version; the About page also shows the build kind and commit, and log bundles name the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -107,6 +107,7 @@
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#include "EffectsMessages.h"
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#include "MovementMessages.h"
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#include "ZoneMessages.h"
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#include "BuildInfo.h"
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namespace Game {
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Logger* logger = nullptr;
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@@ -242,7 +243,7 @@ int main(int argc, char** argv) {
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Game::config->LogSettings();
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LOG("Starting World server...");
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LOG("Version: %s", Game::projectVersion.c_str());
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LOG("Version: %s", std::string(BuildInfo::buildString).c_str());
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LOG("Compiled on: %s", __TIMESTAMP__);
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g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
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