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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix(rails): rider flags default to the RailActivatorComponent row
StartRailMovement's bDamageImmune, bNoAggro and bShowNameBillboard came only from the level keys rail_activator_damage_immune, rail_no_aggro and rail_show_name_billboard, which 23 of the 80 level rails do not have, so those rails sent false. The client reads the same flags from the RailActivatorComponent row (DamageImmune, NoAggro, ShowNameBillboard; all 11 rows are 1) in LWOPlayerForcedMovementComponent::LoadRailData (0x00c85dc0), and the message's values replace the row's unless bUseDB (msgStartRailMovement 0x00ccd9c0). The server now takes the row's value and lets a level key replace it when the key is there. Wire format is unchanged; only the flag values sent for the 23 rails change (to true, matching the 5 live samples). In game: ride the 23 rails without the keys, all in the Ninjago earth gauntlet (earthgauntlet levels: dart spinners, 8 spinners, millstones, boss) near enemies: you are not damaged or targeted while riding, and name billboards behave as on the other rails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ set(DCOMPONENTS_TESTS
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"DeletionRestrictionTests.cpp"
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"InventorySaveTests.cpp"
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"DestroyableLevelConfigTests.cpp"
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"RailActivatorComponentTests.cpp"
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"VendorBuybackTests.cpp"
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"RacingWrongWayTests.cpp"
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"DestroyableComponentTests.cpp"
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@@ -0,0 +1,59 @@
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#include "GameDependencies.h"
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#include "CDClientManager.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDRailActivatorComponent.h"
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#include "Entity.h"
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#include "RailActivatorComponent.h"
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#include <gtest/gtest.h>
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// The rider flags come from the RailActivatorComponent row; a level key, when there, replaces the row's value.
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class RailActivatorComponentTests : public GameDependenciesTest {
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protected:
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static constexpr int32_t COMPONENT_ID = 9999;
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std::unique_ptr<Entity> entity;
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void SetUp() override {
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SetUpDependencies();
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CDRailActivatorComponent row{};
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row.id = COMPONENT_ID;
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row.damageImmune = true;
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row.noAggro = true;
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row.showNameBillboard = true;
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CDClientManager::GetEntriesMutable<CDRailActivatorComponentTable>().push_back(row);
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// The entity's own LOT has no components, so it doesn't look anything up in a database
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CDClientManager::GetEntriesMutable<CDComponentsRegistryTable>().insert_or_assign(static_cast<uint64_t>(info.lot), 0);
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entity = std::make_unique<Entity>(1, info);
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}
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void TearDown() override {
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entity.reset();
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CDClientManager::GetEntriesMutable<CDRailActivatorComponentTable>().clear();
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TearDownDependencies();
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}
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};
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TEST_F(RailActivatorComponentTests, WithoutLevelKeysTheRowIsUsed) {
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const auto* const rail = entity->AddComponent<RailActivatorComponent>(COMPONENT_ID);
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EXPECT_TRUE(rail->GetDamageImmune());
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EXPECT_TRUE(rail->GetNoAggro());
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EXPECT_TRUE(rail->GetShowNameBillboard());
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}
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TEST_F(RailActivatorComponentTests, LevelKeysReplaceTheRow) {
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entity->SetVar<bool>(u"rail_activator_damage_immune", false);
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entity->SetVar<bool>(u"rail_no_aggro", false);
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entity->SetVar<bool>(u"rail_show_name_billboard", false);
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const auto* const rail = entity->AddComponent<RailActivatorComponent>(COMPONENT_ID);
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EXPECT_FALSE(rail->GetDamageImmune());
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EXPECT_FALSE(rail->GetNoAggro());
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EXPECT_FALSE(rail->GetShowNameBillboard());
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}
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TEST_F(RailActivatorComponentTests, NoRowAndNoKeysIsNotImmune) {
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const auto* const rail = entity->AddComponent<RailActivatorComponent>(COMPONENT_ID + 1);
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EXPECT_FALSE(rail->GetDamageImmune());
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EXPECT_FALSE(rail->GetNoAggro());
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}
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