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Merge pull request #567 Address solo activity team sizes
Activities that would now force players into teams no longer make teams of size 1.
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commit
73bbe641c6
@ -487,22 +487,24 @@ void ActivityInstance::StartZone() {
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return;
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auto* leader = participants[0];
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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for (const auto& participant : m_Participants) {
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bitStream.Write(participant);
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}
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LWOZONEID zoneId = LWOZONEID(m_ActivityInfo.instanceMapID, 0, leader->GetCharacter()->GetPropertyCloneID());
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bitStream.Write(zoneId);
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// only make a team if we have more than one participant
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if (participants.size() > 1){
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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for (const auto& participant : m_Participants) {
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bitStream.Write(participant);
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}
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bitStream.Write(zoneId);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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const auto cloneId = GeneralUtils::GenerateRandomNumber<uint32_t>(1, UINT32_MAX);
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for (Entity* player : participants) {
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