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	Merge pull request #567 Address solo activity team sizes
Activities that would now force players into teams no longer make teams of size 1.
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		| @@ -487,22 +487,24 @@ void ActivityInstance::StartZone() { | ||||
| 	    return; | ||||
|  | ||||
| 	auto* leader = participants[0]; | ||||
|  | ||||
| 	CBITSTREAM; | ||||
| 	PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM); | ||||
|  | ||||
| 	bitStream.Write(leader->GetObjectID()); | ||||
| 	bitStream.Write(m_Participants.size()); | ||||
|  | ||||
| 	for (const auto& participant : m_Participants) { | ||||
| 		bitStream.Write(participant); | ||||
| 	} | ||||
|  | ||||
| 	LWOZONEID zoneId = LWOZONEID(m_ActivityInfo.instanceMapID, 0, leader->GetCharacter()->GetPropertyCloneID()); | ||||
|  | ||||
| 	bitStream.Write(zoneId); | ||||
| 	// only make a team if we have more than one participant | ||||
| 	if (participants.size() > 1){ | ||||
| 		CBITSTREAM; | ||||
| 		PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM); | ||||
|  | ||||
| 	Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); | ||||
| 		bitStream.Write(leader->GetObjectID()); | ||||
| 		bitStream.Write(m_Participants.size()); | ||||
|  | ||||
| 		for (const auto& participant : m_Participants) { | ||||
| 			bitStream.Write(participant); | ||||
| 		} | ||||
|  | ||||
| 		bitStream.Write(zoneId); | ||||
|  | ||||
| 		Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); | ||||
| 	} | ||||
|  | ||||
| 	const auto cloneId = GeneralUtils::GenerateRandomNumber<uint32_t>(1, UINT32_MAX); | ||||
| 	for (Entity* player : participants) { | ||||
|   | ||||
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	 David Markowitz
					David Markowitz