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feature: Implement FallSpeedBehavior (#1084)
* Hacky FallSpeedBehavior * Fixup * Make it more robust like speedboost add check for default Fix error in GetActiveSpeedboosts * simplify and address feedback
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18
dGame/dBehaviors/FallSpeedBehavior.h
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18
dGame/dBehaviors/FallSpeedBehavior.h
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#pragma once
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#include "Behavior.h"
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class FallSpeedBehavior final : public Behavior
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{
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public:
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explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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float m_PercentSlowed;
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};
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