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Fix if condition to actually return the value...
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@ -143,11 +143,13 @@ float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExten
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}
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}
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#endif
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#endif
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if (toReturn == 0.0f) {
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if (toReturn == 0.0f) {
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toReturn = location.y;
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// If we were unable to get the poly height, but the query returned a success, just use the height of the nearest point.
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// If we were unable to get the poly height, but the query returned a success, just use the height of the nearest point.
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// This is what seems to happen anyways and it is better than returning zero.
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// This is what seems to happen anyways and it is better than returning zero.
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if (hasPoly == DT_SUCCESS) {
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} else if (hasPoly == DT_SUCCESS) {
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toReturn = nearestPoint[1];
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toReturn = nearestPoint[1];
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} else {
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toReturn = location.y;
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}
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}
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}
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// If we failed to even find a poly, do not change the height since we have no idea what it should be.
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// If we failed to even find a poly, do not change the height since we have no idea what it should be.
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