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Serialize target with GameMessageStartSkill (#933)
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@@ -246,6 +246,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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start.skillID = skillId;
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start.skillID = skillId;
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start.uiSkillHandle = context->skillUId;
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start.uiSkillHandle = context->skillUId;
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start.optionalOriginatorID = context->originator;
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start.optionalOriginatorID = context->originator;
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start.optionalTargetID = target;
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auto* originator = EntityManager::Instance()->GetEntity(context->originator);
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auto* originator = EntityManager::Instance()->GetEntity(context->originator);
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