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feat: debugger additions
Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now
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@@ -864,7 +864,7 @@ bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GetObjectReport
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auto& cmptType = reportInfo.info->PushDebug("Base Combat AI");
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cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
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auto& targetInfo = cmptType.PushDebug("Current Target Info");
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targetInfo.PushDebug<AMFStringValue>("Current Target ID") = std::to_string(m_Target);
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targetInfo.PushDebug<AMFStringValue>("Current Target ID", "LWOOBJID") = std::to_string(m_Target);
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// if (m_Target != LWOOBJID_EMPTY) {
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// LWOGameMessages::ObjGetName nameMsg(m_CurrentTarget);
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// SEND_GAMEOBJ_MSG(nameMsg);
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@@ -905,10 +905,7 @@ bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GetObjectReport
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//}
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//cmptType.PushDebug("Current Combat Role") = curState;
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auto& tetherPoint = cmptType.PushDebug("Tether Point");
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tetherPoint.PushDebug<AMFDoubleValue>("X") = m_StartPosition.x;
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tetherPoint.PushDebug<AMFDoubleValue>("Y") = m_StartPosition.y;
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tetherPoint.PushDebug<AMFDoubleValue>("Z") = m_StartPosition.z;
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cmptType.PushDebug("Tether Point").PushDebug(m_StartPosition);
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cmptType.PushDebug<AMFDoubleValue>("Hard Tether Radius") = m_HardTetherRadius;
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cmptType.PushDebug<AMFDoubleValue>("Soft Tether Radius") = m_SoftTetherRadius;
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cmptType.PushDebug<AMFDoubleValue>("Aggro Radius") = m_AggroRadius;
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