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feat: debugger additions
Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now
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@@ -1019,6 +1019,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacke
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const bool hasParent = m_ParentEntity != nullptr || m_SpawnerID != 0;
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outBitStream.Write(hasParent);
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if (hasParent) {
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// 触るな!
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if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
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else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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@@ -2235,11 +2236,15 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::RequestServerObjectInfo& r
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const auto& objTableInfo = table->GetByID(GetLOT());
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objectInfo.PushDebug<AMFStringValue>("Name") = objTableInfo.name;
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objectInfo.PushDebug<AMFIntValue>("Template ID(LOT)") = GetLOT();
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objectInfo.PushDebug<AMFStringValue>("Object ID") = std::to_string(GetObjectID());
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objectInfo.PushDebug<AMFStringValue>("Spawner's Object ID") = std::to_string(GetSpawnerID());
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objectInfo.PushDebug<AMFStringValue>("Owner override") = std::to_string(m_OwnerOverride);
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objectInfo.PushDebug<AMFStringValue>("Name", "name") = objTableInfo.name;
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objectInfo.PushDebug<AMFIntValue>("Template ID(LOT)", "LOT") = GetLOT();
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objectInfo.PushDebug<AMFStringValue>("Object ID", "LWOOBJID") = std::to_string(GetObjectID());
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objectInfo.PushDebug<AMFStringValue>("Spawner's Object ID", "LWOOBJID") = std::to_string(GetSpawnerID());
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objectInfo.PushDebug<AMFStringValue>("Owner override", "LWOOBJID") = std::to_string(m_OwnerOverride);
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auto& children = objectInfo.PushDebug("Child Objects");
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for (const auto* child : m_ChildEntities) {
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if (child) children.PushDebug<AMFStringValue>("Child", "LWOOBJID") = std::to_string(child->GetObjectID());
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}
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auto& componentDetails = objectInfo.PushDebug("Component Information");
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for (const auto [id, component] : m_Components) {
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