breakout gmlevel into a scoped enum (#996)

* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
This commit is contained in:
Aaron Kimbrell 2023-03-24 18:16:45 -05:00 committed by GitHub
parent b967cc57d1
commit 72ca0f13ff
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 184 additions and 159 deletions

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@ -12,6 +12,7 @@
#include "dConfig.h" #include "dConfig.h"
#include "Database.h" #include "Database.h"
#include "Game.h" #include "Game.h"
#include "eGameMasterLevel.h"
using namespace dChatFilterDCF; using namespace dChatFilterDCF;
@ -108,8 +109,8 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
} }
} }
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList) { std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
if (gmLevel > GAME_MASTER_LEVEL_FORUM_MODERATOR) return { }; //If anything but a forum mod, return true. if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { }; if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } }; if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };

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@ -4,6 +4,7 @@
#include "dCommonVars.h" #include "dCommonVars.h"
enum class eGameMasterLevel : uint8_t;
namespace dChatFilterDCF { namespace dChatFilterDCF {
static const uint32_t header = ('D' + ('C' << 8) + ('F' << 16) + ('B' << 24)); static const uint32_t header = ('D' + ('C' << 8) + ('F' << 16) + ('B' << 24));
static const uint32_t formatVersion = 2; static const uint32_t formatVersion = 2;
@ -23,7 +24,7 @@ public:
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList); void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList); bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList); void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList = true); std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
private: private:
bool m_DontGenerateDCF; bool m_DontGenerateDCF;

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@ -175,21 +175,6 @@ union suchar {
char svalue; char svalue;
}; };
//=========== DLU ENUMS ============
enum eGameMasterLevel : int32_t {
GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
};
//=========== LU ENUMS ============ //=========== LU ENUMS ============
//! An enum for object ID bits //! An enum for object ID bits

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@ -0,0 +1,20 @@
#ifndef __EGAMEMASTERLEVEL__H__
#define __EGAMEMASTERLEVEL__H__
#include <cstdint>
enum class eGameMasterLevel : uint8_t {
CIVILIAN = 0, // Normal player.
FORUM_MODERATOR = 1, // No permissions on live servers.
JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
MODERATOR = 3, // Can return lost items.
SENIOR_MODERATOR = 4, // Can ban.
LEAD_MODERATOR = 5, // Can approve properties.
JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
DEVELOPER = 8, // Active developer, full permissions on live.
OPERATOR = 9 // Can shutdown server for restarts & updates.
};
#endif //!__EGAMEMASTERLEVEL__H__

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@ -18,6 +18,7 @@
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "eMissionTaskType.h" #include "eMissionTaskType.h"
#include "eMissionState.h" #include "eMissionState.h"
#include "eGameMasterLevel.h"
Character::Character(uint32_t id, User* parentUser) { Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc: //First load the name, etc:
@ -204,7 +205,9 @@ void Character::DoQuickXMLDataParse() {
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char"); tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
if (character) { if (character) {
character->QueryAttribute("cc", &m_Coins); character->QueryAttribute("cc", &m_Coins);
character->QueryAttribute("gm", &m_GMLevel); int32_t gm_level = 0;
character->QueryAttribute("gm", &gm_level);
m_GMLevel = static_cast<eGameMasterLevel>(gm_level);
uint64_t lzidConcat = 0; uint64_t lzidConcat = 0;
if (character->FindAttribute("lzid")) { if (character->FindAttribute("lzid")) {
@ -304,7 +307,7 @@ void Character::SaveXMLToDatabase() {
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char"); tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
if (character) { if (character) {
character->SetAttribute("gm", m_GMLevel); character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins); character->SetAttribute("cc", m_Coins);
auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID(); auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
@ -545,7 +548,7 @@ void Character::OnZoneLoad() {
const auto maxGMLevel = m_ParentUser->GetMaxGMLevel(); const auto maxGMLevel = m_ParentUser->GetMaxGMLevel();
// This does not apply to the GMs // This does not apply to the GMs
if (maxGMLevel > GAME_MASTER_LEVEL_CIVILIAN) { if (maxGMLevel > eGameMasterLevel::CIVILIAN) {
return; return;
} }

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@ -15,6 +15,7 @@ class User;
struct Packet; struct Packet;
class Entity; class Entity;
enum class ePermissionMap : uint64_t; enum class ePermissionMap : uint64_t;
enum class eGameMasterLevel : uint8_t;
/** /**
* Meta information about a character, like their name and style * Meta information about a character, like their name and style
@ -308,13 +309,13 @@ public:
* Gets the GM level of the character * Gets the GM level of the character
* @return the GM level * @return the GM level
*/ */
int32_t GetGMLevel() const { return m_GMLevel; } eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
/** /**
* Sets the GM level of the character * Sets the GM level of the character
* @param value the GM level to set * @param value the GM level to set
*/ */
void SetGMLevel(uint8_t value) { m_GMLevel = value; } void SetGMLevel(eGameMasterLevel value) { m_GMLevel = value; }
/** /**
* Gets the current amount of coins of the character * Gets the current amount of coins of the character
@ -481,7 +482,7 @@ private:
* *
* @see eGameMasterLevel * @see eGameMasterLevel
*/ */
int32_t m_GMLevel; eGameMasterLevel m_GMLevel;
/** /**
* Bitmap of permission attributes this character has. * Bitmap of permission attributes this character has.

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@ -70,6 +70,7 @@
#include "RailActivatorComponent.h" #include "RailActivatorComponent.h"
#include "LUPExhibitComponent.h" #include "LUPExhibitComponent.h"
#include "TriggerComponent.h" #include "TriggerComponent.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
// Table includes // Table includes
@ -89,7 +90,7 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
m_TemplateID = info.lot; m_TemplateID = info.lot;
m_ParentEntity = parentEntity; m_ParentEntity = parentEntity;
m_Character = nullptr; m_Character = nullptr;
m_GMLevel = 0; m_GMLevel = eGameMasterLevel::CIVILIAN;
m_CollectibleID = 0; m_CollectibleID = 0;
m_NetworkID = 0; m_NetworkID = 0;
m_Groups = {}; m_Groups = {};
@ -857,7 +858,7 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
proxMon->SetProximityRadius(entity, name); proxMon->SetProximityRadius(entity, name);
} }
void Entity::SetGMLevel(uint8_t value) { void Entity::SetGMLevel(eGameMasterLevel value) {
m_GMLevel = value; m_GMLevel = value;
if (GetParentUser()) { if (GetParentUser()) {
Character* character = GetParentUser()->GetLastUsedChar(); Character* character = GetParentUser()->GetLastUsedChar();
@ -969,7 +970,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
outBitStream->Write0(); //ObjectWorldState outBitStream->Write0(); //ObjectWorldState
if (m_GMLevel != 0) { if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1(); outBitStream->Write1();
outBitStream->Write(m_GMLevel); outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level } else outBitStream->Write0(); //No GM Level

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@ -31,6 +31,7 @@ class Item;
class Character; class Character;
class EntityCallbackTimer; class EntityCallbackTimer;
enum class eTriggerEventType; enum class eTriggerEventType;
enum class eGameMasterLevel : uint8_t;
enum class eReplicaComponentType : uint32_t; enum class eReplicaComponentType : uint32_t;
namespace CppScripts { namespace CppScripts {
@ -60,7 +61,7 @@ public:
Character* GetCharacter() const { return m_Character; } Character* GetCharacter() const { return m_Character; }
uint8_t GetGMLevel() const { return m_GMLevel; } eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); } uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); }
@ -108,7 +109,7 @@ public:
void SetCharacter(Character* value) { m_Character = value; } void SetCharacter(Character* value) { m_Character = value; }
void SetGMLevel(uint8_t value); void SetGMLevel(eGameMasterLevel value);
void SetOwnerOverride(LWOOBJID value); void SetOwnerOverride(LWOOBJID value);
@ -308,7 +309,7 @@ protected:
Entity* m_ParentEntity; //For spawners and the like Entity* m_ParentEntity; //For spawners and the like
std::vector<Entity*> m_ChildEntities; std::vector<Entity*> m_ChildEntities;
uint8_t m_GMLevel; eGameMasterLevel m_GMLevel;
uint16_t m_CollectibleID; uint16_t m_CollectibleID;
std::vector<std::string> m_Groups; std::vector<std::string> m_Groups;
uint16_t m_NetworkID; uint16_t m_NetworkID;

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@ -20,6 +20,7 @@
#include "MessageIdentifiers.h" #include "MessageIdentifiers.h"
#include "dConfig.h" #include "dConfig.h"
#include "eTriggerEventType.h" #include "eTriggerEventType.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
EntityManager* EntityManager::m_Address = nullptr; EntityManager* EntityManager::m_Address = nullptr;
@ -370,7 +371,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
// PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed()); // PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
if (entity->IsPlayer()) { if (entity->IsPlayer()) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) { if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
} }
} }

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@ -6,13 +6,14 @@
#include "Game.h" #include "Game.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "eServerDisconnectIdentifiers.h" #include "eServerDisconnectIdentifiers.h"
#include "eGameMasterLevel.h"
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) { User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
m_AccountID = 0; m_AccountID = 0;
m_Username = ""; m_Username = "";
m_SessionKey = ""; m_SessionKey = "";
m_MaxGMLevel = 0; //The max GM level this account can assign to it's characters m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0; m_LastCharID = 0;
m_SessionKey = sessionKey; m_SessionKey = sessionKey;
@ -33,7 +34,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
sql::ResultSet* res = stmt->executeQuery(); sql::ResultSet* res = stmt->executeQuery();
while (res->next()) { while (res->next()) {
m_AccountID = res->getUInt(1); m_AccountID = res->getUInt(1);
m_MaxGMLevel = res->getInt(2); m_MaxGMLevel = static_cast<eGameMasterLevel>(res->getInt(2));
m_MuteExpire = 0; //res->getUInt64(3); m_MuteExpire = 0; //res->getUInt64(3);
} }

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@ -9,6 +9,7 @@
#include <unordered_map> #include <unordered_map>
class Character; class Character;
enum class eGameMasterLevel : uint8_t;
struct BehaviorParams { struct BehaviorParams {
uint32_t behavior; uint32_t behavior;
@ -29,7 +30,7 @@ public:
std::string& GetSessionKey() { return m_SessionKey; } std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; } SystemAddress& GetSystemAddress() { return m_SystemAddress; }
uint32_t GetMaxGMLevel() { return m_MaxGMLevel; } eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
uint32_t GetLastCharID() { return m_LastCharID; } uint32_t GetLastCharID() { return m_LastCharID; }
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; } void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }
@ -61,7 +62,7 @@ private:
std::string m_SessionKey; std::string m_SessionKey;
SystemAddress m_SystemAddress; SystemAddress m_SystemAddress;
uint32_t m_MaxGMLevel; //The max GM level this account can assign to it's characters eGameMasterLevel m_MaxGMLevel; //The max GM level this account can assign to it's characters
uint32_t m_LastCharID; uint32_t m_LastCharID;
std::vector<Character*> m_Characters; std::vector<Character*> m_Characters;
LWOOBJID m_LoggedInCharID; LWOOBJID m_LoggedInCharID;

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@ -23,6 +23,7 @@
#include "AssetManager.h" #include "AssetManager.h"
#include "CDClientDatabase.h" #include "CDClientDatabase.h"
#include "dMessageIdentifiers.h" #include "dMessageIdentifiers.h"
#include "eGameMasterLevel.h"
UserManager* UserManager::m_Address = nullptr; UserManager* UserManager::m_Address = nullptr;
@ -330,7 +331,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
//Check to see if our name was pre-approved: //Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name); bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > 1) nameOk = true; if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
if (name != "") { if (name != "") {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)"); sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");

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@ -14,6 +14,7 @@
#include "GameMessages.h" #include "GameMessages.h"
#include "Item.h" #include "Item.h"
#include "AMFFormat.h" #include "AMFFormat.h"
#include "eGameMasterLevel.h"
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) { CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
m_Character = character; m_Character = character;
@ -165,9 +166,9 @@ void CharacterComponent::SetPvpEnabled(const bool value) {
m_PvpEnabled = value; m_PvpEnabled = value;
} }
void CharacterComponent::SetGMLevel(int gmlevel) { void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_DirtyGMInfo = true; m_DirtyGMInfo = true;
if (gmlevel > 0) m_IsGM = true; if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
else m_IsGM = false; else m_IsGM = false;
m_GMLevel = gmlevel; m_GMLevel = gmlevel;
} }
@ -239,7 +240,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
// End custom attributes // End custom attributes
// //
if (m_GMLevel > 0) { if (m_GMLevel > eGameMasterLevel::CIVILIAN) {
m_IsGM = true; m_IsGM = true;
m_DirtyGMInfo = true; m_DirtyGMInfo = true;
m_EditorLevel = m_GMLevel; m_EditorLevel = m_GMLevel;

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@ -178,7 +178,7 @@ public:
* Sets the GM level of the character, should be called in the entity. Here it's set for serialization * Sets the GM level of the character, should be called in the entity. Here it's set for serialization
* @param gmlevel the gm level to set * @param gmlevel the gm level to set
*/ */
void SetGMLevel(int gmlevel); void SetGMLevel(eGameMasterLevel gmlevel);
/** /**
* Initializes the player statistics from the string stored in the XML * Initializes the player statistics from the string stored in the XML
@ -333,7 +333,7 @@ private:
/** /**
* The current GM level of this character (anything > 0 counts as a GM) * The current GM level of this character (anything > 0 counts as a GM)
*/ */
unsigned char m_GMLevel; eGameMasterLevel m_GMLevel;
/** /**
* Whether the character has HF enabled * Whether the character has HF enabled
@ -343,7 +343,7 @@ private:
/** /**
* The level of the character in HF * The level of the character in HF
*/ */
unsigned char m_EditorLevel; eGameMasterLevel m_EditorLevel;
/** /**
* Whether the currently active activity has been changed * Whether the currently active activity has been changed

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@ -22,7 +22,7 @@
#include "Database.h" #include "Database.h"
#include "EntityInfo.h" #include "EntityInfo.h"
#include "eMissionTaskType.h" #include "eMissionTaskType.h"
#include "eGameMasterLevel.h"
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{}; std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{}; std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
@ -988,7 +988,7 @@ void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandTy
// TODO: Go to player // TODO: Go to player
} }
if (owner->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId))); ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
} }
} }
@ -1080,7 +1080,7 @@ void PetComponent::SetPetNameForModeration(const std::string& petName) {
int approved = 1; //default, in mod int approved = 1; //default, in mod
//Make sure that the name isn't already auto-approved: //Make sure that the name isn't already auto-approved:
if (Game::chatFilter->IsSentenceOkay(petName, 0).empty()) { if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
approved = 2; //approved approved = 2; //approved
} }

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@ -12,6 +12,7 @@
#include "UserManager.h" #include "UserManager.h"
#include "dLogger.h" #include "dLogger.h"
#include "AMFFormat.h" #include "AMFFormat.h"
#include "eGameMasterLevel.h"
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) { PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
this->propertyQueries = {}; this->propertyQueries = {};
@ -271,7 +272,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
bool isModeratorApproved = propertyEntry->getBoolean(10); bool isModeratorApproved = propertyEntry->getBoolean(10);
if (!isModeratorApproved && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) { if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
propertyName = "[AWAITING APPROVAL]"; propertyName = "[AWAITING APPROVAL]";
propertyDescription = "[AWAITING APPROVAL]"; propertyDescription = "[AWAITING APPROVAL]";
isModeratorApproved = true; isModeratorApproved = true;

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@ -303,7 +303,7 @@ bool ScriptedActivityComponent::HasLobby() const {
bool ScriptedActivityComponent::IsValidActivity(Entity* player) { bool ScriptedActivityComponent::IsValidActivity(Entity* player) {
// Makes it so that scripted activities with an unimplemented map cannot be joined // Makes it so that scripted activities with an unimplemented map cannot be joined
/*if (player->GetGMLevel() < GAME_MASTER_LEVEL_DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) { /*if (player->GetGMLevel() < eGameMasterLevel::DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) {
if (m_Parent->GetLOT() == 4860) { if (m_Parent->GetLOT() == 4860) {
auto* missionComponent = player->GetComponent<MissionComponent>(); auto* missionComponent = player->GetComponent<MissionComponent>();
missionComponent->CompleteMission(229); missionComponent->CompleteMission(229);

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@ -409,7 +409,7 @@ void GameMessages::SendServerDoneLoadingAllObjects(Entity* entity, const SystemA
SEND_PACKET; SEND_PACKET;
} }
void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) { void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level) {
CBITSTREAM; CBITSTREAM;
CMSGHEADER; CMSGHEADER;
bitStream.Write(objectID); bitStream.Write(objectID);
@ -418,7 +418,7 @@ void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
SEND_PACKET_BROADCAST; SEND_PACKET_BROADCAST;
} }
void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level) { void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level) {
CBITSTREAM; CBITSTREAM;
CMSGHEADER; CMSGHEADER;
bitStream.Write(objectID); bitStream.Write(objectID);

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@ -21,6 +21,7 @@ enum class eAnimationFlags : uint32_t;
enum class eUnequippableActiveType; enum class eUnequippableActiveType;
enum eInventoryType : uint32_t; enum eInventoryType : uint32_t;
enum class eGameMasterLevel : uint8_t;
namespace GameMessages { namespace GameMessages {
class PropertyDataMessage; class PropertyDataMessage;
@ -61,8 +62,8 @@ namespace GameMessages {
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr); void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr); void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level); void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level); void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr); void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);

View File

@ -75,6 +75,7 @@
#include "eMissionState.h" #include "eMissionState.h"
#include "TriggerComponent.h" #include "TriggerComponent.h"
#include "eServerDisconnectIdentifiers.h" #include "eServerDisconnectIdentifiers.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
#include "CDObjectsTable.h" #include "CDObjectsTable.h"
@ -121,19 +122,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str()); //Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str());
User* user = UserManager::Instance()->GetUser(sysAddr); User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) { if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
if (args.size() != 1) return; if (args.size() != 1) return;
uint32_t level; uint32_t level_intermed = 0;
if (!GeneralUtils::TryParse(args[0], level)) { if (!GeneralUtils::TryParse(args[0], level_intermed)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
return; return;
} }
eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
#ifndef DEVELOPER_SERVER #ifndef DEVELOPER_SERVER
if (user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
level = GAME_MASTER_LEVEL_CIVILIAN; level = eGameMasterLevel::CIVILIAN;
} }
#endif #endif
@ -146,9 +148,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (success) { if (success) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN) { if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && level == eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
} else if (entity->GetGMLevel() == GAME_MASTER_LEVEL_CIVILIAN && level > GAME_MASTER_LEVEL_CIVILIAN) { } else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN && level > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
} }
@ -160,10 +162,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
#ifndef DEVELOPER_SERVER #ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER)) { if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), GAME_MASTER_LEVEL_CIVILIAN); WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), GAME_MASTER_LEVEL_CIVILIAN); GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
entity->SetGMLevel(GAME_MASTER_LEVEL_CIVILIAN); entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
@ -171,7 +173,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
#endif #endif
if (chatCommand == "togglenameplate" && (Game::config->GetValue("allownameplateoff") == "1" || entity->GetGMLevel() > GAME_MASTER_LEVEL_DEVELOPER)) { if (chatCommand == "togglenameplate" && (Game::config->GetValue("allownameplateoff") == "1" || entity->GetGMLevel() > eGameMasterLevel::DEVELOPER)) {
auto* character = entity->GetCharacter(); auto* character = entity->GetCharacter();
if (character && character->GetBillboardVisible()) { if (character && character->GetBillboardVisible()) {
@ -349,7 +351,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}); });
} }
if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) { if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
if (chatCommand == "die") { if (chatCommand == "die") {
entity->Smash(entity->GetObjectID()); entity->Smash(entity->GetObjectID());
} }
@ -375,7 +377,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID()))); ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
} }
if (entity->GetGMLevel() == 0) return; if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
} }
// Log command to database // Log command to database
@ -385,7 +387,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
stmt->execute(); stmt->execute();
delete stmt; delete stmt;
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0 if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
int32_t minifigItemId; int32_t minifigItemId;
if (!GeneralUtils::TryParse(args[1], minifigItemId)) { if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
@ -429,7 +431,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
} }
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size()); std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
GameMessages::SendPlayAnimation(entity, anim); GameMessages::SendPlayAnimation(entity, anim);
auto* possessorComponent = entity->GetComponent<PossessorComponent>(); auto* possessorComponent = entity->GetComponent<PossessorComponent>();
@ -439,7 +441,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) { for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first)); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
} }
@ -449,7 +451,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t emoteID; int32_t emoteID;
if (!GeneralUtils::TryParse(args[0], emoteID)) { if (!GeneralUtils::TryParse(args[0], emoteID)) {
@ -460,11 +462,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->UnlockEmote(emoteID); entity->GetCharacter()->UnlockEmote(emoteID);
} }
if (chatCommand == "force-save" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
entity->GetCharacter()->SaveXMLToDatabase(); entity->GetCharacter()->SaveXMLToDatabase();
} }
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server."); ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
auto* user = UserManager::Instance()->GetUser(args[0]); auto* user = UserManager::Instance()->GetUser(args[0]);
@ -479,7 +481,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
float boost; float boost;
if (!GeneralUtils::TryParse(args[0], boost)) { if (!GeneralUtils::TryParse(args[0], boost)) {
@ -510,7 +512,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "freecam" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto state = !entity->GetVar<bool>(u"freecam"); const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state); entity->SetVar<bool>(u"freecam", state);
@ -520,7 +522,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
uint32_t scheme; uint32_t scheme;
if (!GeneralUtils::TryParse(args[0], scheme)) { if (!GeneralUtils::TryParse(args[0], scheme)) {
@ -534,7 +536,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) { if (chatCommand == "approveproperty" && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
if (PropertyManagementComponent::Instance() != nullptr) { if (PropertyManagementComponent::Instance() != nullptr) {
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true); PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
@ -543,7 +545,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFStringValue* value = new AMFStringValue(); AMFStringValue* value = new AMFStringValue();
value->SetStringValue(args[0]); value->SetStringValue(args[0]);
@ -556,7 +558,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFTrueValue* value = new AMFTrueValue(); AMFTrueValue* value = new AMFTrueValue();
AMFArrayValue amfArgs; AMFArrayValue amfArgs;
@ -568,7 +570,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
uint32_t size; uint32_t size;
if (!GeneralUtils::TryParse(args.at(0), size)) { if (!GeneralUtils::TryParse(args.at(0), size)) {
@ -609,7 +611,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "runmacro" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "runmacro" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() != 1) return; if (args.size() != 1) return;
// Only process if input does not contain separator charaters // Only process if input does not contain separator charaters
@ -639,7 +641,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "addmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return; if (args.size() == 0) return;
uint32_t missionID; uint32_t missionID;
@ -654,7 +656,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "completemission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return; if (args.size() == 0) return;
uint32_t missionID; uint32_t missionID;
@ -669,7 +671,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId; uint32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) { if (!GeneralUtils::TryParse(args[0], flagId)) {
@ -680,7 +682,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->SetPlayerFlag(flagId, true); entity->GetCharacter()->SetPlayerFlag(flagId, true);
} }
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2) { if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
uint32_t flagId; uint32_t flagId;
std::string onOffFlag = args[0]; std::string onOffFlag = args[0];
if (!GeneralUtils::TryParse(args[1], flagId)) { if (!GeneralUtils::TryParse(args[1], flagId)) {
@ -693,7 +695,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on"); entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
} }
if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId; uint32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) { if (!GeneralUtils::TryParse(args[0], flagId)) {
@ -704,7 +706,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->SetPlayerFlag(flagId, false); entity->GetCharacter()->SetPlayerFlag(flagId, false);
} }
if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return; if (args.size() == 0) return;
uint32_t missionID; uint32_t missionID;
@ -731,7 +733,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "playeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
int32_t effectID = 0; int32_t effectID = 0;
if (!GeneralUtils::TryParse(args[0], effectID)) { if (!GeneralUtils::TryParse(args[0], effectID)) {
@ -742,11 +744,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]); GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
} }
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
GameMessages::SendStopFXEffect(entity, true, args[0]); GameMessages::SendStopFXEffect(entity, true, args[0]);
} }
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "setanntitle" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() < 0) return; if (args.size() < 0) return;
std::stringstream ss; std::stringstream ss;
@ -757,7 +759,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "setannmsg" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() < 0) return; if (args.size() < 0) return;
std::stringstream ss; std::stringstream ss;
@ -768,7 +770,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "announce" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "announce" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) { if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!"); ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
return; return;
@ -778,7 +780,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == GAME_MASTER_LEVEL_OPERATOR) { if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe": //Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM; CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE); PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
@ -790,7 +792,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!control) return; if (!control) return;
@ -799,7 +801,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, msg); ChatPackets::SendSystemMessage(sysAddr, msg);
} }
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 1) { if (args.size() == 1) {
uint32_t itemLOT; uint32_t itemLOT;
@ -834,7 +836,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) { if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
const auto& playerName = args[0]; const auto& playerName = args[0];
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;"); sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
@ -883,7 +885,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "setname" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "setname" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::string name = ""; std::string name = "";
for (const auto& arg : args) { for (const auto& arg : args) {
@ -893,7 +895,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
} }
if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "title" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::string name = entity->GetCharacter()->GetName() + " - "; std::string name = entity->GetCharacter()->GetName() + " - ";
for (const auto& arg : args) { for (const auto& arg : args) {
@ -903,7 +905,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
} }
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) { if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
NiPoint3 pos{}; NiPoint3 pos{};
if (args.size() == 3) { if (args.size() == 3) {
@ -969,7 +971,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto pos = entity->GetPosition(); const auto pos = entity->GetPosition();
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER); const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
@ -981,7 +983,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>(); auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) { if (possessorComponent) {
auto possessableId = possessorComponent->GetPossessable(); auto possessableId = possessorComponent->GetPossessable();
@ -992,7 +994,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "fly" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { if (chatCommand == "fly" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
auto* character = entity->GetCharacter(); auto* character = entity->GetCharacter();
if (character) { if (character) {
@ -1028,7 +1030,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//------- GM COMMANDS TO ACTUALLY MODERATE -------- //------- GM COMMANDS TO ACTUALLY MODERATE --------
if (chatCommand == "mute" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { if (chatCommand == "mute" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
if (args.size() >= 1) { if (args.size() >= 1) {
auto* player = Player::GetPlayer(args[0]); auto* player = Player::GetPlayer(args[0]);
@ -1123,7 +1125,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "kick" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) { if (chatCommand == "kick" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
if (args.size() == 1) { if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]); auto* player = Player::GetPlayer(args[0]);
@ -1141,7 +1143,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "ban" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_SENIOR_MODERATOR) { if (chatCommand == "ban" && entity->GetGMLevel() >= eGameMasterLevel::SENIOR_MODERATOR) {
if (args.size() == 1) { if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]); auto* player = Player::GetPlayer(args[0]);
@ -1190,7 +1192,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//------------------------------------------------- //-------------------------------------------------
if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "buffme" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) { if (dest) {
dest->SetHealth(999); dest->SetHealth(999);
@ -1203,7 +1205,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
int32_t celebration; int32_t celebration;
if (!GeneralUtils::TryParse(args[0], celebration)) { if (!GeneralUtils::TryParse(args[0], celebration)) {
@ -1214,7 +1216,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration); GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
} }
if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) { if (dest) {
dest->SetHealth(9); dest->SetHealth(9);
@ -1227,7 +1229,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) { if (dest) {
@ -1239,7 +1241,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto query = CDClientDatabase::CreatePreppedStmt( auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50"); "SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
// Concatenate all of the arguments into a single query so a multi word query can be used properly. // Concatenate all of the arguments into a single query so a multi word query can be used properly.
@ -1261,7 +1263,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!comp) return; if (!comp) return;
@ -1302,7 +1304,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
EntityManager::Instance()->ConstructEntity(newEntity); EntityManager::Instance()->ConstructEntity(newEntity);
} }
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>(); auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return; if (!controllablePhysicsComponent) return;
@ -1353,7 +1355,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t uscore; int32_t uscore;
if (!GeneralUtils::TryParse(args[0], uscore)) { if (!GeneralUtils::TryParse(args[0], uscore)) {
@ -1375,7 +1377,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType); GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
} }
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
// We may be trying to set a specific players level to a level. If so override the entity with the requested players. // We may be trying to set a specific players level to a level. If so override the entity with the requested players.
std::string requestedPlayerToSetLevelOf = ""; std::string requestedPlayerToSetLevelOf = "";
if (args.size() > 1) { if (args.size() > 1) {
@ -1443,7 +1445,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "pos" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto position = entity->GetPosition(); const auto position = entity->GetPosition();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">"); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
@ -1451,7 +1453,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl; std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
} }
if (chatCommand == "rot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "rot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto rotation = entity->GetRotation(); const auto rotation = entity->GetRotation();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">"); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
@ -1459,22 +1461,22 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl; std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl;
} }
if (chatCommand == "locrow" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "locrow" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto position = entity->GetPosition(); const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation(); const auto rotation = entity->GetRotation();
std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl; std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl;
} }
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true); GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
} }
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true); GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
} }
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) { if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
int32_t money; int32_t money;
if (!GeneralUtils::TryParse(args[0], money)) { if (!GeneralUtils::TryParse(args[0], money)) {
@ -1486,7 +1488,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION); ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t money; int32_t money;
if (!GeneralUtils::TryParse(args[0], money)) { if (!GeneralUtils::TryParse(args[0], money)) {
@ -1499,13 +1501,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly. // Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
return; return;
} }
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
int32_t state = false; int32_t state = false;
@ -1522,7 +1524,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* buffComponent = entity->GetComponent<BuffComponent>(); auto* buffComponent = entity->GetComponent<BuffComponent>();
int32_t id = 0; int32_t id = 0;
@ -1545,7 +1547,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change..."); ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
uint32_t reqZone; uint32_t reqZone;
LWOCLONEID cloneId = 0; LWOCLONEID cloneId = 0;
@ -1604,7 +1606,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
uint32_t zone; uint32_t zone;
if (!GeneralUtils::TryParse(args[0], zone)) { if (!GeneralUtils::TryParse(args[0], zone)) {
@ -1628,13 +1630,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if ((chatCommand == "debugui") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger..."); ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
AMFArrayValue args; AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
} }
if ((chatCommand == "boost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>(); auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) { if (possessorComponent == nullptr) {
@ -1666,7 +1668,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>(); auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) return; if (possessorComponent == nullptr) return;
@ -1676,7 +1678,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
} }
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "activatespawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]); auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) { for (auto* spawner : spawners) {
@ -1690,7 +1692,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= 6) { if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
//Go tell physics to spawn all the vertices: //Go tell physics to spawn all the vertices:
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS); auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
for (auto en : entities) { for (auto en : entities) {
@ -1700,7 +1702,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= 6) { if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR); auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
for (auto en : entities) { for (auto en : entities) {
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR)); auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
@ -1716,7 +1718,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]); auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) { for (auto* spawner : spawners) {
@ -1730,7 +1732,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
if (chatCommand == "reforge" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) { if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
LOT baseItem; LOT baseItem;
LOT reforgedItem; LOT reforgedItem;
@ -1747,7 +1749,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data); inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
} }
if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) { if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Crashing..."); ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
int* badPtr = nullptr; int* badPtr = nullptr;
@ -1756,7 +1758,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "metrics" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "metrics" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
for (const auto variable : Metrics::GetAllMetrics()) { for (const auto variable : Metrics::GetAllMetrics()) {
auto* metric = Metrics::GetMetric(variable); auto* metric = Metrics::GetMetric(variable);
@ -1793,7 +1795,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
Game::config->ReloadConfig(); Game::config->ReloadConfig();
VanityUtilities::SpawnVanity(); VanityUtilities::SpawnVanity();
dpWorld::Instance().Reload(); dpWorld::Instance().Reload();
@ -1809,7 +1811,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!"); ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
} }
if (chatCommand == "rollloot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && args.size() >= 3) { if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
uint32_t lootMatrixIndex = 0; uint32_t lootMatrixIndex = 0;
uint32_t targetLot = 0; uint32_t targetLot = 0;
uint32_t loops = 1; uint32_t loops = 1;
@ -1846,7 +1848,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, message); ChatPackets::SendSystemMessage(sysAddr, message);
} }
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
eInventoryType inventoryType = eInventoryType::INVALID; eInventoryType inventoryType = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args[0], inventoryType)) { if (!GeneralUtils::TryParse(args[0], inventoryType)) {
// In this case, we treat the input as a string and try to find it in the reflection list // In this case, we treat the input as a string and try to find it in the reflection list
@ -1873,7 +1875,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0])); ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
} }
if (chatCommand == "inspect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
Entity* closest = nullptr; Entity* closest = nullptr;
eReplicaComponentType component; eReplicaComponentType component;

View File

@ -32,6 +32,7 @@
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "Database.h" #include "Database.h"
#include "dMessageIdentifiers.h" #include "dMessageIdentifiers.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) { void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
@ -66,7 +67,7 @@ void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* pack
} }
std::string playerName = user->GetLastUsedChar()->GetName(); std::string playerName = user->GetLastUsedChar()->GetName();
bool isMythran = user->GetLastUsedChar()->GetGMLevel() > 0; bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
if (!user->GetLastChatMessageApproved() && !isMythran) return; if (!user->GetLastChatMessageApproved() && !isMythran) return;

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@ -15,6 +15,7 @@
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "ZCompression.h" #include "ZCompression.h"
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) { void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE); PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE);
@ -127,7 +128,7 @@ void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
SEND_PACKET; SEND_PACKET;
} }
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) { void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER); PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
@ -144,8 +145,8 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1); LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
LDFData<std::string>* xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData); LDFData<std::string>* xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username); LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", gm); LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gm));
LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", gm); LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(gm));
LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation()); LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
objid->WriteToPacket(&data); objid->WriteToPacket(&data);
@ -220,14 +221,14 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
SEND_PACKET; SEND_PACKET;
} }
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel) { void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
CBITSTREAM; CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE); PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
bitStream.Write<uint8_t>(success); bitStream.Write<uint8_t>(success);
bitStream.Write<uint16_t>(highestLevel); bitStream.Write(static_cast<uint16_t>(highestLevel));
bitStream.Write<uint16_t>(prevLevel); bitStream.Write(static_cast<uint16_t>(prevLevel));
bitStream.Write<uint16_t>(newLevel); bitStream.Write(static_cast<uint16_t>(newLevel));
SEND_PACKET; SEND_PACKET;
} }

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@ -8,6 +8,7 @@
class User; class User;
struct SystemAddress; struct SystemAddress;
enum class eGameMasterLevel : uint8_t;
namespace WorldPackets { namespace WorldPackets {
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum); void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
@ -17,9 +18,9 @@ namespace WorldPackets {
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response); void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift); void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr); void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm); void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems); void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel); void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
} }
#endif // WORLDPACKETS_H #endif // WORLDPACKETS_H

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@ -128,13 +128,13 @@ There are 9 Game master levels
|Level|Variable Name|Description| |Level|Variable Name|Description|
|--- |--- |--- | |--- |--- |--- |
|0|GAME_MASTER_LEVEL_CIVILIAN|Normal player| |0|CIVILIAN|Normal player|
|1|GAME_MASTER_LEVEL_FORUM_MODERATOR|Forum moderator. No permissions on live servers.| |1|FORUM_MODERATOR|Forum moderator. No permissions on live servers.|
|2|GAME_MASTER_LEVEL_JUNIOR_MODERATOR|Can kick/mute and pull chat logs| |2|JUNIOR_MODERATOR|Can kick/mute and pull chat logs|
|3|GAME_MASTER_LEVEL_MODERATOR|Can return lost items| |3|MODERATOR|Can return lost items|
|4|GAME_MASTER_LEVEL_SENIOR_MODERATOR|Can ban| |4|SENIOR_MODERATOR|Can ban|
|5|GAME_MASTER_LEVEL_LEAD_MODERATOR|Can approve properties| |5|LEAD_MODERATOR|Can approve properties|
|6|GAME_MASTER_LEVEL_JUNIOR_DEVELOPER|Junior developer & future content team. Civilan on live.| |6|JUNIOR_DEVELOPER|Junior developer & future content team. Civilan on live.|
|7|GAME_MASTER_LEVEL_INACTIVE_DEVELOPER|Inactive developer, limited permissions.| |7|INACTIVE_DEVELOPER|Inactive developer, limited permissions.|
|8|GAME_MASTER_LEVEL_DEVELOPER|Active developer, full permissions on live.| |8|DEVELOPER|Active developer, full permissions on live.|
|9|GAME_MASTER_LEVEL_OPERATOR|Can shutdown server for restarts & updates.| |9|OPERATOR|Can shutdown server for restarts & updates.|