mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class tested that things still work slash command, chat restrictions, packets and serializations * fix GM level for some slash commands * fix new use of this enum
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@@ -409,7 +409,7 @@ void GameMessages::SendServerDoneLoadingAllObjects(Entity* entity, const SystemA
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SEND_PACKET;
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}
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void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
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void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectID);
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@@ -418,7 +418,7 @@ void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level) {
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void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectID);
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@@ -21,6 +21,7 @@ enum class eAnimationFlags : uint32_t;
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enum class eUnequippableActiveType;
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enum eInventoryType : uint32_t;
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enum class eGameMasterLevel : uint8_t;
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namespace GameMessages {
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class PropertyDataMessage;
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@@ -61,8 +62,8 @@ namespace GameMessages {
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void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
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void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
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void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
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void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
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void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
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void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
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void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
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void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
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@@ -623,7 +624,7 @@ namespace GameMessages {
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void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
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void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
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// bubble
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void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
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