Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

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@@ -8,6 +8,8 @@ list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
add_subdirectory(dGameMessagesTests)
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Add the executable. Remember to add all tests above this!
add_executable(dGameTests ${DGAMETEST_SOURCES})

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@@ -5,5 +5,10 @@ SET(DGAMEMESSAGES_TESTS
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM DGAMEMESSAGES_TESTS PREPEND "${thisFolderName}/")
# Copy test files to testing directory
add_subdirectory(TestBitStreams)
list(TRANSFORM GAMEMESSAGE_TESTBITSTREAMS PREPEND "${thisFolderName}/")
set(GAMEMESSAGE_TESTBITSTREAMS ${GAMEMESSAGE_TESTBITSTREAMS} PARENT_SCOPE)
# Export to parent scope
set(DGAMEMESSAGES_TESTS ${DGAMEMESSAGES_TESTS} PARENT_SCOPE)

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@@ -1,15 +1,50 @@
#include "GameMessages.h"
#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "AMFDeserialize.h"
class GameMessageTests : public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
#include "AddActionMessage.h"
#include "AddStripMessage.h"
#include "AddMessage.h"
#include "MigrateActionsMessage.h"
#include "MoveToInventoryMessage.h"
#include "MergeStripsMessage.h"
#include "RearrangeStripMessage.h"
#include "RemoveActionsMessage.h"
#include "RemoveStripMessage.h"
#include "RenameMessage.h"
#include "SplitStripMessage.h"
#include "UpdateActionMessage.h"
#include "UpdateStripUiMessage.h"
#include <gtest/gtest.h>
#include <fstream>
class GameMessageTests: public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
}
std::string ReadFromFile(std::string filename) {
std::ifstream file(filename, std::ios::binary);
std::string readFile;
while (file.good()) {
char readCharacter = file.get();
readFile.push_back(readCharacter);
}
return readFile;
}
AMFArrayValue* ReadArrayFromBitStream(RakNet::BitStream* inStream) {
AMFDeserialize des;
AMFValue* readArray = des.Read(inStream);
EXPECT_EQ(readArray->GetValueType(), AMFValueType::AMFArray);
return static_cast<AMFArrayValue*>(readArray);
}
};
/**
@@ -50,3 +85,143 @@ TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) {
ASSERT_EQ(bitStream->GetNumberOfUnreadBits(), 0);
}
TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
auto data = ReadFromFile("addStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
AddStripMessage addStrip(ReadArrayFromBitStream(&inStream));
ASSERT_FLOAT_EQ(addStrip.GetXPosition(), 50.65);
ASSERT_FLOAT_EQ(addStrip.GetYPosition(), 178.05);
ASSERT_EQ(addStrip.GetStripId(), 0);
ASSERT_EQ(static_cast<uint32_t>(addStrip.GetStateId()), 0);
ASSERT_EQ(addStrip.GetBehaviorId(), -1);
ASSERT_EQ(addStrip.GetType(), "DropImagination");
ASSERT_EQ(addStrip.GetValueParameterName(), "Amount");
ASSERT_EQ(addStrip.GetValueParameterString(), "");
ASSERT_FLOAT_EQ(addStrip.GetValueParameterDouble(), 1.0);
}
TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
auto data = ReadFromFile("removeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RemoveStripMessage removeStrip(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetStripId()), 1);
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetBehaviorState()), 0);
ASSERT_EQ(removeStrip.GetBehaviorId(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
auto data = ReadFromFile("mergeStrips");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
MergeStripsMessage mergeStrips(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(mergeStrips.GetSrcStripID(), 2);
ASSERT_EQ(mergeStrips.GetDstStripID(), 0);
ASSERT_EQ(static_cast<uint32_t>(mergeStrips.GetSrcStateID()), 0);
ASSERT_EQ(static_cast<uint32_t>(mergeStrips.GetDstStateID()), 0);
ASSERT_EQ(mergeStrips.GetDstActionIndex(), 0);
ASSERT_EQ(mergeStrips.GetBehaviorID(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
auto data = ReadFromFile("splitStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
SplitStripMessage splitStrip(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(splitStrip.GetBehaviorId(), -1);
ASSERT_FLOAT_EQ(splitStrip.GetXPosition(), 275.65);
ASSERT_FLOAT_EQ(splitStrip.GetYPosition(), 28.7);
ASSERT_EQ(splitStrip.GetSrcStripId(), 0);
ASSERT_EQ(splitStrip.GetDstStripId(), 2);
ASSERT_EQ(static_cast<uint32_t>(splitStrip.GetSrcStateId()), 0);
ASSERT_EQ(static_cast<uint32_t>(splitStrip.GetDstStateId()), 0);
ASSERT_EQ(splitStrip.GetSrcActionIndex(), 1);
}
TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
auto data = ReadFromFile("updateStripUI");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
UpdateStripUiMessage updateStripUi(ReadArrayFromBitStream(&inStream));
ASSERT_FLOAT_EQ(updateStripUi.GetXPosition(), 116.65);
ASSERT_FLOAT_EQ(updateStripUi.GetYPosition(), 35.35);
ASSERT_EQ(updateStripUi.GetStripID(), 0);
ASSERT_EQ(static_cast<uint32_t>(updateStripUi.GetStateID()), 0);
ASSERT_EQ(updateStripUi.GetBehaviorID(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorAddAction) {
auto data = ReadFromFile("addAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
AddActionMessage addAction(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(addAction.GetActionIndex(), 3);
ASSERT_EQ(addAction.GetStripId(), 0);
ASSERT_EQ(static_cast<uint32_t>(addAction.GetStateId()), 0);
ASSERT_EQ(addAction.GetType(), "DoDamage");
ASSERT_EQ(addAction.GetValueParameterName(), "");
ASSERT_EQ(addAction.GetValueParameterString(), "");
ASSERT_EQ(addAction.GetValueParameterDouble(), 0.0);
ASSERT_EQ(addAction.GetBehaviorId(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
auto data = ReadFromFile("migrateActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
MigrateActionsMessage migrateActions(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(migrateActions.GetSrcActionIndex(), 1);
ASSERT_EQ(migrateActions.GetDstActionIndex(), 2);
ASSERT_EQ(migrateActions.GetSrcStripID(), 1);
ASSERT_EQ(migrateActions.GetDstStripID(), 0);
ASSERT_EQ(static_cast<uint32_t>(migrateActions.GetSrcStateID()), 0);
ASSERT_EQ(static_cast<uint32_t>(migrateActions.GetDstStateID()), 0);
ASSERT_EQ(migrateActions.GetBehaviorID(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
auto data = ReadFromFile("rearrangeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RearrangeStripMessage rearrangeStrip(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(rearrangeStrip.GetSrcActionIndex(), 2);
ASSERT_EQ(rearrangeStrip.GetDstActionIndex(), 1);
ASSERT_EQ(rearrangeStrip.GetStripID(), 0);
ASSERT_EQ(rearrangeStrip.GetBehaviorID(), -1);
ASSERT_EQ(static_cast<uint32_t>(rearrangeStrip.GetStateID()), 0);
}
TEST_F(GameMessageTests, ControlBehaviorAdd) {
auto data = ReadFromFile("add");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
AddMessage add(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(add.GetBehaviorId(), 10446);
ASSERT_EQ(add.GetBehaviorIndex(), 0);
}
TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
auto data = ReadFromFile("removeActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RemoveActionsMessage removeActions(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(removeActions.GetBehaviorID(), -1);
ASSERT_EQ(removeActions.GetActionIndex(), 1);
ASSERT_EQ(removeActions.GetStripID(), 0);
ASSERT_EQ(static_cast<uint32_t>(removeActions.GetStateID()), 0);
}
TEST_F(GameMessageTests, ControlBehaviorRename) {
auto data = ReadFromFile("rename");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RenameMessage rename(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(rename.GetName(), "test");
ASSERT_EQ(rename.GetBehaviorID(), -1);
}
TEST_F(GameMessageTests, ControlBehaviorUpdateAction) {
auto data = ReadFromFile("updateAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
UpdateActionMessage updateAction(ReadArrayFromBitStream(&inStream));
ASSERT_EQ(updateAction.GetType(), "FlyDown");
ASSERT_EQ(updateAction.GetValueParameterName(), "Distance");
ASSERT_EQ(updateAction.GetValueParameterString(), "");
ASSERT_EQ(updateAction.GetValueParameterDouble(), 50.0);
ASSERT_EQ(updateAction.GetBehaviorID(), -1);
ASSERT_EQ(updateAction.GetActionIndex(), 1);
ASSERT_EQ(updateAction.GetStripID(), 0);
ASSERT_EQ(static_cast<uint32_t>(updateAction.GetStateID()), 0);
}

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@@ -0,0 +1,24 @@
set(GAMEMESSAGE_TESTBITSTREAMS
"sendBehaviorListToClient"
"modelTypeChanged"
"toggleExecutionUpdates"
"addStrip"
"removeStrip"
"mergeStrips"
"splitStrip"
"updateStripUI"
"addAction"
"migrateActions"
"rearrangeStrip"
"add"
"removeActions"
"rename"
"updateAction"
)
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM GAMEMESSAGE_TESTBITSTREAMS PREPEND "${thisFolderName}/")
# Export our list of files
set(GAMEMESSAGE_TESTBITSTREAMS ${GAMEMESSAGE_TESTBITSTREAMS} PARENT_SCOPE)

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