Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

View File

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#include "UpdateStripUiMessage.h"
UpdateStripUiMessage::UpdateStripUiMessage(AMFArrayValue* arguments) {
auto* uiArray = arguments->FindValue<AMFArrayValue>("ui");
if (!uiArray) return;
auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
if (!xPositionValue || !yPositionValue) return;
yPosition = yPositionValue->GetDoubleValue();
xPosition = xPositionValue->GetDoubleValue();
stripID = GetStripIDFromArgument(arguments);
stateID = GetBehaviorStateFromArgument(arguments);
behaviorID = GetBehaviorIDFromArgument(arguments);
Game::logger->LogDebug("UpdateStripUIMessage", "x %f y %f stpId %i sttId %i bhId %i", xPosition, yPosition, stripID, stateID, behaviorID);
}