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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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#ifndef __UPDATEACTIONMESSAGE__H__
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#define __UPDATEACTIONMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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class UpdateActionMessage : public BehaviorMessageBase {
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public:
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UpdateActionMessage(AMFArrayValue* arguments);
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const std::string& GetType() { return type; };
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const std::string& GetValueParameterName() { return valueParameterName; };
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const std::string& GetValueParameterString() { return valueParameterString; };
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const double GetValueParameterDouble() { return valueParameterDouble; };
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const uint32_t GetBehaviorID() { return behaviorID; };
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const uint32_t GetActionIndex() { return actionIndex; };
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const StripId GetStripID() { return stripID; };
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const BehaviorState GetStateID() { return stateID; };
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private:
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std::string type;
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std::string valueParameterName;
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std::string valueParameterString;
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double valueParameterDouble;
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uint32_t behaviorID;
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uint32_t actionIndex;
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StripId stripID;
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BehaviorState stateID;
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};
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#endif //!__UPDATEACTIONMESSAGE__H__
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