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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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#include "SplitStripMessage.h"
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SplitStripMessage::SplitStripMessage(AMFArrayValue* arguments) {
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auto* srcActionIndexValue = arguments->FindValue<AMFDoubleValue>("srcActionIndex");
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if (!srcActionIndexValue) return;
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srcActionIndex = static_cast<uint32_t>(srcActionIndexValue->GetDoubleValue());
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srcStripId = GetStripIDFromArgument(arguments, "srcStripID");
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srcStateId = GetBehaviorStateFromArgument(arguments, "srcStateID");
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dstStripId = GetStripIDFromArgument(arguments, "dstStripID");
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dstStateId = GetBehaviorStateFromArgument(arguments, "dstStateID");
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auto* dstStripUiArray = arguments->FindValue<AMFArrayValue>("dstStripUI");
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if (!dstStripUiArray) return;
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auto* xPositionValue = dstStripUiArray->FindValue<AMFDoubleValue>("x");
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auto* yPositionValue = dstStripUiArray->FindValue<AMFDoubleValue>("y");
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if (!xPositionValue || !yPositionValue) return;
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yPosition = yPositionValue->GetDoubleValue();
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xPosition = xPositionValue->GetDoubleValue();
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behaviorId = GetBehaviorIDFromArgument(arguments);
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Game::logger->LogDebug("SplitStripMessage", "bhid %i x %f y %f srcStp %i dstStp %i srcStt %i dstStt %i srcActNdx %i", behaviorId, xPosition, yPosition, srcStripId, dstStripId, srcStateId, dstStateId, srcActionIndex);
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}
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