Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

View File

@@ -0,0 +1,11 @@
#include "RenameMessage.h"
RenameMessage::RenameMessage(AMFArrayValue* arguments) {
behaviorID = GetBehaviorIDFromArgument(arguments);
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
if (!nameAmf) return;
name = nameAmf->GetStringValue();
Game::logger->LogDebug("RenameMessage", "bhId %i n %s", behaviorID, name.c_str());
}