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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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#include "RenameMessage.h"
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RenameMessage::RenameMessage(AMFArrayValue* arguments) {
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behaviorID = GetBehaviorIDFromArgument(arguments);
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auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
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if (!nameAmf) return;
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name = nameAmf->GetStringValue();
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Game::logger->LogDebug("RenameMessage", "bhId %i n %s", behaviorID, name.c_str());
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}
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