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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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#include "RemoveStripMessage.h"
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RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) {
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stripId = GetStripIDFromArgument(arguments);
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behaviorState = GetBehaviorStateFromArgument(arguments);
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behaviorId = GetBehaviorIDFromArgument(arguments);
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Game::logger->LogDebug("RemoveStripMessage", "stpId %i bhStt %i bhId %i", stripId, behaviorState, behaviorId);
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}
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