Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

View File

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#include "MigrateActionsMessage.h"
MigrateActionsMessage::MigrateActionsMessage(AMFArrayValue* arguments) {
auto* srcActionIndexAmf = arguments->FindValue<AMFDoubleValue>("srcActionIndex");
if (!srcActionIndexAmf) return;
srcActionIndex = static_cast<uint32_t>(srcActionIndexAmf->GetDoubleValue());
srcStripID = GetStripIDFromArgument(arguments, "srcStripID");
srcStateID = GetBehaviorStateFromArgument(arguments, "srcStateID");
auto* dstActionIndexAmf = arguments->FindValue<AMFDoubleValue>("dstActionIndex");
if (!dstActionIndexAmf) return;
dstActionIndex = static_cast<uint32_t>(dstActionIndexAmf->GetDoubleValue());
dstStripID = GetStripIDFromArgument(arguments, "dstStripID");
dstStateID = GetBehaviorStateFromArgument(arguments, "dstStateID");
behaviorID = GetBehaviorIDFromArgument(arguments);
Game::logger->LogDebug("MigrateActionsMessage", "srcAcnNdx %i dstAcnNdx %i srcStpId %i dstStpId %i srcSttId %i dstSttId %i bhid %i", srcActionIndex, dstActionIndex, srcStripID, dstStripID, srcStateID, dstStateID, behaviorID);
}