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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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@@ -3,12 +3,9 @@
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#ifndef __BEHAVIORSTATES__H__
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#define __BEHAVIORSTATES__H__
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#include <string>
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#include <cstdint>
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#include "dCommonVars.h"
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enum States : BEHAVIORSTATE {
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enum class BehaviorState : uint32_t {
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HOME_STATE = 0, //!< The HOME behavior state
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CIRCLE_STATE, //!< The CIRCLE behavior state
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SQUARE_STATE, //!< The SQUARE behavior state
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