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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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@@ -2475,7 +2475,7 @@ void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* e
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auto owner = PropertyManagementComponent::Instance()->GetOwner();
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if (!owner) return;
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ControlBehaviors::ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
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ControlBehaviors::Instance().ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
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}
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void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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