Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

View File

@@ -2475,7 +2475,7 @@ void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* e
auto owner = PropertyManagementComponent::Instance()->GetOwner();
if (!owner) return;
ControlBehaviors::ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
ControlBehaviors::Instance().ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
}
void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {