feat: store each named pet's LOT in pet_names

pet_names gets a pet_lot column (mysql 80, sqlite 63). The world writes
it whenever it saves a pet name, from the pet entity's LOT, and fills it
in for older rows when the owner loads into a world (from the pets the
game loads for that character, only where it is still missing).

The dashboard's pet name tables read pet_lot instead of scanning the
owner's character XML; pets without it yet show as Unknown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 03:51:39 -05:00
parent 4735ce4f42
commit 7284422320
14 changed files with 72 additions and 36 deletions

View File

@@ -364,6 +364,7 @@ class TestSQLDatabase : public GameDatabase {
void RejectPetName(const int64_t id) override {};
std::vector<LWOOBJID> GetPetsWithUnknownOwner() override { return {}; }
void SetPetOwner(const LWOOBJID petId, const LWOOBJID ownerId) override {}
void SetPetLotIfMissing(const LWOOBJID petId, const LOT petLot) override {}
nlohmann::json GetAccountCharacters(uint32_t accountId) override { return nlohmann::json::array(); };
void ApproveProperty(const LWOOBJID propertyId) override {};
bool IsNameInUse(const std::string_view name) override { return false; };