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feat: store each named pet's LOT in pet_names
pet_names gets a pet_lot column (mysql 80, sqlite 63). The world writes it whenever it saves a pet name, from the pet entity's LOT, and fills it in for older rows when the owner loads into a world (from the pets the game loads for that character, only where it is still missing). The dashboard's pet name tables read pet_lot instead of scanning the owner's character XML; pets without it yet show as Unknown. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -137,7 +137,7 @@
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},
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// A pet's kind: its icon and CDClient name (rows from the pet name tables carry lot and kind)
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pet: function (lot, kind) {
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if (!lot) return '<span class="text-body-secondary small" title="The owner\'s save doesn\'t hold this pet">Unknown</span>';
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if (!lot) return '<span class="text-body-secondary small" title="Not recorded yet: filled in when the owner next loads into a world">Unknown</span>';
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return '<span class="text-nowrap"><img src="/api/icon/' + esc(lot) + '" width="28" height="28" class="me-1 align-middle" alt="" loading="lazy">' +
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esc(kind || ('LOT ' + lot)) + ' <span class="small text-body-secondary">(' + esc(lot) + ')</span></span>';
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},
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