feat: /reprocessproperty, make a property's models again and reload it

A GM 8 command: every brick built model on the property you are on goes
back to the UGC server's queue. Once all are made (at most 15 minutes),
everyone on the property is sent the new mesh checksums and transferred
back into the same zone and clone, so their game loads the property again
and downloads the new meshes. Swapping a model's mesh in place doesn't
work in the client, so the whole property is loaded again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 12:19:29 -05:00
parent df922e3cd9
commit 71e6a6cb02
7 changed files with 112 additions and 0 deletions

View File

@@ -426,6 +426,12 @@ serving), the worlds:
replaces what the client showed.
A model made again unchanged (after eviction) isn't sent. Nothing polls: one message per batch of made models.
* **`/reprocessproperty`** (GM 8): every model placed on the property the player is on goes back to the UGC server's
queue (`ResetPropertyUgcModelProcessing`). The world checks every 5 seconds; once none is pending (or after 15
minutes) it sends every player in the world the new `model.nif` checksums and transfers them back into the same
zone and clone. The client loads the property again and downloads the new meshes (its manifest cache has the new
checksums, which its files don't match). Models of a reprocess skip the "made again" switch.
### Waiting while the owner is still building
A saved model isn't made right away: `InsertNewUgcModel` stores `process_after` = now + `ugc_debounce_seconds`