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Rename some variables in Component
And add more virtuals
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@@ -1986,7 +1986,7 @@ void GameMessages::SendOpenPropertyManagment(const LWOOBJID objectId, const Syst
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(PropertyManagementComponent::Instance()->GetParent()->GetObjectID());
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bitStream.Write(PropertyManagementComponent::Instance()->GetOwningEntity()->GetObjectID());
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bitStream.Write(eGameMessageType::OPEN_PROPERTY_MANAGEMENT);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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