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https://github.com/DarkflameUniverse/DarkflameServer.git
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Rename some variables in Component
And add more virtuals
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@@ -43,7 +43,7 @@ RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t component
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RailActivatorComponent::~RailActivatorComponent() = default;
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void RailActivatorComponent::OnUse(Entity* originator) {
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auto* rebuildComponent = m_Parent->GetComponent<RebuildComponent>();
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auto* rebuildComponent = m_OwningEntity->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() != eRebuildState::COMPLETED)
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return;
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@@ -67,7 +67,7 @@ void RailActivatorComponent::OnUse(Entity* originator) {
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const auto originatorID = originator->GetObjectID();
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m_Parent->AddCallbackTimer(animationLength, [originatorID, this]() {
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m_OwningEntity->AddCallbackTimer(animationLength, [originatorID, this]() {
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auto* originator = EntityManager::Instance()->GetEntity(originatorID);
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if (originator == nullptr) {
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@@ -78,7 +78,7 @@ void RailActivatorComponent::OnUse(Entity* originator) {
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m_loopSound, m_StopSound, originator->GetSystemAddress(),
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m_PathStart, m_PathDirection, m_DamageImmune, m_NoAggro, m_NotifyArrived,
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m_ShowNameBillboard, m_CameraLocked, m_CollisionEnabled, m_UseDB, m_ComponentID,
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m_Parent->GetObjectID());
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m_OwningEntity->GetObjectID());
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});
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}
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@@ -106,7 +106,7 @@ void RailActivatorComponent::OnRailMovementReady(Entity* originator) const {
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GameMessages::SendSetRailMovement(originator->GetObjectID(), m_PathDirection, m_Path, m_PathStart,
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originator->GetSystemAddress(), m_ComponentID,
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m_Parent->GetObjectID());
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m_OwningEntity->GetObjectID());
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}
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}
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@@ -116,7 +116,7 @@ void RailActivatorComponent::OnCancelRailMovement(Entity* originator) {
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true, true, true, true, true, true, true
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);
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auto* rebuildComponent = m_Parent->GetComponent<RebuildComponent>();
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auto* rebuildComponent = m_OwningEntity->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr) {
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// Set back reset time
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