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Rename some variables in Component
And add more virtuals
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@@ -1,7 +1,7 @@
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#include "PlayerForcedMovementComponent.h"
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PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_OwningEntity = parent;
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}
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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