refactor: common and auth packets as structs

Adds CommonPackets (ServiceType::COMMON): ClientVersionConfirm (the
client's handshake, with the handler that logs it and answers),
ServerVersionConfirm, DisconnectNotify and GeneralNotify (layout from the
1.10.64 client's PacketHandler_MSG_SERVER_GENERAL_NOTIFY; DLU does not send
it yet). AuthPackets::LoginRequest reads the login and keeps the old login
logic in its Handle; ClientPackets::LoginResponse (with the Stamp list)
replaces the hand written response, and AuthPackets::SendLoginResponse
fills it from the settings as before. dServer::Disconnect writes a
DisconnectNotify. AuthServer's if-chain and WorldServer's COMMON case
become CommonPackets::Handle / AuthPackets::Handle, dispatch maps that
read the struct, drop and log it if it does not deserialize, then Handle.
HandleHandshake and SendHandshake are gone.

No wire change. Verified against a frozen verbatim copy of the old
functions (tests/dGameTests/dNetTests/Legacy): the old handshake and login
handlers and the new dispatchers are fed the same packets and must send
identical bytes to the same address (same RNG seed for the session key),
over grids of versions, service types, ports, response codes, error
messages, IPs and stamp lists; plus hand computed golden bytes, round
trips, truncation checks, and a deliberate field width mutation that made
the tests fail. The only behaviour difference: truncated handshake and
login packets are now dropped instead of handled with whatever was read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 18:44:13 -05:00
parent d8a47b8a8e
commit 70f1c2b19e
14 changed files with 1179 additions and 222 deletions

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@@ -13,6 +13,9 @@ list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
add_subdirectory(dGameMessagesTests)
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
add_subdirectory(dNetTests)
list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
@@ -27,7 +30,7 @@ if(APPLE)
endif()
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation bcrypt MD5)
# Discover the tests
gtest_discover_tests(dGameTests)

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@@ -0,0 +1,9 @@
SET(DNET_TESTS
"CommonAuthPacketsTests.cpp")
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM DNET_TESTS PREPEND "${thisFolderName}/")
# Export to parent scope
set(DNET_TESTS ${DNET_TESTS} PARENT_SCOPE)

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@@ -0,0 +1,299 @@
#include "AuthPackets.h"
#include "ClientPackets.h"
#include "CommonPackets.h"
#include "GameDependencies.h"
#include "PacketTestUtils.h"
#include "Legacy/CommonAuthPacketsLegacy.h"
#include "eLoginResponse.h"
#include "eServerDisconnectIdentifiers.h"
#include "magic_enum.hpp"
#include <cstdlib>
#include <ctime>
#include <functional>
#include <string>
#include <vector>
#include <gtest/gtest.h>
using namespace PacketTestUtils;
namespace {
SystemAddress TestAddress(uint16_t port = 1234) {
SystemAddress address;
address.binaryAddress = 0x0100007F;
address.port = port;
return address;
}
// Runs a handler on a copy of the packet (header included), the way the servers receive it.
Packet MakePacket(RakNet::BitStream& bitStream, const SystemAddress& sysAddr) {
Packet packet{};
packet.systemAddress = sysAddr;
packet.data = bitStream.GetData();
packet.length = bitStream.GetNumberOfBytesUsed();
packet.bitSize = bitStream.GetNumberOfBitsUsed();
return packet;
}
// Reads the header like the servers do and hands the rest to a dispatcher.
void Dispatch(RakNet::BitStream& packetBytes, const SystemAddress& sysAddr, const std::function<void(RakNet::BitStream&, const SystemAddress&, uint32_t)>& handler) {
RakNet::BitStream inStream(packetBytes.GetData(), packetBytes.GetNumberOfBytesUsed(), false);
LUBitStream header;
ASSERT_TRUE(header.ReadHeader(inStream));
handler(inStream, sysAddr, header.internalPacketID);
}
void ExpectSamePackets(const std::vector<CapturedPacket>& expected, const std::vector<CapturedPacket>& actual) {
ASSERT_FALSE(expected.empty());
ASSERT_EQ(expected.size(), actual.size());
for (size_t i = 0; i < expected.size(); i++) {
EXPECT_PACKET_EQ(FromCapture(expected[i]), FromCapture(actual[i]));
EXPECT_EQ(expected[i].sysAddr, actual[i].sysAddr);
EXPECT_EQ(expected[i].broadcast, actual[i].broadcast);
}
}
// Runs both, retrying if the second changed while they ran (stamps carry time(nullptr)).
void ExpectSameOutput(const std::function<void()>& legacy, const std::function<void()>& converted) {
for (int attempt = 0; attempt < 3; attempt++) {
const auto before = std::time(nullptr);
Game::randomEngine.seed(1234);
const auto expected = Capture(legacy);
Game::randomEngine.seed(1234);
const auto actual = Capture(converted);
if (before != std::time(nullptr)) continue;
ExpectSamePackets(expected, actual);
return;
}
FAIL() << "the clock kept changing seconds while comparing";
}
template<typename T>
T RoundTrip(const T& packet) {
RakNet::BitStream first;
packet.WritePacket(first);
T copy;
EXPECT_TRUE(copy.ReadHeader(first));
EXPECT_TRUE(copy.Deserialize(first));
EXPECT_EQ(first.GetNumberOfUnreadBits(), 0);
RakNet::BitStream second;
copy.WritePacket(second);
EXPECT_PACKET_EQ(FromBitStream(first), FromBitStream(second));
return copy;
}
template<typename T>
void ExpectTruncatedFails(const T& packet) {
RakNet::BitStream full;
packet.WritePacket(full);
const auto bytes = full.GetNumberOfBytesUsed();
for (uint32_t cut = 8; cut < bytes; cut++) {
RakNet::BitStream truncated(full.GetData(), cut, true);
T copy;
ASSERT_TRUE(copy.ReadHeader(truncated));
EXPECT_FALSE(copy.Deserialize(truncated)) << "cut at " << cut << " of " << bytes;
}
}
const std::vector<std::string> g_Strings = { "", "a", "Hello World", "user_name-01", std::string(40, 'x'), std::string(300, 'y') };
}
class CommonAuthPacketsTests : public GameDependenciesTest {
protected:
void SetUp() override { SetUpDependencies(); }
void TearDown() override { TearDownDependencies(); }
};
TEST_F(CommonAuthPacketsTests, VersionConfirmHandshakeMatchesLegacy) {
for (const uint32_t netVersion : { 0u, 171022u, 0xFFFFFFFFu }) {
for (const auto serviceType : { ServiceType::CLIENT, ServiceType::AUTH, static_cast<ServiceType>(0xFFFF) }) {
for (const uint16_t port : { uint16_t{ 0 }, uint16_t{ 1234 }, uint16_t{ 0xFFFF } }) {
CommonPackets::ClientVersionConfirm request;
request.netVersion = netVersion;
request.unknown = 0x12345678;
request.serviceType = serviceType;
request.processID = 4321;
request.port = port;
request.unknown2 = LUString("127.0.0.1");
RakNet::BitStream bytes;
request.WritePacket(bytes);
const auto sysAddr = TestAddress();
ExpectSameOutput(
[&] { auto packet = MakePacket(bytes, sysAddr); LegacyAuthPackets::HandleHandshake(Game::server, &packet); },
[&] { Dispatch(bytes, sysAddr, CommonPackets::Handle); });
const auto copy = RoundTrip(request);
EXPECT_EQ(copy.netVersion, netVersion);
EXPECT_EQ(copy.serviceType, serviceType);
EXPECT_EQ(copy.port, port);
EXPECT_EQ(copy.unknown2.string, "127.0.0.1");
}
}
}
}
TEST_F(CommonAuthPacketsTests, ServerVersionConfirmMatchesLegacy) {
for (const auto serviceType : { ServiceType::AUTH, ServiceType::WORLD, ServiceType::CHAT }) {
const auto sysAddr = TestAddress();
ExpectSameOutput(
[&] { LegacyAuthPackets::SendHandshake(Game::server, sysAddr, "ignored", 1, serviceType); },
[&] {
CommonPackets::ServerVersionConfirm response;
response.serviceType = static_cast<uint32_t>(serviceType);
response.Send(sysAddr);
});
}
}
TEST_F(CommonAuthPacketsTests, VersionConfirmGoldenBytes) {
CommonPackets::ServerVersionConfirm response;
response.serviceType = static_cast<uint32_t>(ServiceType::WORLD);
RakNet::BitStream bytes;
response.WritePacket(bytes);
// 0x53 | COMMON u16 | VERSION_CONFIRM u32 | pad | 171022 | 861228100 | WORLD u32 | 219818307120 u64
EXPECT_PACKET_EQ(FromHex("53 00 00 00 00 00 00 00 0e 9c 02 00 44 4c 55 33 04 00 00 00 30 2e 31 2e 33 00 00 00"), FromBitStream(bytes));
RoundTrip(response);
CommonPackets::ClientVersionConfirm request;
request.netVersion = 171022;
request.serviceType = ServiceType::CLIENT;
request.processID = 0x11223344;
request.port = 0x5566;
RakNet::BitStream requestBytes;
request.WritePacket(requestBytes);
std::string zeros;
for (int i = 0; i < 33; i++) zeros += " 00";
// ... | 171022 | unknown 0 | CLIENT u16 | pad u16 | process id | port | 33 byte string
EXPECT_PACKET_EQ(FromHex("53 00 00 00 00 00 00 00 0e 9c 02 00 00 00 00 00 05 00 00 00 44 33 22 11 66 55" + zeros), FromBitStream(requestBytes));
ExpectTruncatedFails(request);
}
TEST_F(CommonAuthPacketsTests, DisconnectNotifyMatchesLegacy) {
for (const auto id : magic_enum::enum_values<eServerDisconnectIdentifiers>()) {
RakNet::BitStream expected;
LegacyAuthPackets::WriteDisconnectNotify(expected, id);
CommonPackets::DisconnectNotify notify;
notify.disconnectID = id;
RakNet::BitStream actual;
notify.WritePacket(actual);
EXPECT_PACKET_EQ(FromBitStream(expected), FromBitStream(actual));
EXPECT_EQ(RoundTrip(notify).disconnectID, id);
}
CommonPackets::DisconnectNotify kick;
kick.disconnectID = eServerDisconnectIdentifiers::KICK;
RakNet::BitStream bytes;
kick.WritePacket(bytes);
EXPECT_PACKET_EQ(FromHex("53 00 00 01 00 00 00 00 0b 00 00 00"), FromBitStream(bytes));
ExpectTruncatedFails(kick);
}
TEST_F(CommonAuthPacketsTests, GeneralNotifyGoldenAndRoundTrip) {
CommonPackets::GeneralNotify notify;
notify.notifyType = 0;
notify.showMessageBox = true;
RakNet::BitStream bytes;
notify.WritePacket(bytes);
EXPECT_PACKET_EQ(FromHex("53 00 00 02 00 00 00 00 00 00 00 00 01"), FromBitStream(bytes));
const auto copy = RoundTrip(notify);
EXPECT_EQ(copy.notifyType, 0);
EXPECT_TRUE(copy.showMessageBox);
ExpectTruncatedFails(notify);
}
TEST_F(CommonAuthPacketsTests, LoginResponseMatchesLegacy) {
// Event gating comes from the config; environment variables override it
setenv("EVENT_1", "Event One", 1);
setenv("EVENT_8", std::string(40, 'e').c_str(), 1);
setenv("VERSION_MINOR", "99", 1);
const std::vector<eLoginResponse> codes = { eLoginResponse::GENERAL_FAILED, eLoginResponse::BANNED, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, eLoginResponse::INVALID_USER, eLoginResponse::WRONG_PASS, eLoginResponse::ACCOUNT_LOCKED };
for (const auto code : codes) {
for (const auto& text : g_Strings) {
for (const size_t stampCount : { size_t{ 0 }, size_t{ 1 }, size_t{ 5 } }) {
std::vector<Stamp> legacyStamps;
for (size_t i = 0; i < stampCount; i++) legacyStamps.emplace_back(static_cast<eStamps>(i), static_cast<uint32_t>(i * 3), 1000 + i);
auto stamps = legacyStamps;
const auto sysAddr = TestAddress();
ExpectSameOutput(
[&] { auto copy = legacyStamps; LegacyAuthPackets::SendLoginResponse(Game::server, sysAddr, code, text, text, 2001, "user", copy); },
[&] { auto copy = stamps; AuthPackets::SendLoginResponse(Game::server, sysAddr, code, text, text, 2001, "user", copy); });
}
}
}
unsetenv("EVENT_1");
unsetenv("EVENT_8");
unsetenv("VERSION_MINOR");
}
TEST_F(CommonAuthPacketsTests, LoginResponseRoundTrip) {
ClientPackets::LoginResponse response;
response.responseCode = eLoginResponse::SUCCESS;
response.events[0] = LUString("Talk_Like_A_Pirate");
response.versionMajor = 1;
response.versionCurrent = 10;
response.versionMinor = 64;
response.userKey = LUWString("0123456789abcdef0123456789abcdef");
response.worldServerIP = LUString("192.168.1.2");
response.worldServerPort = 2000;
response.errorMessage = "Something went wrong";
response.stamps = { Stamp(eStamps::PASSPORT_AUTH_START, 0, 5), Stamp(eStamps::NO_WORLD_SERVER, 1, 6) };
const auto copy = RoundTrip(response);
EXPECT_EQ(copy.responseCode, eLoginResponse::SUCCESS);
EXPECT_EQ(copy.events[0].string, "Talk_Like_A_Pirate");
EXPECT_EQ(copy.versionMinor, 64);
EXPECT_EQ(copy.worldServerIP.string, "192.168.1.2");
EXPECT_EQ(copy.worldServerPort, 2000);
EXPECT_EQ(copy.cdnTicket.string, ClientPackets::LoginResponse::DEFAULT_CDN_TICKET);
EXPECT_EQ(copy.localization.string, "US");
EXPECT_EQ(copy.errorMessage, "Something went wrong");
ASSERT_EQ(copy.stamps.size(), 2);
EXPECT_EQ(copy.stamps[1].type, eStamps::NO_WORLD_SERVER);
EXPECT_EQ(copy.stamps[1].timestamp, 6);
ExpectTruncatedFails(response);
response.errorMessage.clear();
response.stamps.clear();
EXPECT_TRUE(RoundTrip(response).errorMessage.empty());
}
TEST_F(CommonAuthPacketsTests, LoginRequestMatchesLegacy) {
for (const auto& username : g_Strings) {
AuthPackets::LoginRequest request;
request.username = LUWString(username);
request.password = LUWString(std::string("hunter2"), 41);
request.localeID = LanguageCodeID::en_US;
request.clientOS = ClientOS::WINDOWS;
request.memoryStats = LUWString(std::string("Memory"), 256);
request.videoCard = LUWString(std::string("Video card"), 128);
request.numberOfProcessors = 8;
request.processorType = 586;
request.processorLevel = 6;
request.processorRevision = 0x3a09;
request.osVersionInfoSize = 148;
request.majorVersion = 6;
request.minorVersion = 1;
request.buildNumber = 7601;
request.platformID = 2;
RakNet::BitStream bytes;
request.WritePacket(bytes);
const auto sysAddr = TestAddress();
// The test database knows no accounts, so both answer INVALID_USER
ExpectSameOutput(
[&] { auto packet = MakePacket(bytes, sysAddr); LegacyAuthPackets::HandleLoginRequest(Game::server, &packet); },
[&] { Dispatch(bytes, sysAddr, AuthPackets::Handle); });
const auto copy = RoundTrip(request);
EXPECT_EQ(copy.username.GetAsString(), username.substr(0, 33));
EXPECT_EQ(copy.password.GetAsString(), "hunter2");
EXPECT_EQ(copy.localeID, LanguageCodeID::en_US);
EXPECT_EQ(copy.buildNumber, 7601);
EXPECT_EQ(copy.platformID, 2);
ExpectTruncatedFails(request);
}
}

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@@ -0,0 +1,339 @@
#ifndef COMMONAUTHPACKETSLEGACY_H
#define COMMONAUTHPACKETSLEGACY_H
// FROZEN ORACLE - DO NOT EDIT.
// Verbatim copies of the hand written functions that CommonPackets / AuthPackets::LoginRequest /
// ClientPackets::LoginResponse replaced (dNet/AuthPackets.cpp and dNet/dServer.cpp before the conversion).
// Only the namespace changed (and calls to its own functions name the new namespace).
// The byte-equality tests run the same inputs through these and through the new structs and require
// identical bytes, so the wire format is pinned even after the production code is deleted.
#include "AuthPackets.h"
#include "BitStreamUtils.h"
#include "ClientPackets.h"
#include "Database.h"
#include "dClient/ClientVersion.h"
#include "dCommonVars.h"
#include "dConfig.h"
#include "dServer.h"
#include "eGameMasterLevel.h"
#include "eLoginResponse.h"
#include "eServerDisconnectIdentifiers.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "MD5.h"
#include "MessageType/Client.h"
#include "MessageType/Master.h"
#include "MessageType/Server.h"
#include "ServiceType.h"
#include "StringifiedEnum.h"
#include "ZoneInstanceManager.h"
#include <bcrypt/BCrypt.hpp>
#include <algorithm>
#include <ctime>
#include <string>
#include <vector>
namespace LegacyAuthPackets {
inline std::vector<uint32_t> claimCodes;
inline std::string CleanReceivedString(const std::string& str) {
std::string toReturn = str;
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
toReturn.erase(removed, toReturn.end());
return toReturn;
}
inline void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM);
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
bitStream.Write<uint32_t>(clientNetVersion);
bitStream.Write<uint32_t>(861228100);
bitStream.Write(static_cast<uint32_t>(serverType));
bitStream.Write<uint64_t>(219818307120);
server->Send(bitStream, sysAddr, false);
}
inline void HandleHandshake(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER
uint32_t clientVersion = 0;
inStream.Read(clientVersion);
inStream.IgnoreBytes(4);
ServiceType serviceType;
inStream.Read(serviceType);
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
inStream.IgnoreBytes(2);
uint32_t processID;
inStream.Read(processID);
uint16_t port;
inStream.Read(port);
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
}
inline void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
RakNet::BitStream loginResponse;
BitStreamUtils::WriteHeader(loginResponse, ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
loginResponse.Write(responseCode);
// Event Gating
loginResponse.Write(LUString(Game::config->GetValue("event_1")));
loginResponse.Write(LUString(Game::config->GetValue("event_2")));
loginResponse.Write(LUString(Game::config->GetValue("event_3")));
loginResponse.Write(LUString(Game::config->GetValue("event_4")));
loginResponse.Write(LUString(Game::config->GetValue("event_5")));
loginResponse.Write(LUString(Game::config->GetValue("event_6")));
loginResponse.Write(LUString(Game::config->GetValue("event_7")));
loginResponse.Write(LUString(Game::config->GetValue("event_8")));
const uint16_t version_major =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
const uint16_t version_current =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
const uint16_t version_minor =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
loginResponse.Write(version_major);
loginResponse.Write(version_current);
loginResponse.Write(version_minor);
// Writes the user key
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
std::string userHash = std::to_string(sessionKey);
userHash = md5(userHash);
loginResponse.Write(LUWString(userHash));
// World Server IP
loginResponse.Write(LUString(wServerIP));
// Chat Server IP (unused)
loginResponse.Write(LUString(""));
// World Server Redirect port
loginResponse.Write(wServerPort);
// Char Server Redirect port (unused)
loginResponse.Write(static_cast<uint16_t>(0));
// CDN Key
loginResponse.Write(LUString(""));
// CDN Ticket
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
// Language
loginResponse.Write(Language::en_US);
// Write the localization
loginResponse.Write(LUString("US", 3));
loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
loginResponse.Write<uint8_t>(false); // User is F2P
loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
// Write custom error message
loginResponse.Write<uint16_t>(errorMsg.length());
loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
for (auto& stamp : stamps) stamp.Serialize(loginResponse);
server->Send(loginResponse, sysAddr, false);
//Inform the master server that we've created a session for this user:
if (responseCode == eLoginResponse::SUCCESS) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY);
bitStream.Write(sessionKey);
bitStream.Write(LUString(username));
server->SendToMaster(bitStream);
LOG("Set session key for user %s", username.c_str());
}
}
inline void HandleLoginRequest(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER;
std::vector<Stamp> stamps;
stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
LUWString usernameLUString;
inStream.Read(usernameLUString);
const auto username = usernameLUString.GetAsString();
LUWString password(41);
inStream.Read(password);
LanguageCodeID locale_id;
inStream.Read(locale_id);
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
ClientOS clientOS;
inStream.Read(clientOS);
LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
LUWString memoryStats(256);
inStream.Read(memoryStats);
LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
LUWString videoCard(128);
inStream.Read(videoCard);
LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
// Processor/CPU info
uint32_t numOfProcessors;
inStream.Read(numOfProcessors);
uint32_t processorType;
inStream.Read(processorType);
uint16_t processorLevel;
inStream.Read(processorLevel);
uint16_t processorRevision;
inStream.Read(processorRevision);
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
// OS Info
uint32_t osVersionInfoSize;
inStream.Read(osVersionInfoSize);
uint32_t majorVersion;
inStream.Read(majorVersion);
uint32_t minorVersion;
inStream.Read(minorVersion);
uint32_t buildNumber;
inStream.Read(buildNumber);
uint32_t platformID;
inStream.Read(platformID);
LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
// Fetch account details
auto accountInfo = Database::Get()->GetAccountInfo(username);
if (!accountInfo) {
LOG("No user by name %s found!", username.c_str());
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
return;
}
// The password first: someone who doesn't know it learns nothing about the account (ban details, lock, play key),
// and a failed attempt changes nothing (an expired ban is only lifted for the real owner)
if (::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) != 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
LOG("Wrong password used");
return;
}
//If we aren't running in live mode, then only GMs are allowed to enter:
if (Game::config->GetValue<bool>("closed_to_non_devs", false) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
stamps.emplace_back(eStamps::GM_REQUIRED, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
return;
}
if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
//Check to see if we have a play key:
if (accountInfo->playKeyId == 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
return;
}
//Check if the play key is _valid_:
auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
if (!playKeyStatus) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
return;
}
if (!playKeyStatus.value()) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
return;
}
} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN){
stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
}
// A temporary ban that has run out is lifted as the player logs in
if (accountInfo->banned && accountInfo->banExpires > 0 && accountInfo->banExpires <= static_cast<int64_t>(std::time(nullptr))) {
Database::Get()->SetAccountBan(accountInfo->id, false, 0, "");
Database::Get()->InsertAccountNote({ 0, accountInfo->id, "unban", "Temporary ban ended", "[server]", static_cast<int64_t>(std::time(nullptr)) });
accountInfo->banned = false;
LOG("Temporary ban of %s ended", username.c_str());
}
if (accountInfo->banned) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
std::string message;
if (accountInfo->banExpires > 0) {
char until[32];
const std::time_t expires = accountInfo->banExpires;
std::strftime(until, sizeof(until), "%Y-%m-%d %H:%M UTC", std::gmtime(&expires));
message = std::string("You are banned until ") + until + ".";
}
if (!accountInfo->banReason.empty()) message += (message.empty() ? "" : " ") + std::string("Reason: ") + accountInfo->banReason;
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, message, "", 2001, username, stamps);
return;
}
if (accountInfo->locked) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
LegacyAuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
return;
}
{
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
// Where accounts log in from, so staff can see accounts that share a connection (log_login_addresses, on by default)
if (Game::config->GetValue("log_login_addresses") != "0") {
Database::Get()->RecordLoginAddress(accountInfo->id, system.ToString(false), static_cast<int64_t>(std::time(nullptr)));
}
if (!server->GetIsConnectedToMaster()) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_DISCONNECT, 1);
LegacyAuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
return;
}
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
LegacyAuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
});
}
for(auto const code: claimCodes){
Database::Get()->InsertRewardCode(accountInfo->id, code);
}
}
// dServer::Disconnect, the part that built the packet (it then sent it with mPeer->Send and closed the connection).
inline void WriteDisconnectNotify(RakNet::BitStream& bitStream, eServerDisconnectIdentifiers disconNotifyID) {
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::DISCONNECT_NOTIFY);
bitStream.Write(disconNotifyID);
}
}
#endif // COMMONAUTHPACKETSLEGACY_H