refactor: common and auth packets as structs

Adds CommonPackets (ServiceType::COMMON): ClientVersionConfirm (the
client's handshake, with the handler that logs it and answers),
ServerVersionConfirm, DisconnectNotify and GeneralNotify (layout from the
1.10.64 client's PacketHandler_MSG_SERVER_GENERAL_NOTIFY; DLU does not send
it yet). AuthPackets::LoginRequest reads the login and keeps the old login
logic in its Handle; ClientPackets::LoginResponse (with the Stamp list)
replaces the hand written response, and AuthPackets::SendLoginResponse
fills it from the settings as before. dServer::Disconnect writes a
DisconnectNotify. AuthServer's if-chain and WorldServer's COMMON case
become CommonPackets::Handle / AuthPackets::Handle, dispatch maps that
read the struct, drop and log it if it does not deserialize, then Handle.
HandleHandshake and SendHandshake are gone.

No wire change. Verified against a frozen verbatim copy of the old
functions (tests/dGameTests/dNetTests/Legacy): the old handshake and login
handlers and the new dispatchers are fed the same packets and must send
identical bytes to the same address (same RNG seed for the session key),
over grids of versions, service types, ports, response codes, error
messages, IPs and stamp lists; plus hand computed golden bytes, round
trips, truncation checks, and a deliberate field width mutation that made
the tests fail. The only behaviour difference: truncated handshake and
login packets are now dropped instead of handled with whatever was read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 18:44:13 -05:00
parent d8a47b8a8e
commit 70f1c2b19e
14 changed files with 1179 additions and 222 deletions

View File

@@ -26,15 +26,14 @@
#include "MessageType/Master.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#include <functional>
#include <map>
#include <memory>
namespace {
std::vector<uint32_t> claimCodes;
}
void Stamp::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write(type);
outBitStream.Write(value);
outBitStream.Write(timestamp);
};
void AuthPackets::LoadClaimCodes() {
if(!claimCodes.empty()) return;
@@ -47,46 +46,6 @@ void AuthPackets::LoadClaimCodes() {
}
}
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER
uint32_t clientVersion = 0;
inStream.Read(clientVersion);
inStream.IgnoreBytes(4);
ServiceType serviceType;
inStream.Read(serviceType);
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
inStream.IgnoreBytes(2);
uint32_t processID;
inStream.Read(processID);
uint16_t port;
inStream.Read(port);
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
}
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM);
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
bitStream.Write<uint32_t>(clientNetVersion);
bitStream.Write<uint32_t>(861228100);
bitStream.Write(static_cast<uint32_t>(serverType));
bitStream.Write<uint64_t>(219818307120);
server->Send(bitStream, sysAddr, false);
}
std::string CleanReceivedString(const std::string& str) {
std::string toReturn = str;
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
@@ -94,58 +53,88 @@ std::string CleanReceivedString(const std::string& str) {
return toReturn;
}
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER;
void AuthPackets::LoginRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(username);
bitStream.Write(password);
bitStream.Write(localeID);
bitStream.Write(clientOS);
bitStream.Write(memoryStats);
bitStream.Write(videoCard);
bitStream.Write(numberOfProcessors);
bitStream.Write(processorType);
bitStream.Write(processorLevel);
bitStream.Write(processorRevision);
bitStream.Write(osVersionInfoSize);
bitStream.Write(majorVersion);
bitStream.Write(minorVersion);
bitStream.Write(buildNumber);
bitStream.Write(platformID);
}
bool AuthPackets::LoginRequest::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(username));
VALIDATE_READ(bitStream.Read(password));
VALIDATE_READ(bitStream.Read(localeID));
VALIDATE_READ(bitStream.Read(clientOS));
VALIDATE_READ(bitStream.Read(memoryStats));
VALIDATE_READ(bitStream.Read(videoCard));
VALIDATE_READ(bitStream.Read(numberOfProcessors));
VALIDATE_READ(bitStream.Read(processorType));
VALIDATE_READ(bitStream.Read(processorLevel));
VALIDATE_READ(bitStream.Read(processorRevision));
VALIDATE_READ(bitStream.Read(osVersionInfoSize));
VALIDATE_READ(bitStream.Read(majorVersion));
VALIDATE_READ(bitStream.Read(minorVersion));
VALIDATE_READ(bitStream.Read(buildNumber));
VALIDATE_READ(bitStream.Read(platformID));
return true;
}
namespace {
const std::map<MessageType::Auth, std::function<std::unique_ptr<AuthPackets::LoginRequest>()>> g_Handlers = {
{ MessageType::Auth::LOGIN_REQUEST, []() { return std::make_unique<AuthPackets::LoginRequest>(); } },
};
}
void AuthPackets::Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, const uint32_t packetID) {
const auto messageID = static_cast<MessageType::Auth>(packetID);
const auto it = g_Handlers.find(messageID);
if (it == g_Handlers.end()) {
LOG_DEBUG("Unhandled auth packet %i", packetID);
return;
}
auto request = it->second();
request->sysAddr = sysAddr;
if (!request->Deserialize(inStream)) {
LOG("Failed to read auth packet %s", StringifiedEnum::ToString(messageID).data());
return;
}
request->Handle();
}
void AuthPackets::LoginRequest::Handle() {
auto* const server = Game::server;
const auto& packet = *this; // the old handler's sysAddr
std::vector<Stamp> stamps;
stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
LUWString usernameLUString;
inStream.Read(usernameLUString);
const auto username = usernameLUString.GetAsString();
const auto username = this->username.GetAsString();
LUWString password(41);
inStream.Read(password);
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(localeID).data());
LanguageCodeID locale_id;
inStream.Read(locale_id);
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
ClientOS clientOS;
inStream.Read(clientOS);
LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
LUWString memoryStats(256);
inStream.Read(memoryStats);
LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
LUWString videoCard(128);
inStream.Read(videoCard);
LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
// Processor/CPU info
uint32_t numOfProcessors;
inStream.Read(numOfProcessors);
uint32_t processorType;
inStream.Read(processorType);
uint16_t processorLevel;
inStream.Read(processorLevel);
uint16_t processorRevision;
inStream.Read(processorRevision);
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numberOfProcessors, processorType, processorLevel, processorRevision);
// OS Info
uint32_t osVersionInfoSize;
inStream.Read(osVersionInfoSize);
uint32_t majorVersion;
inStream.Read(majorVersion);
uint32_t minorVersion;
inStream.Read(minorVersion);
uint32_t buildNumber;
inStream.Read(buildNumber);
uint32_t platformID;
inStream.Read(platformID);
LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
// Fetch account details
@@ -154,7 +143,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
if (!accountInfo) {
LOG("No user by name %s found!", username.c_str());
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
return;
}
@@ -162,7 +151,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
// and a failed attempt changes nothing (an expired ban is only lifted for the real owner)
if (::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) != 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
LOG("Wrong password used");
return;
}
@@ -170,7 +159,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
//If we aren't running in live mode, then only GMs are allowed to enter:
if (Game::config->GetValue<bool>("closed_to_non_devs", false) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
stamps.emplace_back(eStamps::GM_REQUIRED, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
return;
}
@@ -178,7 +167,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
//Check to see if we have a play key:
if (accountInfo->playKeyId == 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
return;
}
@@ -188,13 +177,13 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
if (!playKeyStatus) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
return;
}
if (!playKeyStatus.value()) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
return;
}
@@ -220,18 +209,18 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
message = std::string("You are banned until ") + until + ".";
}
if (!accountInfo->banReason.empty()) message += (message.empty() ? "" : " ") + std::string("Reason: ") + accountInfo->banReason;
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, message, "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::BANNED, message, "", 2001, username, stamps);
return;
}
if (accountInfo->locked) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
AuthPackets::SendLoginResponse(server, sysAddr, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
return;
}
{
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
SystemAddress system = sysAddr; //Copy the sysAddr before the Packet gets destroyed from main
// Where accounts log in from, so staff can see accounts that share a connection (log_login_addresses, on by default)
if (Game::config->GetValue("log_login_addresses") != "0") {
@@ -256,74 +245,45 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
RakNet::BitStream loginResponse;
BitStreamUtils::WriteHeader(loginResponse, ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
ClientPackets::LoginResponse loginResponse;
loginResponse.Write(responseCode);
loginResponse.responseCode = responseCode;
// Event Gating
loginResponse.Write(LUString(Game::config->GetValue("event_1")));
loginResponse.Write(LUString(Game::config->GetValue("event_2")));
loginResponse.Write(LUString(Game::config->GetValue("event_3")));
loginResponse.Write(LUString(Game::config->GetValue("event_4")));
loginResponse.Write(LUString(Game::config->GetValue("event_5")));
loginResponse.Write(LUString(Game::config->GetValue("event_6")));
loginResponse.Write(LUString(Game::config->GetValue("event_7")));
loginResponse.Write(LUString(Game::config->GetValue("event_8")));
loginResponse.events[0] = LUString(Game::config->GetValue("event_1"));
loginResponse.events[1] = LUString(Game::config->GetValue("event_2"));
loginResponse.events[2] = LUString(Game::config->GetValue("event_3"));
loginResponse.events[3] = LUString(Game::config->GetValue("event_4"));
loginResponse.events[4] = LUString(Game::config->GetValue("event_5"));
loginResponse.events[5] = LUString(Game::config->GetValue("event_6"));
loginResponse.events[6] = LUString(Game::config->GetValue("event_7"));
loginResponse.events[7] = LUString(Game::config->GetValue("event_8"));
const uint16_t version_major =
loginResponse.versionMajor =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
const uint16_t version_current =
loginResponse.versionCurrent =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
const uint16_t version_minor =
loginResponse.versionMinor =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
loginResponse.Write(version_major);
loginResponse.Write(version_current);
loginResponse.Write(version_minor);
// Writes the user key
// The user key
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
std::string userHash = std::to_string(sessionKey);
userHash = md5(userHash);
loginResponse.Write(LUWString(userHash));
loginResponse.userKey = LUWString(userHash);
// World Server IP
loginResponse.Write(LUString(wServerIP));
// Chat Server IP (unused)
loginResponse.Write(LUString(""));
loginResponse.worldServerIP = LUString(wServerIP);
// World Server Redirect port
loginResponse.Write(wServerPort);
// Char Server Redirect port (unused)
loginResponse.Write(static_cast<uint16_t>(0));
loginResponse.worldServerPort = wServerPort;
// CDN Key
loginResponse.Write(LUString(""));
// CDN Ticket
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
// Language
loginResponse.Write(Language::en_US);
// Write the localization
loginResponse.Write(LUString("US", 3));
loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
loginResponse.Write<uint8_t>(false); // User is F2P
loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
// Write custom error message
loginResponse.Write<uint16_t>(errorMsg.length());
loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
// Custom error message
loginResponse.errorMessage = errorMsg;
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
loginResponse.stamps = stamps;
loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
for (auto& stamp : stamps) stamp.Serialize(loginResponse);
server->Send(loginResponse, sysAddr, false);
loginResponse.Send(sysAddr);
//Inform the master server that we've created a session for this user:
if (responseCode == eLoginResponse::SUCCESS) {
CBITSTREAM;

View File

@@ -5,67 +5,14 @@
#include "dCommonVars.h"
#include "dNetCommon.h"
#include "magic_enum.hpp"
#include "BitStreamUtils.h"
#include "ClientPackets.h"
#include "MessageType/Auth.h"
enum class eLoginResponse : uint8_t;
enum class ServiceType : uint16_t;
class dServer;
enum class eStamps : uint32_t {
PASSPORT_AUTH_START,
PASSPORT_AUTH_BYPASS,
PASSPORT_AUTH_ERROR,
PASSPORT_AUTH_DB_SELECT_START,
PASSPORT_AUTH_DB_SELECT_FINISH,
PASSPORT_AUTH_DB_INSERT_START,
PASSPORT_AUTH_DB_INSERT_FINISH,
PASSPORT_AUTH_LEGOINT_COMMUNICATION_START,
PASSPORT_AUTH_LEGOINT_RECEIVED,
PASSPORT_AUTH_LEGOINT_THREAD_SPAWN,
PASSPORT_AUTH_LEGOINT_WEBSERVICE_START,
PASSPORT_AUTH_LEGOINT_WEBSERVICE_FINISH,
PASSPORT_AUTH_LEGOINT_LEGOCLUB_START,
PASSPORT_AUTH_LEGOINT_LEGOCLUB_FINISH,
PASSPORT_AUTH_LEGOINT_THREAD_FINISH,
PASSPORT_AUTH_LEGOINT_REPLY,
PASSPORT_AUTH_LEGOINT_ERROR,
PASSPORT_AUTH_LEGOINT_COMMUNICATION_END,
PASSPORT_AUTH_LEGOINT_DISCONNECT,
PASSPORT_AUTH_WORLD_COMMUNICATION_START,
PASSPORT_AUTH_CLIENT_OS,
PASSPORT_AUTH_WORLD_PACKET_RECEIVED,
PASSPORT_AUTH_IM_COMMUNICATION_START,
PASSPORT_AUTH_IM_LOGIN_START,
PASSPORT_AUTH_IM_LOGIN_ALREADY_LOGGED_IN,
PASSPORT_AUTH_IM_OTHER_LOGIN_REMOVED,
PASSPORT_AUTH_IM_LOGIN_QUEUED,
PASSPORT_AUTH_IM_LOGIN_RESPONSE,
PASSPORT_AUTH_IM_COMMUNICATION_END,
PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH,
PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH,
PASSPORT_AUTH_WORLD_DISCONNECT,
NO_LEGO_INTERFACE,
DB_ERROR,
GM_REQUIRED,
NO_LEGO_WEBSERVICE_XML,
LEGO_WEBSERVICE_TIMEOUT,
LEGO_WEBSERVICE_ERROR,
NO_WORLD_SERVER
};
struct Stamp {
eStamps type;
uint32_t value;
uint64_t timestamp;
Stamp(eStamps type, uint32_t value, uint64_t timestamp = time(nullptr)){
this->type = type;
this->value = value;
this->timestamp = timestamp;
}
void Serialize(RakNet::BitStream& outBitStream);
};
enum class ClientOS : uint8_t {
UNKNOWN,
WINDOWS,
@@ -84,21 +31,44 @@ struct magic_enum::customize::enum_range<LanguageCodeID> {
static constexpr int max = 2057;
};
enum class Language : uint32_t {
en_US,
pl_US,
de_DE,
en_GB,
};
namespace AuthPackets {
void HandleHandshake(dServer* server, Packet* packet);
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType);
// Client -> auth server. The username and password, plus a description of the client's machine.
struct LoginRequest : public LUBitStream {
// Set by the dispatcher before Deserialize and Handle.
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
void HandleLoginRequest(dServer* server, Packet* packet);
LUWString username{ 33 };
LUWString password{ 41 };
LanguageCodeID localeID{};
ClientOS clientOS{};
LUWString memoryStats{ 256 };
LUWString videoCard{ 128 };
// Processor
uint32_t numberOfProcessors{};
uint32_t processorType{};
uint16_t processorLevel{};
uint16_t processorRevision{};
// OS version
uint32_t osVersionInfoSize{};
uint32_t majorVersion{};
uint32_t minorVersion{};
uint32_t buildNumber{};
uint32_t platformID{};
LoginRequest() : LUBitStream(ServiceType::AUTH, MessageType::Auth::LOGIN_REQUEST) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle() override;
};
// Handles a ServiceType::AUTH packet whose header has already been read from inStream.
void Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, uint32_t packetID);
// Answers a login with a ClientPackets::LoginResponse filled from the server's settings (event gating, client
// version) and a new session key; on success also registers that session key with the master server.
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps);
void LoadClaimCodes();
}
#endif // AUTHPACKETS_H

View File

@@ -1,4 +1,5 @@
set(DNET_SOURCES "AuthPackets.cpp"
"CommonPackets.cpp"
"BitStreamUtils.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"

View File

@@ -6,6 +6,84 @@
#include "ClientPackets.h"
#include "dCommonVars.h"
#include "PositionUpdate.h"
#include "eLoginResponse.h"
static_assert(sizeof(Stamp) == 16, "the login response's stamp size field has always been 16 bytes per stamp");
void Stamp::Serialize(RakNet::BitStream& outBitStream) const {
outBitStream.Write(type);
outBitStream.Write(value);
outBitStream.Write(timestamp);
}
bool Stamp::Deserialize(RakNet::BitStream& inBitStream) {
VALIDATE_READ(inBitStream.Read(type));
VALIDATE_READ(inBitStream.Read(value));
VALIDATE_READ(inBitStream.Read(timestamp));
return true;
}
namespace ClientPackets {
void LoginResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(responseCode);
for (const auto& event : events) bitStream.Write(event);
bitStream.Write(versionMajor);
bitStream.Write(versionCurrent);
bitStream.Write(versionMinor);
bitStream.Write(userKey);
bitStream.Write(worldServerIP);
bitStream.Write(chatServerIP);
bitStream.Write(worldServerPort);
bitStream.Write(chatServerPort);
bitStream.Write(cdnKey);
bitStream.Write(cdnTicket);
bitStream.Write(language);
bitStream.Write(localization);
bitStream.Write<uint8_t>(justUpgradedFromF2P);
bitStream.Write<uint8_t>(isFreeToPlay);
bitStream.Write(freeToPlayTimeRemaining);
bitStream.Write<uint16_t>(errorMessage.length());
bitStream.Write(LUWString(errorMessage, static_cast<uint32_t>(errorMessage.length())));
bitStream.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
for (const auto& stamp : stamps) stamp.Serialize(bitStream);
}
bool LoginResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(responseCode));
for (auto& event : events) VALIDATE_READ(bitStream.Read(event));
VALIDATE_READ(bitStream.Read(versionMajor));
VALIDATE_READ(bitStream.Read(versionCurrent));
VALIDATE_READ(bitStream.Read(versionMinor));
VALIDATE_READ(bitStream.Read(userKey));
VALIDATE_READ(bitStream.Read(worldServerIP));
VALIDATE_READ(bitStream.Read(chatServerIP));
VALIDATE_READ(bitStream.Read(worldServerPort));
VALIDATE_READ(bitStream.Read(chatServerPort));
VALIDATE_READ(bitStream.Read(cdnKey));
VALIDATE_READ(bitStream.Read(cdnTicket));
VALIDATE_READ(bitStream.Read(language));
VALIDATE_READ(bitStream.Read(localization));
uint8_t flag{};
VALIDATE_READ(bitStream.Read(flag));
justUpgradedFromF2P = flag != 0;
VALIDATE_READ(bitStream.Read(flag));
isFreeToPlay = flag != 0;
VALIDATE_READ(bitStream.Read(freeToPlayTimeRemaining));
uint16_t errorLength{};
VALIDATE_READ(bitStream.Read(errorLength));
LUWString error(errorLength);
if (errorLength > 0) VALIDATE_READ(bitStream.Read(error)); // RakNet fails reads of 0 bits
errorMessage = error.GetAsString();
uint32_t stampsSize{};
VALIDATE_READ(bitStream.Read(stampsSize));
if (stampsSize < sizeof(uint32_t) || (stampsSize - sizeof(uint32_t)) % sizeof(Stamp) != 0) return false;
const uint32_t stampCount = (stampsSize - sizeof(uint32_t)) / sizeof(Stamp);
if (stampCount > BITS_TO_BYTES(bitStream.GetNumberOfUnreadBits()) / sizeof(Stamp)) return false;
stamps.resize(stampCount);
for (auto& stamp : stamps) VALIDATE_READ(stamp.Deserialize(bitStream));
return true;
}
}
ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;

View File

@@ -7,12 +7,85 @@
#define CLIENTPACKETS_H
#include <cstdint>
#include <ctime>
#include <string>
#include <vector>
#include "BitStreamUtils.h"
#include "MessageType/Client.h"
enum class eLoginResponse : uint8_t;
class PositionUpdate;
struct Packet;
enum class eStamps : uint32_t {
PASSPORT_AUTH_START,
PASSPORT_AUTH_BYPASS,
PASSPORT_AUTH_ERROR,
PASSPORT_AUTH_DB_SELECT_START,
PASSPORT_AUTH_DB_SELECT_FINISH,
PASSPORT_AUTH_DB_INSERT_START,
PASSPORT_AUTH_DB_INSERT_FINISH,
PASSPORT_AUTH_LEGOINT_COMMUNICATION_START,
PASSPORT_AUTH_LEGOINT_RECEIVED,
PASSPORT_AUTH_LEGOINT_THREAD_SPAWN,
PASSPORT_AUTH_LEGOINT_WEBSERVICE_START,
PASSPORT_AUTH_LEGOINT_WEBSERVICE_FINISH,
PASSPORT_AUTH_LEGOINT_LEGOCLUB_START,
PASSPORT_AUTH_LEGOINT_LEGOCLUB_FINISH,
PASSPORT_AUTH_LEGOINT_THREAD_FINISH,
PASSPORT_AUTH_LEGOINT_REPLY,
PASSPORT_AUTH_LEGOINT_ERROR,
PASSPORT_AUTH_LEGOINT_COMMUNICATION_END,
PASSPORT_AUTH_LEGOINT_DISCONNECT,
PASSPORT_AUTH_WORLD_COMMUNICATION_START,
PASSPORT_AUTH_CLIENT_OS,
PASSPORT_AUTH_WORLD_PACKET_RECEIVED,
PASSPORT_AUTH_IM_COMMUNICATION_START,
PASSPORT_AUTH_IM_LOGIN_START,
PASSPORT_AUTH_IM_LOGIN_ALREADY_LOGGED_IN,
PASSPORT_AUTH_IM_OTHER_LOGIN_REMOVED,
PASSPORT_AUTH_IM_LOGIN_QUEUED,
PASSPORT_AUTH_IM_LOGIN_RESPONSE,
PASSPORT_AUTH_IM_COMMUNICATION_END,
PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH,
PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH,
PASSPORT_AUTH_WORLD_DISCONNECT,
NO_LEGO_INTERFACE,
DB_ERROR,
GM_REQUIRED,
NO_LEGO_WEBSERVICE_XML,
LEGO_WEBSERVICE_TIMEOUT,
LEGO_WEBSERVICE_ERROR,
NO_WORLD_SERVER
};
struct Stamp {
eStamps type{};
uint32_t value{};
uint64_t timestamp{};
Stamp() = default;
Stamp(eStamps type, uint32_t value, uint64_t timestamp = time(nullptr)){
this->type = type;
this->value = value;
this->timestamp = timestamp;
}
void Serialize(RakNet::BitStream& outBitStream) const;
bool Deserialize(RakNet::BitStream& inBitStream);
};
enum class Language : uint32_t {
en_US,
pl_US,
de_DE,
en_GB,
};
struct ChatMessage {
uint8_t chatChannel = 0;
uint16_t unknown = 0;
@@ -27,6 +100,37 @@ struct ChatModerationRequest {
};
namespace ClientPackets {
// Server -> client. The auth server's answer to a login (the client's clientLoginResponsePacket).
struct LoginResponse : public LUBitStream {
static constexpr const char* DEFAULT_CDN_TICKET = "00000000-0000-0000-0000-000000000000";
eLoginResponse responseCode{};
LUString events[8]{}; // Event gating
uint16_t versionMajor{};
uint16_t versionCurrent{};
uint16_t versionMinor{};
LUWString userKey{ 33 };
LUString worldServerIP{ 33 };
LUString chatServerIP{ 33 }; // Unused
uint16_t worldServerPort{};
uint16_t chatServerPort{}; // Unused
LUString cdnKey{ 33 };
LUString cdnTicket{ DEFAULT_CDN_TICKET, 37 };
Language language = Language::en_US;
LUString localization{ "US", 3 };
bool justUpgradedFromF2P{}; // Written as one byte
bool isFreeToPlay{}; // Written as one byte
uint64_t freeToPlayTimeRemaining{};
// Written as a u16 character count followed by that many UTF-16 characters
std::string errorMessage{};
// Written after a u32 holding their size in bytes plus 4
std::vector<Stamp> stamps{};
LoginResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
ChatMessage HandleChatMessage(Packet* packet);
PositionUpdate HandleClientPositionUpdate(Packet* packet);
ChatModerationRequest HandleChatModerationRequest(Packet* packet);

111
dNet/CommonPackets.cpp Normal file
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@@ -0,0 +1,111 @@
#include "CommonPackets.h"
#include "dConfig.h"
#include "dServer.h"
#include "eServerDisconnectIdentifiers.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "ServiceType.h"
#include "StringifiedEnum.h"
#include <functional>
#include <map>
#include <memory>
namespace CommonPackets {
void ClientVersionConfirm::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(netVersion);
bitStream.Write(unknown);
bitStream.Write(serviceType);
bitStream.Write(padding);
bitStream.Write(processID);
bitStream.Write(port);
bitStream.Write(unknown2);
}
bool ClientVersionConfirm::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(netVersion));
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(serviceType));
VALIDATE_READ(bitStream.Read(padding));
VALIDATE_READ(bitStream.Read(processID));
VALIDATE_READ(bitStream.Read(port));
VALIDATE_READ(bitStream.Read(unknown2));
return true;
}
void ClientVersionConfirm::Handle() {
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
if (port != sysAddr.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", netVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, sysAddr.port);
ServerVersionConfirm response;
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
response.netVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(ServerVersionConfirm::DEFAULT_NET_VERSION);
response.serviceType = static_cast<uint32_t>(Game::server->GetServerType());
response.Send(sysAddr);
}
void ServerVersionConfirm::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(netVersion);
bitStream.Write(unknown);
bitStream.Write(serviceType);
bitStream.Write(trailing);
}
bool ServerVersionConfirm::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(netVersion));
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(serviceType));
VALIDATE_READ(bitStream.Read(trailing));
return true;
}
void DisconnectNotify::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(disconnectID);
}
bool DisconnectNotify::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(disconnectID));
return true;
}
void GeneralNotify::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(notifyType);
bitStream.Write<uint8_t>(showMessageBox);
}
bool GeneralNotify::Deserialize(RakNet::BitStream& bitStream) {
uint8_t show{};
VALIDATE_READ(bitStream.Read(notifyType));
VALIDATE_READ(bitStream.Read(show));
showMessageBox = show != 0;
return true;
}
namespace {
// Only what a client sends; the other COMMON packets go from server to client.
const std::map<MessageType::Server, std::function<std::unique_ptr<ClientVersionConfirm>()>> g_Handlers = {
{ MessageType::Server::VERSION_CONFIRM, []() { return std::make_unique<ClientVersionConfirm>(); } },
};
}
void Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, const uint32_t packetID) {
const auto messageID = static_cast<MessageType::Server>(packetID);
const auto it = g_Handlers.find(messageID);
if (it == g_Handlers.end()) {
LOG_DEBUG("Unhandled common packet %i", packetID);
return;
}
auto request = it->second();
request->sysAddr = sysAddr;
if (!request->Deserialize(inStream)) {
LOG("Failed to read common packet %s", StringifiedEnum::ToString(messageID).data());
return;
}
request->Handle();
}
}

76
dNet/CommonPackets.h Normal file
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@@ -0,0 +1,76 @@
#ifndef COMMONPACKETS_H
#define COMMONPACKETS_H
#include "BitStreamUtils.h"
#include "MessageType/Server.h"
#include "RakNetTypes.h"
#include <cstdint>
enum class eServerDisconnectIdentifiers : uint32_t;
// Packets of ServiceType::COMMON (the client's MSG_SERVER_* family), used by every server the client talks to.
namespace CommonPackets {
// Client -> server. The first packet on every connection.
struct ClientVersionConfirm : public LUBitStream {
// Set by the dispatcher before Deserialize and Handle.
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
uint32_t netVersion{};
uint32_t unknown{}; // Not used by DLU
ServiceType serviceType{};
uint16_t padding{};
uint32_t processID{};
uint16_t port{};
LUString unknown2{ 33 }; // Not used by DLU; lu_packets calls it padding
ClientVersionConfirm() : LUBitStream(ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
// Logs what the client sent and answers with a ServerVersionConfirm for this server.
void Handle() override;
};
// Server -> client. The answer to ClientVersionConfirm.
// The client (ServerHandShakePacket, 1.10.64) only reads netVersion, unknown and serviceType; the trailing
// 8 bytes are what DLU has always sent after them.
struct ServerVersionConfirm : public LUBitStream {
static constexpr uint32_t DEFAULT_NET_VERSION = 171022;
static constexpr uint32_t UNKNOWN_VALUE = 861228100;
static constexpr uint64_t TRAILING_VALUE = 219818307120;
uint32_t netVersion = DEFAULT_NET_VERSION;
uint32_t unknown = UNKNOWN_VALUE;
uint32_t serviceType{}; // The server's ServiceType, written as 4 bytes
uint64_t trailing = TRAILING_VALUE;
ServerVersionConfirm() : LUBitStream(ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Server -> client. Tells the client why it is about to be disconnected.
struct DisconnectNotify : public LUBitStream {
eServerDisconnectIdentifiers disconnectID{};
DisconnectNotify() : LUBitStream(ServiceType::COMMON, MessageType::Server::DISCONNECT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Server -> client. Layout from the 1.10.64 client (PacketHandler_MSG_SERVER_GENERAL_NOTIFY, ServerGeneralNotifyPacket):
// notifyType 0 is "just logged off a duplicate account"; showMessageBox shows the localized text. DLU does not send it yet.
struct GeneralNotify : public LUBitStream {
int32_t notifyType{};
bool showMessageBox{}; // Written as one byte
GeneralNotify() : LUBitStream(ServiceType::COMMON, MessageType::Server::GENERAL_NOTIFY) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Handles a ServiceType::COMMON packet whose header has already been read from inStream.
void Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, uint32_t packetID);
}
#endif // COMMONPACKETS_H

View File

@@ -12,6 +12,7 @@
#include "BinaryPathFinder.h"
#include "BitStreamUtils.h"
#include "CommonPackets.h"
#include "MasterPackets.h"
#include "ZoneInstanceManager.h"
#include "StringifiedEnum.h"
@@ -204,9 +205,10 @@ void dServer::SendToMaster(RakNet::BitStream& bitStream) {
}
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
CommonPackets::DisconnectNotify notify;
notify.disconnectID = disconNotifyID;
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::DISCONNECT_NOTIFY);
bitStream.Write(disconNotifyID);
notify.WritePacket(bitStream);
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
mPeer->CloseConnection(sysAddr, true);