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Fixed an issue where repeatable missions were not rewarding the items they should be rewarding (#357)
When applied this fixes issues with repeatable mission were not rewarding the correct items.
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@@ -58,7 +58,7 @@ CDMissionsTable::CDMissionsTable(void) {
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entry.reward_item2_repeatable = tableData.getIntField(32, -1);
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entry.reward_item2_repeat_count = tableData.getIntField(33, -1);
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entry.reward_item3_repeatable = tableData.getIntField(34, -1);
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entry.reward_item3_repeat_count = tableData.getIntField(34, -1);
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entry.reward_item3_repeat_count = tableData.getIntField(35, -1);
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entry.reward_item4_repeatable = tableData.getIntField(36, -1);
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entry.reward_item4_repeat_count = tableData.getIntField(37, -1);
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entry.time_limit = tableData.getIntField(38, -1);
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