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fix: fv pipe quick build not spawning as it should (#1991)
tested that the pipe now spawns a ROCK that you can build. This ROCK you build spawns the PIPE now. new bug: if you start building the ROCK and stop, the pipe will spawn instead of the previous rock.
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@@ -55,7 +55,8 @@ Spawner::Spawner(const SpawnerInfo info) {
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m_SpawnSmashFoundGroup = true;
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m_SpawnOnSmashID = ssSpawner ? ssSpawner->m_Info.spawnerID : LWOOBJID_EMPTY;
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ssSpawner->AddSpawnedEntityDieCallback([=, this]() {
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Spawn();
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// Intentionally left as a non debug log since i have no idea how much stuff this would affect
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LOG("WOULD HAVE SPAWNED %i", m_EntityInfo.lot);
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});
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}
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}
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