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Update dZoneManager/dZoneManager.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -368,9 +368,7 @@ void dZoneManager::BuildSceneGraph() {
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const auto& scenes = m_pZone->GetScenes();
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for (const auto& [sceneID, sceneRef] : scenes) {
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// Ensure every scene has an entry, even if it has no transitions
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if (m_SceneAdjacencyList.find(sceneID) == m_SceneAdjacencyList.end()) {
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m_SceneAdjacencyList[sceneID] = std::vector<LWOSCENEID>();
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}
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m_SceneAdjacencyList.try_emplace(sceneID, std::vector<LWOSCENEID>());
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}
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// Build adjacency list from scene transitions
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