Merge branch 'main' into fix/cmake-libs-2

This commit is contained in:
David Markowitz 2024-01-25 02:43:29 -08:00
commit 702dcbb8d2
225 changed files with 2937 additions and 2556 deletions

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@ -1,9 +1,7 @@
# Full path to the LEGO Universe client # Full path to the LEGO Universe client
CLIENT_PATH=/Users/someuser/LEGO Universe CLIENT_PATH=./client
# Can improve build time
BUILD_THREADS=1
# Updates NET_VERSION in CMakeVariables.txt # Updates NET_VERSION in CMakeVariables.txt
BUILD_VERSION=171022 NET_VERSION=171022
# make sure this is a long random string # make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/ # grab a "SHA 256-bit Key" from here: https://keygen.io/
ACCOUNT_MANAGER_SECRET= ACCOUNT_MANAGER_SECRET=
@ -12,6 +10,5 @@ EXTERNAL_IP=localhost
# Database values # Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers. # Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame MARIADB_USER=darkflame
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME MARIADB_PASSWORD=
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame MARIADB_DATABASE=darkflame

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@ -13,7 +13,7 @@ jobs:
continue-on-error: true continue-on-error: true
strategy: strategy:
matrix: matrix:
os: [ windows-2022, ubuntu-20.04, macos-11 ] os: [ windows-2022, ubuntu-22.04, macos-11 ]
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3

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@ -51,7 +51,7 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register # Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas. # Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX) if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -fPIC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0) add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE) if(NOT APPLE)
@ -249,7 +249,9 @@ endforeach()
# Add linking directories: # Add linking directories:
# link_directories(${PROJECT_BINARY_DIR}) # link_directories(${PROJECT_BINARY_DIR})
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
endif()
file( file(
GLOB HEADERS_DZONEMANAGER GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false LIST_DIRECTORIES false
@ -281,6 +283,7 @@ add_subdirectory(dGame)
add_subdirectory(dZoneManager) add_subdirectory(dZoneManager)
add_subdirectory(dNavigation) add_subdirectory(dNavigation)
add_subdirectory(dPhysics) add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries # Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum") set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")

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@ -14,7 +14,7 @@
"generator": "Unix Makefiles" "generator": "Unix Makefiles"
}, },
{ {
"name": "ci-ubuntu-20.04", "name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu", "displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow", "description": "Same as default, Used in GitHub actions workflow",
"inherits": "default" "inherits": "default"
@ -67,8 +67,8 @@
"jobs": 2 "jobs": 2
}, },
{ {
"name": "ci-ubuntu-20.04", "name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-20.04", "configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build", "displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux", "description": "This preset is used by the CI build on linux",
"jobs": 2 "jobs": 2
@ -83,8 +83,8 @@
], ],
"testPresets": [ "testPresets": [
{ {
"name": "ci-ubuntu-20.04", "name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-20.04", "configurePreset": "ci-ubuntu-22.04",
"displayName": "CI Tests on Linux", "displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration", "description": "Runs all tests on a linux configuration",
"execution": { "execution": {

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@ -348,12 +348,40 @@ certutil -hashfile <file> SHA1
Known good *SHA1* checksum of the Darkflame Universe client: Known good *SHA1* checksum of the Darkflame Universe client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed) - `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
# Docker # Docker
## Standalone The Darkflame Server is automatically built and published as a Docker Container / [OCI](https://opencontainers.org/) Image to the GitHub Container Registry at:
[`ghcr.io/darkflameuniverse/darkflameserver`](https://github.com/DarkflameUniverse/DarkflameServer/pkgs/container/darkflameserver).
For standalone deployment, you can use the image provided via Github's Container Repository: ## Compose
`ghcr.io/darkflameuniverse/darkflameserver`
You can use the `docker-compose` tool to [setup a MariaDB database](#database-setup), run the Darkflame Server and manage it with [Nexus Dashboard](https://github.com/DarkflameUniverse/NexusDashboard) all
at once. For that:
- [Install Docker Desktop](https://docs.docker.com/get-docker/)
- Open the directory that contains your LU Client
- If the `legouniverse.exe` is in a subfolder called `client`, you're good to go. There may also be a folder `versions`.
- Otherwise, create a new `client` folder and move the exe and everything else (e.g. `res` and `locale`) in there. This is necessary to work around a bug in the client that will prevent that you to log back in after getting disconnected.
- Download the [docker-compose.yml](docker-compose.yml) file and place it next to `client`.
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family
- Open a terminal in the folder with the `docker-compose.yml` and `client`
- Run `docker compose up -d`
- This might require `sudo` on Linux, and a recent version of [docker compose](https://docs.docker.com/compose/install/)
- Run `docker exec -it dlu-darkflameserver-1 /app/MasterServer -a` and follow the instructions to create the initial admin account
- Open <http://localhost:8000> to access Nexus Dashboard with the admin account to create normal users
- Set `AUTHSERVERIP=0:localhost` in `client/boot.cfg`
- Replace `localhost` with the value of `EXTERNAL_IP` if you changed that earlier.
- Also make sure `UGCUSE3DSERVICES=7:` is set to `0`
- Launch `legouniverse.exe`
## Standalone
This assumes that you have a database deployed to your host or in another docker container. This assumes that you have a database deployed to your host or in another docker container.
@ -376,14 +404,6 @@ You will need to replace the `/path/to/`'s to reflect the paths on your host.
Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0` Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0`
## Compose
See the [compose](docker-compose.yml) file in the root of the repo.
This compose file is for a full deployment: MariaDB, DarkflameServer, and Nexus Dashboard.
All of the environmental options are listed in the compose file so the can be pass through, or you can edit the compose file to suit your specific needs
# Development Documentation # Development Documentation
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html) [Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)

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@ -25,6 +25,9 @@
#include "eAuthMessageType.h" #include "eAuthMessageType.h"
#include "Game.h" #include "Game.h"
#include "Server.h"
namespace Game { namespace Game {
Logger* logger = nullptr; Logger* logger = nullptr;
dServer* server = nullptr; dServer* server = nullptr;
@ -33,7 +36,6 @@ namespace Game {
std::mt19937 randomEngine; std::mt19937 randomEngine;
} }
Logger* SetupLogger();
void HandlePacket(Packet* packet); void HandlePacket(Packet* packet);
int main(int argc, char** argv) { int main(int argc, char** argv) {
@ -46,14 +48,11 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal); std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal); std::signal(SIGTERM, Game::OnSignal);
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("authconfig.ini"); Game::config = new dConfig("authconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1"); //Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting Auth server..."); LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION); LOG("Version: %s", PROJECT_VERSION);
@ -162,18 +161,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) { void HandlePacket(Packet* packet) {
if (packet->length < 4) return; if (packet->length < 4) return;

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@ -1,3 +1,7 @@
add_executable(AuthServer "AuthServer.cpp") add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"") add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

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@ -6,7 +6,9 @@ set(DCHATSERVER_SOURCES
add_executable(ChatServer "ChatServer.cpp") add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES}) add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"") add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter) target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer) target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

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@ -2,7 +2,6 @@
#include "PlayerContainer.h" #include "PlayerContainer.h"
#include "eChatInternalMessageType.h" #include "eChatInternalMessageType.h"
#include "BitStreamUtils.h" #include "BitStreamUtils.h"
#include "PacketUtils.h"
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
#include "eObjectBits.h" #include "eObjectBits.h"
@ -26,17 +25,15 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
} }
if (!receiver->ignoredPlayers.empty()) { if (!receiver.ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list", playerId); LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
return; } else {
}
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId)); auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) { if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId); LOG_DEBUG("Player %llu has no ignores", playerId);
@ -44,19 +41,20 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
} }
for (auto& ignoredPlayer : ignoreList) { for (auto& ignoredPlayer : ignoreList) {
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayer.id, ignoredPlayer.name }); receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::PERSISTENT); GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
} }
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::GET_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver->ignoredPlayers.size()); bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver->ignoredPlayers) { for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId); bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36)); bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
} }
@ -69,40 +67,40 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
} }
constexpr int32_t MAX_IGNORES = 32; constexpr int32_t MAX_IGNORES = 32;
if (receiver->ignoredPlayers.size() > MAX_IGNORES) { if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId); LOG_DEBUG("Player %llu has too many ignores", playerId);
return; return;
} }
inStream.IgnoreBytes(4); // ignore some garbage zeros idk inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName(33); LUWString toIgnoreName;
inStream.Read(toIgnoreName); inStream.Read(toIgnoreName);
std::string toIgnoreStr = toIgnoreName.GetAsString(); std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::ADD_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists // Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY; LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) { if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId); LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR); bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) { } else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str()); LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED); bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else { } else {
// Get the playerId falling back to query if not online // Get the playerId falling back to query if not online
auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr); const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) { if (!playerData) {
// Fall back to query // Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr); auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
@ -112,7 +110,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
ignoredPlayerId = player->id; ignoredPlayerId = player->id;
} }
} else { } else {
ignoredPlayerId = playerData->playerID; ignoredPlayerId = playerData.playerID;
} }
if (ignoredPlayerId != LWOOBJID_EMPTY) { if (ignoredPlayerId != LWOOBJID_EMPTY) {
@ -120,7 +118,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr }); receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str()); LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS); bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
@ -141,7 +139,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
@ -149,21 +147,21 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
inStream.IgnoreBytes(4); // ignore some garbage zeros idk inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName(33); LUWString removedIgnoreName;
inStream.Read(removedIgnoreName); inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString(); std::string removedIgnoreStr = removedIgnoreName.GetAsString();
auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr); auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver->ignoredPlayers.end()) { if (toRemove == receiver.ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str()); LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return; return;
} }
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId)); Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end()); receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::REMOVE_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0); bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33); LUWString playerNameSend(removedIgnoreStr, 33);

File diff suppressed because it is too large Load Diff

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@ -4,16 +4,56 @@
#include "BitStream.h" #include "BitStream.h"
struct PlayerData; struct PlayerData;
enum class eAddFriendResponseType : uint8_t; enum class eAddFriendResponseType : uint8_t;
enum class eChatChannel : uint8_t {
SYSTEMNOTIFY = 0,
SYSTEMWARNING,
SYSTEMERROR,
BROADCAST,
LOCAL,
LOCALNOANIM,
EMOTE,
PRIVATE_CHAT,
TEAM,
TEAMLOCAL,
GUILD,
GUILDNOTIFY,
PROPERTY,
ADMIN,
COMBATDAMAGE,
COMBATHEALING,
COMBATLOOT,
COMBATEXP,
COMBATDEATH,
GENERAL,
TRADE,
LFG,
USER
};
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
};
namespace ChatPacketHandler { namespace ChatPacketHandler {
void HandleFriendlistRequest(Packet* packet); void HandleFriendlistRequest(Packet* packet);
void HandleFriendRequest(Packet* packet); void HandleFriendRequest(Packet* packet);
void HandleFriendResponse(Packet* packet); void HandleFriendResponse(Packet* packet);
void HandleRemoveFriend(Packet* packet); void HandleRemoveFriend(Packet* packet);
void HandleGMLevelUpdate(Packet* packet);
void HandleChatMessage(Packet* packet); void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet); void HandlePrivateChatMessage(Packet* packet);
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
void HandleTeamInvite(Packet* packet); void HandleTeamInvite(Packet* packet);
void HandleTeamInviteResponse(Packet* packet); void HandleTeamInviteResponse(Packet* packet);
@ -23,18 +63,18 @@ namespace ChatPacketHandler {
void HandleTeamLootOption(Packet* packet); void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet); void HandleTeamStatusRequest(Packet* packet);
void SendTeamInvite(PlayerData* receiver, PlayerData* sender); void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName); void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName); void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID); void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID); void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName); void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID); void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state. //FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend); void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(PlayerData* receiver, PlayerData* sender); void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U); void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful); void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
}; };

View File

@ -20,8 +20,10 @@
#include "eChatInternalMessageType.h" #include "eChatInternalMessageType.h"
#include "eWorldMessageType.h" #include "eWorldMessageType.h"
#include "ChatIgnoreList.h" #include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
#include "Game.h" #include "Game.h"
#include "Server.h"
//RakNet includes: //RakNet includes:
#include "RakNetDefines.h" #include "RakNetDefines.h"
@ -38,7 +40,6 @@ namespace Game {
PlayerContainer playerContainer; PlayerContainer playerContainer;
} }
Logger* SetupLogger();
void HandlePacket(Packet* packet); void HandlePacket(Packet* packet);
int main(int argc, char** argv) { int main(int argc, char** argv) {
@ -51,14 +52,13 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal); std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal); std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("chatconfig.ini");
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Game::logger = SetupLogger(); Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE; if (!Game::logger) return EXIT_FAILURE;
//Read our config: //Read our config:
Game::config = new dConfig("chatconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Chat server..."); LOG("Starting Chat server...");
LOG("Version: %s", PROJECT_VERSION); LOG("Version: %s", PROJECT_VERSION);
@ -182,18 +182,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) { void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) { if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list."); LOG("A server has disconnected, erasing their connected players from the list.");
@ -236,7 +224,8 @@ void HandlePacket(Packet* packet) {
} }
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) { if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) { eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST: case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet); ChatPacketHandler::HandleFriendlistRequest(packet);
break; break;
@ -306,9 +295,61 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::TEAM_SET_LOOT: case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet); ChatPacketHandler::HandleTeamLootOption(packet);
break; break;
case eChatMessageType::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
break;
default: default:
LOG("Unknown CHAT id: %i", int(packet->data[3])); LOG("Unknown CHAT Message id: %i", chat_message_type);
} }
} }

View File

@ -10,6 +10,7 @@
#include "Database.h" #include "Database.h"
#include "eConnectionType.h" #include "eConnectionType.h"
#include "eChatInternalMessageType.h" #include "eChatInternalMessageType.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h" #include "ChatPackets.h"
#include "dConfig.h" #include "dConfig.h"
@ -22,33 +23,43 @@ PlayerContainer::~PlayerContainer() {
m_Players.clear(); m_Players.clear();
} }
PlayerData::PlayerData() {
gmLevel = eGameMasterLevel::CIVILIAN;
}
TeamData::TeamData() { TeamData::TeamData() {
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1; lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
} }
void PlayerContainer::InsertPlayer(Packet* packet) { void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER; CINSTREAM_SKIP_HEADER;
PlayerData* data = new PlayerData(); LWOOBJID playerId;
inStream.Read(data->playerID); if (!inStream.Read(playerId)) {
LOG("Failed to read player ID");
return;
}
auto& data = m_Players[playerId];
data.playerID = playerId;
uint32_t len; uint32_t len;
inStream.Read<uint32_t>(len); inStream.Read<uint32_t>(len);
for (int i = 0; i < len; i++) { for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character); char character; inStream.Read<char>(character);
data->playerName += character; data.playerName += character;
} }
inStream.Read(data->zoneID); inStream.Read(data.zoneID);
inStream.Read(data->muteExpire); inStream.Read(data.muteExpire);
data->sysAddr = packet->systemAddress; inStream.Read(data.gmLevel);
data.sysAddr = packet->systemAddress;
m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName); m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_Players.insert(std::make_pair(data->playerID, data)); LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID()); Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
} }
void PlayerContainer::RemovePlayer(Packet* packet) { void PlayerContainer::RemovePlayer(Packet* packet) {
@ -57,26 +68,27 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
inStream.Read(playerID); inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected. //Before they get kicked, we need to also send a message to their friends saying that they disconnected.
std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID)); const auto& player = GetPlayerData(playerID);
if (player == nullptr) { if (!player) {
LOG("Failed to find user: %llu", playerID);
return; return;
} }
for (auto& fr : player->friends) { for (const auto& fr : player.friends) {
auto fd = this->GetPlayerData(fr.friendID); const auto& fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend); if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
} }
auto* team = GetTeam(playerID); auto* team = GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str())); const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue; if (!otherMember) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 }); ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
} }
@ -85,7 +97,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
LOG("Removed user: %llu", playerID); LOG("Removed user: %llu", playerID);
m_Players.erase(playerID); m_Players.erase(playerID);
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID()); Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
} }
void PlayerContainer::MuteUpdate(Packet* packet) { void PlayerContainer::MuteUpdate(Packet* packet) {
@ -95,15 +107,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
time_t expire = 0; time_t expire = 0;
inStream.Read(expire); inStream.Read(expire);
auto* player = this->GetPlayerData(playerID); auto& player = this->GetPlayerDataMutable(playerID);
if (player == nullptr) { if (!player) {
LOG("Failed to find user: %llu", playerID); LOG("Failed to find user: %llu", playerID);
return; return;
} }
player->muteExpire = expire; player.muteExpire = expire;
BroadcastMuteUpdate(playerID, expire); BroadcastMuteUpdate(playerID, expire);
} }
@ -201,11 +213,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
} }
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) { void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){ if (team->memberIDs.size() >= 4) {
LOG("Tried to add player to team that already had 4 players"); LOG("Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID); const auto& player = GetPlayerData(playerID);
if (!player) return; if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!"); ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
return; return;
} }
@ -215,18 +227,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
team->memberIDs.push_back(playerID); team->memberIDs.push_back(playerID);
auto* leader = GetPlayerData(team->leaderID); const auto& leader = GetPlayerData(team->leaderID);
auto* member = GetPlayerData(playerID); const auto& member = GetPlayerData(playerID);
if (leader == nullptr || member == nullptr) return; if (!leader || !member) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName); ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) { if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID); ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
} else { } else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
} }
@ -234,16 +246,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
UpdateTeamsOnWorld(team, false); UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == member) continue; if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId); const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0)); ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
if (otherMember != nullptr) { if (otherMember) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID); ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
} }
} }
} }
@ -253,9 +265,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
if (index == team->memberIDs.end()) return; if (index == team->memberIDs.end()) return;
auto* member = GetPlayerData(playerID); const auto& member = GetPlayerData(playerID);
if (member != nullptr && !silent) { if (member && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
} }
@ -266,9 +278,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
continue; continue;
} }
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue; if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName); ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
} }
@ -290,9 +302,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader; team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue; if (!otherMember) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader); ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
} }
@ -304,14 +316,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
if (index == mTeams.end()) return; if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue; if (!otherMember) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName); ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
} }
UpdateTeamsOnWorld(team, true); UpdateTeamsOnWorld(team, true);
@ -326,19 +338,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
if (index == mTeams.end()) return; if (index == mTeams.end()) return;
auto* leader = GetPlayerData(team->leaderID); const auto& leader = GetPlayerData(team->leaderID);
if (leader == nullptr) return; if (!leader) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId); const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue; if (!otherMember) continue;
if (!team->local) { if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName); ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
} }
} }
@ -364,23 +376,42 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
} }
std::u16string PlayerContainer::GetName(LWOOBJID playerID) { std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto& pair = m_Names.find(playerID); const auto iter = m_Names.find(playerID);
if (pair == m_Names.end()) return u""; if (iter == m_Names.end()) return u"";
return pair->second; return iter->second;
} }
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) { LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
for (const auto& pair : m_Names) { LWOOBJID toReturn = LWOOBJID_EMPTY;
if (pair.second == playerName) {
return pair.first; for (const auto& [id, name] : m_Names) {
if (name == playerName) {
toReturn = id;
break;
} }
} }
return LWOOBJID_EMPTY; return toReturn;
} }
bool PlayerContainer::GetIsMuted(PlayerData* data) { PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return data->muteExpire == 1 || data->muteExpire > time(NULL); return m_Players[playerID];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
for (auto& [id, player] : m_Players) {
if (!player) continue;
if (player.playerName == playerName) return player;
}
return m_Players[LWOOBJID_EMPTY];
}
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
return GetPlayerDataMutable(playerID);
}
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
} }

View File

@ -7,7 +7,10 @@
#include "dServer.h" #include "dServer.h"
#include <unordered_map> #include <unordered_map>
enum class eGameMasterLevel : uint8_t;
struct IgnoreData { struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
inline bool operator==(const std::string& other) const noexcept { inline bool operator==(const std::string& other) const noexcept {
return playerName == other; return playerName == other;
} }
@ -16,19 +19,34 @@ struct IgnoreData {
return playerId == other; return playerId == other;
} }
LWOOBJID playerId; LWOOBJID playerId = LWOOBJID_EMPTY;
std::string playerName; std::string playerName;
}; };
struct PlayerData { struct PlayerData {
LWOOBJID playerID; PlayerData();
operator bool() const noexcept {
return playerID != LWOOBJID_EMPTY;
}
bool operator==(const PlayerData& other) const noexcept {
return playerID == other.playerID;
}
bool GetIsMuted() const {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
uint8_t countOfBestFriends = 0;
std::string playerName; std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends; std::vector<FriendData> friends;
std::vector<IgnoreData> ignoredPlayers; std::vector<IgnoreData> ignoredPlayers;
time_t muteExpire; eGameMasterLevel gmLevel;
uint8_t countOfBestFriends = 0; bool isFTP = false;
}; };
struct TeamData { struct TeamData {
@ -52,22 +70,10 @@ public:
void CreateTeamServer(Packet* packet); void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time); void BroadcastMuteUpdate(LWOOBJID player, time_t time);
PlayerData* GetPlayerData(const LWOOBJID& playerID) { const PlayerData& GetPlayerData(const LWOOBJID& playerID);
auto it = m_Players.find(playerID); const PlayerData& GetPlayerData(const std::string& playerName);
if (it != m_Players.end()) return it->second; PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
return nullptr; PlayerData& GetPlayerDataMutable(const std::string& playerName);
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : m_Players) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
}
}
return nullptr;
}
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members); TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false); TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@ -80,15 +86,12 @@ public:
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam); void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID); std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName); LWOOBJID GetId(const std::u16string& playerName);
bool GetIsMuted(PlayerData* data);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; } uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; } uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
private: private:
LWOOBJID m_TeamIDCounter = 0; LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> m_Players; std::map<LWOOBJID, PlayerData> m_Players;
std::vector<TeamData*> mTeams; std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names; std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5; uint32_t m_MaxNumberOfBestFriends = 5;

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@ -20,6 +20,12 @@ set(DCOMMON_SOURCES
"FdbToSqlite.cpp" "FdbToSqlite.cpp"
) )
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_source_files_properties("FdbToSqlite.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
endif()
add_subdirectory(dClient) add_subdirectory(dClient)
foreach(file ${DCOMMON_DCLIENT_SOURCES}) foreach(file ${DCOMMON_DCLIENT_SOURCES})

50
dCommon/PositionUpdate.h Normal file
View File

@ -0,0 +1,50 @@
#ifndef __POSITIONUPDATE__H__
#define __POSITIONUPDATE__H__
#include "NiPoint3.h"
#include "NiQuaternion.h"
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
};
struct LocalSpaceInfo {
LWOOBJID objectId = LWOOBJID_EMPTY;
NiPoint3 position = NiPoint3::ZERO;
NiPoint3 linearVelocity = NiPoint3::ZERO;
};
struct PositionUpdate {
NiPoint3 position = NiPoint3::ZERO;
NiQuaternion rotation = NiQuaternion::IDENTITY;
bool onGround = false;
bool onRail = false;
NiPoint3 velocity = NiPoint3::ZERO;
NiPoint3 angularVelocity = NiPoint3::ZERO;
LocalSpaceInfo localSpaceInfo;
RemoteInputInfo remoteInputInfo;
};
#endif //!__POSITIONUPDATE__H__

View File

@ -9,15 +9,15 @@ namespace StringifiedEnum {
const std::string_view ToString(const T e) { const std::string_view ToString(const T e) {
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
constexpr auto sv = &magic_enum::enum_entries<T>(); constexpr auto& sv = magic_enum::enum_entries<T>();
const auto it = std::lower_bound( const auto it = std::lower_bound(
sv->begin(), sv->end(), e, sv.begin(), sv.end(), e,
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; } [&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
); );
std::string_view output; std::string_view output;
if (it != sv->end() && it->first == e) { if (it != sv.end() && it->first == e) {
output = it->second; output = it->second;
} else { } else {
output = "UNKNOWN"; output = "UNKNOWN";

View File

@ -130,7 +130,7 @@ public:
LWOOBJID friendID; LWOOBJID friendID;
std::string friendName; std::string friendName;
void Serialize(RakNet::BitStream& bitStream) { void Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint8_t>(isOnline); bitStream.Write<uint8_t>(isOnline);
bitStream.Write<uint8_t>(isBestFriend); bitStream.Write<uint8_t>(isBestFriend);
bitStream.Write<uint8_t>(isFTP); bitStream.Write<uint8_t>(isFTP);

View File

@ -629,7 +629,7 @@ enum class eGameMessageType : uint16_t {
GET_INSTRUCTION_COUNT = 676, GET_INSTRUCTION_COUNT = 676,
GET_IS_NPC = 677, GET_IS_NPC = 677,
ACTIVATE_BUBBLE_BUFF = 678, ACTIVATE_BUBBLE_BUFF = 678,
DECTIVATE_BUBBLE_BUFF = 679, // thanks netdevil DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here.
EXHIBIT_VOTE = 680, EXHIBIT_VOTE = 680,
ADD_PET_TO_PLAYER = 681, ADD_PET_TO_PLAYER = 681,
REMOVE_PET_FROM_PLAYER = 682, REMOVE_PET_FROM_PLAYER = 682,

View File

@ -0,0 +1,13 @@
#ifndef __EPETABILITYTYPE__H__
#define __EPETABILITYTYPE__H__
#include <cstdint>
enum class ePetAbilityType : uint32_t {
Invalid,
GoToObject,
JumpOnObject,
DigAtPosition
};
#endif //!__EPETABILITYTYPE__H__

View File

@ -4,9 +4,13 @@
// Static Variables // Static Variables
static CppSQLite3DB* conn = new CppSQLite3DB(); static CppSQLite3DB* conn = new CppSQLite3DB();
// Status Variables
bool CDClientDatabase::isConnected = false;
//! Opens a connection with the CDClient //! Opens a connection with the CDClient
void CDClientDatabase::Connect(const std::string& filename) { void CDClientDatabase::Connect(const std::string& filename) {
conn->open(filename.c_str()); conn->open(filename.c_str());
isConnected = true;
} }
//! Queries the CDClient //! Queries the CDClient

View File

@ -15,6 +15,10 @@
//! The CDClient Database namespace //! The CDClient Database namespace
namespace CDClientDatabase { namespace CDClientDatabase {
/**
* Boolean defining the connection status of CDClient
*/
extern bool isConnected;
//! Opens a connection with the CDClient //! Opens a connection with the CDClient
/*! /*!

View File

@ -3,6 +3,7 @@
#include "CDAnimationsTable.h" #include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h" #include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h" #include "CDBehaviorTemplateTable.h"
#include "CDClientDatabase.h"
#include "CDComponentsRegistryTable.h" #include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h" #include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h" #include "CDDestructibleComponentTable.h"
@ -39,6 +40,8 @@
#include "CDRailActivatorComponent.h" #include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h" #include "CDRewardCodesTable.h"
#include <exception>
#ifndef CDCLIENT_CACHE_ALL #ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory. // Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data. // A vanilla CDClient takes about 46MB of memory + the regular world data.
@ -51,7 +54,16 @@
#define CDCLIENT_DONT_CACHE_TABLE(x) #define CDCLIENT_DONT_CACHE_TABLE(x)
#endif #endif
CDClientManager::CDClientManager() { class CDClientConnectionException : public std::exception {
public:
virtual const char* what() const throw() {
return "CDClientDatabase is not connected!";
}
};
void CDClientManager::LoadValuesFromDatabase() {
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
CDActivityRewardsTable::Instance().LoadValuesFromDatabase(); CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase(); CDActivitiesTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase()); CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
@ -79,6 +91,7 @@ CDClientManager::CDClientManager() {
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase()); CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase(); CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase(); CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDPetComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase(); CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase(); CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase(); CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
@ -92,3 +105,9 @@ CDClientManager::CDClientManager() {
CDVendorComponentTable::Instance().LoadValuesFromDatabase(); CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase(); CDZoneTableTable::Instance().LoadValuesFromDatabase();
} }
void CDClientManager::LoadValuesFromDefaults() {
LOG("Loading default CDClient tables!");
CDPetComponentTable::Instance().LoadValuesFromDefaults();
}

View File

@ -11,7 +11,10 @@
*/ */
class CDClientManager : public Singleton<CDClientManager> { class CDClientManager : public Singleton<CDClientManager> {
public: public:
CDClientManager(); CDClientManager() = default;
void LoadValuesFromDatabase();
void LoadValuesFromDefaults();
/** /**
* Fetch a table from CDClient * Fetch a table from CDClient

View File

@ -2,7 +2,7 @@
void CDActivitiesTable::LoadValuesFromDatabase() { void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -4,22 +4,22 @@
#include "CDTable.h" #include "CDTable.h"
struct CDActivities { struct CDActivities {
unsigned int ActivityID; uint32_t ActivityID;
unsigned int locStatus; uint32_t locStatus;
unsigned int instanceMapID; uint32_t instanceMapID;
unsigned int minTeams; uint32_t minTeams;
unsigned int maxTeams; uint32_t maxTeams;
unsigned int minTeamSize; uint32_t minTeamSize;
unsigned int maxTeamSize; uint32_t maxTeamSize;
unsigned int waitTime; uint32_t waitTime;
unsigned int startDelay; uint32_t startDelay;
bool requiresUniqueData; bool requiresUniqueData;
unsigned int leaderboardType; uint32_t leaderboardType;
bool localize; bool localize;
int optionalCostLOT; int32_t optionalCostLOT;
int optionalCostCount; int32_t optionalCostCount;
bool showUIRewards; bool showUIRewards;
unsigned int CommunityActivityFlagID; uint32_t CommunityActivityFlagID;
std::string gate_version; std::string gate_version;
bool noTeamLootOnDeath; bool noTeamLootOnDeath;
float optionalPercentage; float optionalPercentage;

View File

@ -3,7 +3,7 @@
void CDActivityRewardsTable::LoadValuesFromDatabase() { void CDActivityRewardsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -4,12 +4,12 @@
#include "CDTable.h" #include "CDTable.h"
struct CDActivityRewards { struct CDActivityRewards {
unsigned int objectTemplate; //!< The object template (?) uint32_t objectTemplate; //!< The object template (?)
unsigned int ActivityRewardIndex; //!< The activity reward index uint32_t ActivityRewardIndex; //!< The activity reward index
int activityRating; //!< The activity rating int32_t activityRating; //!< The activity rating
unsigned int LootMatrixIndex; //!< The loot matrix index uint32_t LootMatrixIndex; //!< The loot matrix index
unsigned int CurrencyIndex; //!< The currency index uint32_t CurrencyIndex; //!< The currency index
unsigned int ChallengeRating; //!< The challenge rating uint32_t ChallengeRating; //!< The challenge rating
std::string description; //!< The description std::string description; //!< The description
}; };

View File

@ -4,13 +4,13 @@
#include <list> #include <list>
struct CDAnimation { struct CDAnimation {
// unsigned int animationGroupID; // uint32_t animationGroupID;
// std::string animation_type; // std::string animation_type;
// The above two are a pair to represent a primary key in the map. // The above two are a pair to represent a primary key in the map.
std::string animation_name; //!< The animation name std::string animation_name; //!< The animation name
float chance_to_play; //!< The chance to play the animation float chance_to_play; //!< The chance to play the animation
UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops UNUSED_COLUMN(uint32_t min_loops;) //!< The minimum number of loops
UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops UNUSED_COLUMN(uint32_t max_loops;) //!< The maximum number of loops
float animation_length; //!< The animation length float animation_length; //!< The animation length
UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body

View File

@ -3,7 +3,7 @@
void CDBehaviorTemplateTable::LoadValuesFromDatabase() { void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -6,9 +6,9 @@
#include <unordered_set> #include <unordered_set>
struct CDBehaviorTemplate { struct CDBehaviorTemplate {
unsigned int behaviorID; //!< The Behavior ID uint32_t behaviorID; //!< The Behavior ID
unsigned int templateID; //!< The Template ID (LOT) uint32_t templateID; //!< The Template ID (LOT)
unsigned int effectID; //!< The Effect ID attached uint32_t effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
}; };

View File

@ -3,7 +3,7 @@
void CDBrickIDTableTable::LoadValuesFromDatabase() { void CDBrickIDTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -10,8 +10,8 @@
//! BrickIDTable Entry Struct //! BrickIDTable Entry Struct
struct CDBrickIDTable { struct CDBrickIDTable {
unsigned int NDObjectID; uint32_t NDObjectID;
unsigned int LEGOBrickID; uint32_t LEGOBrickID;
}; };

View File

@ -7,9 +7,9 @@
enum class eReplicaComponentType : uint32_t; enum class eReplicaComponentType : uint32_t;
struct CDComponentsRegistry { struct CDComponentsRegistry {
unsigned int id; //!< The LOT is used as the ID uint32_t id; //!< The LOT is used as the ID
eReplicaComponentType component_type; //!< See ComponentTypes enum for values eReplicaComponentType component_type; //!< See ComponentTypes enum for values
unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0 uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
}; };

View File

@ -4,7 +4,7 @@
void CDCurrencyTableTable::LoadValuesFromDatabase() { void CDCurrencyTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -10,11 +10,11 @@
//! CurrencyTable Struct //! CurrencyTable Struct
struct CDCurrencyTable { struct CDCurrencyTable {
unsigned int currencyIndex; //!< The Currency Index uint32_t currencyIndex; //!< The Currency Index
unsigned int npcminlevel; //!< The minimum level of the npc uint32_t npcminlevel; //!< The minimum level of the npc
unsigned int minvalue; //!< The minimum currency uint32_t minvalue; //!< The minimum currency
unsigned int maxvalue; //!< The maximum currency uint32_t maxvalue; //!< The maximum currency
unsigned int id; //!< The ID of the currency index uint32_t id; //!< The ID of the currency index
}; };
//! CurrencyTable table //! CurrencyTable table

View File

@ -2,7 +2,7 @@
void CDDestructibleComponentTable::LoadValuesFromDatabase() { void CDDestructibleComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@ -4,20 +4,20 @@
#include "CDTable.h" #include "CDTable.h"
struct CDDestructibleComponent { struct CDDestructibleComponent {
unsigned int id; //!< The component ID from the ComponentsRegistry Table uint32_t id; //!< The component ID from the ComponentsRegistry Table
int faction; //!< The Faction ID of the object int32_t faction; //!< The Faction ID of the object
std::string factionList; //!< A list of the faction IDs std::string factionList; //!< A list of the faction IDs
int life; //!< The amount of life of the object int32_t life; //!< The amount of life of the object
unsigned int imagination; //!< The amount of imagination of the object uint32_t imagination; //!< The amount of imagination of the object
int LootMatrixIndex; //!< The Loot Matrix Index int32_t LootMatrixIndex; //!< The Loot Matrix Index
int CurrencyIndex; //!< The Currency Index int32_t CurrencyIndex; //!< The Currency Index
unsigned int level; //!< ??? uint32_t level; //!< ???
float armor; //!< The amount of armor of the object float armor; //!< The amount of armor of the object
unsigned int death_behavior; //!< The behavior ID of the death behavior uint32_t death_behavior; //!< The behavior ID of the death behavior
bool isnpc; //!< Whether or not the object is an NPC bool isnpc; //!< Whether or not the object is an NPC
unsigned int attack_priority; //!< ??? uint32_t attack_priority; //!< ???
bool isSmashable; //!< Whether or not the object is smashable bool isSmashable; //!< Whether or not the object is smashable
int difficultyLevel; //!< ??? int32_t difficultyLevel; //!< ???
}; };
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> { class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {

View File

@ -20,7 +20,7 @@ void CDEmoteTableTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) { CDEmoteTable* CDEmoteTableTable::GetEmote(int32_t id) {
auto itr = entries.find(id); auto itr = entries.find(id);
return itr != entries.end() ? &itr->second : nullptr; return itr != entries.end() ? &itr->second : nullptr;
} }

View File

@ -16,11 +16,11 @@ struct CDEmoteTable {
gateVersion = ""; gateVersion = "";
} }
int ID; int32_t ID;
std::string animationName; std::string animationName;
std::string iconFilename; std::string iconFilename;
int locState; int32_t locState;
int channel; int32_t channel;
bool locked; bool locked;
bool localize; bool localize;
std::string gateVersion; std::string gateVersion;
@ -33,5 +33,5 @@ private:
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Returns an emote by ID // Returns an emote by ID
CDEmoteTable* GetEmote(int id); CDEmoteTable* GetEmote(int32_t id);
}; };

View File

@ -3,7 +3,7 @@
void CDFeatureGatingTable::LoadValuesFromDatabase() { void CDFeatureGatingTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -3,7 +3,7 @@
void CDInventoryComponentTable::LoadValuesFromDatabase() { void CDInventoryComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,9 +4,9 @@
#include "CDTable.h" #include "CDTable.h"
struct CDInventoryComponent { struct CDInventoryComponent {
unsigned int id; //!< The component ID for this object uint32_t id; //!< The component ID for this object
unsigned int itemid; //!< The LOT of the object uint32_t itemid; //!< The LOT of the object
unsigned int count; //!< The count of the items the object has uint32_t count; //!< The count of the items the object has
bool equip; //!< Whether or not to equip the item bool equip; //!< Whether or not to equip the item
}; };

View File

@ -5,7 +5,7 @@ CDItemComponent CDItemComponentTable::Default = {};
void CDItemComponentTable::LoadValuesFromDatabase() { void CDItemComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -69,7 +69,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) { const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) {
const auto& it = this->entries.find(skillID); const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;

View File

@ -5,60 +5,60 @@
#include "dCommonVars.h" #include "dCommonVars.h"
struct CDItemComponent { struct CDItemComponent {
unsigned int id; //!< The Component ID uint32_t id; //!< The Component ID
std::string equipLocation; //!< The equip location std::string equipLocation; //!< The equip location
unsigned int baseValue; //!< The monetary base value of the item uint32_t baseValue; //!< The monetary base value of the item
bool isKitPiece; //!< Whether or not the item belongs to a kit bool isKitPiece; //!< Whether or not the item belongs to a kit
unsigned int rarity; //!< The rarity of the item uint32_t rarity; //!< The rarity of the item
unsigned int itemType; //!< The item type uint32_t itemType; //!< The item type
int64_t itemInfo; //!< The item info int64_t itemInfo; //!< The item info
bool inLootTable; //!< Whether or not the item is in a loot table bool inLootTable; //!< Whether or not the item is in a loot table
bool inVendor; //!< Whether or not the item is in a vendor inventory bool inVendor; //!< Whether or not the item is in a vendor inventory
bool isUnique; //!< ??? bool isUnique; //!< ???
bool isBOP; //!< ??? bool isBOP; //!< ???
bool isBOE; //!< ??? bool isBOE; //!< ???
unsigned int reqFlagID; //!< User must have completed this flag to get the item uint32_t reqFlagID; //!< User must have completed this flag to get the item
unsigned int reqSpecialtyID; //!< ??? uint32_t reqSpecialtyID; //!< ???
unsigned int reqSpecRank; //!< ??? uint32_t reqSpecRank; //!< ???
unsigned int reqAchievementID; //!< The required achievement must be completed uint32_t reqAchievementID; //!< The required achievement must be completed
unsigned int stackSize; //!< The stack size of the item uint32_t stackSize; //!< The stack size of the item
unsigned int color1; //!< Something to do with item color... uint32_t color1; //!< Something to do with item color...
unsigned int decal; //!< The decal of the item uint32_t decal; //!< The decal of the item
unsigned int offsetGroupID; //!< Something to do with group IDs uint32_t offsetGroupID; //!< Something to do with group IDs
unsigned int buildTypes; //!< Something to do with building uint32_t buildTypes; //!< Something to do with building
std::string reqPrecondition; //!< The required precondition std::string reqPrecondition; //!< The required precondition
unsigned int animationFlag; //!< The Animation Flag uint32_t animationFlag; //!< The Animation Flag
unsigned int equipEffects; //!< The effect played when the item is equipped uint32_t equipEffects; //!< The effect played when the item is equipped
bool readyForQA; //!< ??? bool readyForQA; //!< ???
unsigned int itemRating; //!< ??? uint32_t itemRating; //!< ???
bool isTwoHanded; //!< Whether or not the item is double handed bool isTwoHanded; //!< Whether or not the item is double handed
unsigned int minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object? uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
unsigned int delResIndex; //!< ??? uint32_t delResIndex; //!< ???
unsigned int currencyLOT; //!< ??? uint32_t currencyLOT; //!< ???
unsigned int altCurrencyCost; //!< ??? uint32_t altCurrencyCost; //!< ???
std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set) std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)
UNUSED(std::string audioEventUse); //!< ??? UNUSED(std::string audioEventUse); //!< ???
bool noEquipAnimation; //!< Whether or not there is an equip animation bool noEquipAnimation; //!< Whether or not there is an equip animation
unsigned int commendationLOT; //!< The commendation LOT uint32_t commendationLOT; //!< The commendation LOT
unsigned int commendationCost; //!< The commendation cost uint32_t commendationCost; //!< The commendation cost
UNUSED(std::string audioEquipMetaEventSet); //!< ??? UNUSED(std::string audioEquipMetaEventSet); //!< ???
std::string currencyCosts; //!< Used for crafting std::string currencyCosts; //!< Used for crafting
UNUSED(std::string ingredientInfo); //!< Unused UNUSED(std::string ingredientInfo); //!< Unused
unsigned int locStatus; //!< ??? uint32_t locStatus; //!< ???
unsigned int forgeType; //!< Forge Type uint32_t forgeType; //!< Forge Type
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced) float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
}; };
class CDItemComponentTable : public CDTable<CDItemComponentTable> { class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private: private:
std::map<unsigned int, CDItemComponent> entries; std::map<uint32_t, CDItemComponent> entries;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent); static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID // Gets an entry by ID
const CDItemComponent& GetItemComponentByID(unsigned int skillID); const CDItemComponent& GetItemComponentByID(uint32_t skillID);
static CDItemComponent Default; static CDItemComponent Default;
}; };

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@ -3,7 +3,7 @@
void CDItemSetSkillsTable::LoadValuesFromDatabase() { void CDItemSetSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -44,7 +44,7 @@ const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
return this->entries; return this->entries;
} }
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) { std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(uint32_t SkillSetID) {
std::vector<CDItemSetSkills> toReturn; std::vector<CDItemSetSkills> toReturn;
for (CDItemSetSkills entry : this->entries) { for (CDItemSetSkills entry : this->entries) {

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@ -4,9 +4,9 @@
#include "CDTable.h" #include "CDTable.h"
struct CDItemSetSkills { struct CDItemSetSkills {
unsigned int SkillSetID; //!< The skill set ID uint32_t SkillSetID; //!< The skill set ID
unsigned int SkillID; //!< The skill ID uint32_t SkillID; //!< The skill ID
unsigned int SkillCastType; //!< The skill cast type uint32_t SkillCastType; //!< The skill cast type
}; };
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> { class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
@ -20,5 +20,5 @@ public:
const std::vector<CDItemSetSkills>& GetEntries() const; const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID); std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID);
}; };

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@ -3,7 +3,7 @@
void CDItemSetsTable::LoadValuesFromDatabase() { void CDItemSetsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,20 +4,20 @@
#include "CDTable.h" #include "CDTable.h"
struct CDItemSets { struct CDItemSets {
unsigned int setID; //!< The item set ID uint32_t setID; //!< The item set ID
unsigned int locStatus; //!< The loc status uint32_t locStatus; //!< The loc status
std::string itemIDs; //!< THe item IDs std::string itemIDs; //!< THe item IDs
unsigned int kitType; //!< The item kit type uint32_t kitType; //!< The item kit type
unsigned int kitRank; //!< The item kit rank uint32_t kitRank; //!< The item kit rank
unsigned int kitImage; //!< The item kit image uint32_t kitImage; //!< The item kit image
unsigned int skillSetWith2; //!< The skill set with 2 uint32_t skillSetWith2; //!< The skill set with 2
unsigned int skillSetWith3; //!< The skill set with 3 uint32_t skillSetWith3; //!< The skill set with 3
unsigned int skillSetWith4; //!< The skill set with 4 uint32_t skillSetWith4; //!< The skill set with 4
unsigned int skillSetWith5; //!< The skill set with 5 uint32_t skillSetWith5; //!< The skill set with 5
unsigned int skillSetWith6; //!< The skill set with 6 uint32_t skillSetWith6; //!< The skill set with 6
bool localize; //!< Whether or localize bool localize; //!< Whether or localize
std::string gate_version; //!< The gate version std::string gate_version; //!< The gate version
unsigned int kitID; //!< The kit ID uint32_t kitID; //!< The kit ID
float priority; //!< The priority float priority; //!< The priority
}; };

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@ -3,7 +3,7 @@
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() { void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,8 +4,8 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLevelProgressionLookup { struct CDLevelProgressionLookup {
unsigned int id; //!< The Level ID uint32_t id; //!< The Level ID
unsigned int requiredUScore; //!< The required LEGO Score uint32_t requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this std::string BehaviorEffect; //!< The behavior effect attached to this
}; };

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@ -16,7 +16,7 @@ CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
void CDLootMatrixTable::LoadValuesFromDatabase() { void CDLootMatrixTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,12 +4,12 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLootMatrix { struct CDLootMatrix {
unsigned int LootTableIndex; //!< The Loot Table Index uint32_t LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index uint32_t RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used? float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int flagID; //!< ??? uint32_t flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version UNUSED(std::string gate_version); //!< The Gate Version
}; };

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@ -40,7 +40,7 @@ CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
void CDLootTableTable::LoadValuesFromDatabase() { void CDLootTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,10 +4,10 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLootTable { struct CDLootTable {
unsigned int itemid; //!< The LOT of the item uint32_t itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index uint32_t LootTableIndex; //!< The Loot Table Index
bool MissionDrop; //!< Whether or not this loot table is a mission drop bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority uint32_t sortPriority; //!< The sorting priority
}; };
typedef uint32_t LootTableIndex; typedef uint32_t LootTableIndex;

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@ -3,7 +3,7 @@
void CDMissionEmailTable::LoadValuesFromDatabase() { void CDMissionEmailTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,13 +4,13 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionEmail { struct CDMissionEmail {
unsigned int ID; uint32_t ID;
unsigned int messageType; uint32_t messageType;
unsigned int notificationGroup; uint32_t notificationGroup;
unsigned int missionID; uint32_t missionID;
unsigned int attachmentLOT; uint32_t attachmentLOT;
bool localize; bool localize;
unsigned int locStatus; uint32_t locStatus;
std::string gate_version; std::string gate_version;
}; };

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@ -3,7 +3,7 @@
void CDMissionNPCComponentTable::LoadValuesFromDatabase() { void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,8 +4,8 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionNPCComponent { struct CDMissionNPCComponent {
unsigned int id; //!< The ID uint32_t id; //!< The ID
unsigned int missionID; //!< The Mission ID uint32_t missionID; //!< The Mission ID
bool offersMission; //!< Whether or not this NPC offers a mission bool offersMission; //!< Whether or not this NPC offers a mission
bool acceptsMission; //!< Whether or not this NPC accepts a mission bool acceptsMission; //!< Whether or not this NPC accepts a mission
std::string gate_version; //!< The gate version std::string gate_version; //!< The gate version

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@ -3,7 +3,7 @@
void CDMissionTasksTable::LoadValuesFromDatabase() { void CDMissionTasksTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,17 +4,17 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionTasks { struct CDMissionTasks {
unsigned int id; //!< The Mission ID that the task belongs to uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(unsigned int locStatus); //!< ??? UNUSED(uint32_t locStatus); //!< ???
unsigned int taskType; //!< The task type uint32_t taskType; //!< The task type
unsigned int target; //!< The mission target uint32_t target; //!< The mission target
std::string targetGroup; //!< The mission target group std::string targetGroup; //!< The mission target group
int targetValue; //!< The target value int32_t targetValue; //!< The target value
std::string taskParam1; //!< The task param 1 std::string taskParam1; //!< The task param 1
UNUSED(std::string largeTaskIcon); //!< ??? UNUSED(std::string largeTaskIcon); //!< ???
UNUSED(unsigned int IconID); //!< ??? UNUSED(uint32_t IconID); //!< ???
unsigned int uid; //!< ??? uint32_t uid; //!< ???
UNUSED(unsigned int largeTaskIconID); //!< ??? UNUSED(uint32_t largeTaskIconID); //!< ???
UNUSED(bool localize); //!< Whether or not the task should be localized UNUSED(bool localize); //!< Whether or not the task should be localized
UNUSED(std::string gate_version); //!< ??? UNUSED(std::string gate_version); //!< ???
}; };

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@ -5,7 +5,7 @@ CDMissions CDMissionsTable::Default = {};
void CDMissionsTable::LoadValuesFromDatabase() { void CDMissionsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -6,58 +6,58 @@
#include <cstdint> #include <cstdint>
struct CDMissions { struct CDMissions {
int id; //!< The Mission ID int32_t id; //!< The Mission ID
std::string defined_type; //!< The type of mission std::string defined_type; //!< The type of mission
std::string defined_subtype; //!< The subtype of the mission std::string defined_subtype; //!< The subtype of the mission
int UISortOrder; //!< The UI Sort Order for the mission int32_t UISortOrder; //!< The UI Sort Order for the mission
int offer_objectID; //!< The LOT of the mission giver int32_t offer_objectID; //!< The LOT of the mission giver
int target_objectID; //!< The LOT of the mission's target int32_t target_objectID; //!< The LOT of the mission's target
int64_t reward_currency; //!< The amount of currency to reward the player int64_t reward_currency; //!< The amount of currency to reward the player
int LegoScore; //!< The amount of LEGO Score to reward the player int32_t LegoScore; //!< The amount of LEGO Score to reward the player
int64_t reward_reputation; //!< The reputation to award the player int64_t reward_reputation; //!< The reputation to award the player
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
int reward_item1; //!< The first rewarded item int32_t reward_item1; //!< The first rewarded item
int reward_item1_count; //!< The count of the first item to be rewarded int32_t reward_item1_count; //!< The count of the first item to be rewarded
int reward_item2; //!< The second rewarded item int32_t reward_item2; //!< The second rewarded item
int reward_item2_count; //!< The count of the second item to be rewarded int32_t reward_item2_count; //!< The count of the second item to be rewarded
int reward_item3; //!< The third rewarded item int32_t reward_item3; //!< The third rewarded item
int reward_item3_count; //!< The count of the third item to be rewarded int32_t reward_item3_count; //!< The count of the third item to be rewarded
int reward_item4; //!< The fourth rewarded item int32_t reward_item4; //!< The fourth rewarded item
int reward_item4_count; //!< The count of the fourth item to be rewarded int32_t reward_item4_count; //!< The count of the fourth item to be rewarded
int reward_emote; //!< The first emote to be rewarded int32_t reward_emote; //!< The first emote to be rewarded
int reward_emote2; //!< The second emote to be rewarded int32_t reward_emote2; //!< The second emote to be rewarded
int reward_emote3; //!< The third emote to be rewarded int32_t reward_emote3; //!< The third emote to be rewarded
int reward_emote4; //!< The fourth emote to be rewarded int32_t reward_emote4; //!< The fourth emote to be rewarded
int reward_maximagination; //!< The amount of max imagination to reward int32_t reward_maximagination; //!< The amount of max imagination to reward
int reward_maxhealth; //!< The amount of max health to reward int32_t reward_maxhealth; //!< The amount of max health to reward
int reward_maxinventory; //!< The amount of max inventory to reward int32_t reward_maxinventory; //!< The amount of max inventory to reward
int reward_maxmodel; //!< ??? int32_t reward_maxmodel; //!< ???
int reward_maxwidget; //!< ??? int32_t reward_maxwidget; //!< ???
int reward_maxwallet; //!< ??? int32_t reward_maxwallet; //!< ???
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission) bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
int64_t reward_currency_repeatable; //!< The repeatable reward int64_t reward_currency_repeatable; //!< The repeatable reward
int reward_item1_repeatable; //!< The first rewarded item int32_t reward_item1_repeatable; //!< The first rewarded item
int reward_item1_repeat_count; //!< The count of the first item to be rewarded int32_t reward_item1_repeat_count; //!< The count of the first item to be rewarded
int reward_item2_repeatable; //!< The second rewarded item int32_t reward_item2_repeatable; //!< The second rewarded item
int reward_item2_repeat_count; //!< The count of the second item to be rewarded int32_t reward_item2_repeat_count; //!< The count of the second item to be rewarded
int reward_item3_repeatable; //!< The third rewarded item int32_t reward_item3_repeatable; //!< The third rewarded item
int reward_item3_repeat_count; //!< The count of the third item to be rewarded int32_t reward_item3_repeat_count; //!< The count of the third item to be rewarded
int reward_item4_repeatable; //!< The fourth rewarded item int32_t reward_item4_repeatable; //!< The fourth rewarded item
int reward_item4_repeat_count; //!< The count of the fourth item to be rewarded int32_t reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
int time_limit; //!< The time limit of the mission int32_t time_limit; //!< The time limit of the mission
bool isMission; //!< Maybe to differentiate between missions and achievements? bool isMission; //!< Maybe to differentiate between missions and achievements?
int missionIconID; //!< The mission icon ID int32_t missionIconID; //!< The mission icon ID
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
bool localize; //!< Whether or not to localize the mission bool localize; //!< Whether or not to localize the mission
bool inMOTD; //!< In Match of the Day(?) bool inMOTD; //!< In Match of the Day(?)
int64_t cooldownTime; //!< The mission cooldown time int64_t cooldownTime; //!< The mission cooldown time
bool isRandom; //!< ??? bool isRandom; //!< ???
std::string randomPool; //!< ??? std::string randomPool; //!< ???
int UIPrereqID; //!< ??? int32_t UIPrereqID; //!< ???
UNUSED(std::string gate_version); //!< The gate version UNUSED(std::string gate_version); //!< The gate version
UNUSED(std::string HUDStates); //!< ??? UNUSED(std::string HUDStates); //!< ???
UNUSED(int locStatus); //!< ??? UNUSED(int32_t locStatus); //!< ???
int reward_bankinventory; //!< The amount of bank space this mission rewards int32_t reward_bankinventory; //!< The amount of bank space this mission rewards
}; };
class CDMissionsTable : public CDTable<CDMissionsTable> { class CDMissionsTable : public CDTable<CDMissionsTable> {

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@ -3,7 +3,7 @@
void CDMovementAIComponentTable::LoadValuesFromDatabase() { void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,7 +4,7 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMovementAIComponent { struct CDMovementAIComponent {
unsigned int id; uint32_t id;
std::string MovementType; std::string MovementType;
float WanderChance; float WanderChance;
float WanderDelayMin; float WanderDelayMin;

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@ -3,7 +3,7 @@
void CDObjectSkillsTable::LoadValuesFromDatabase() { void CDObjectSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,10 +4,10 @@
#include "CDTable.h" #include "CDTable.h"
struct CDObjectSkills { struct CDObjectSkills {
unsigned int objectTemplate; //!< The LOT of the item uint32_t objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object uint32_t skillID; //!< The Skill ID of the object
unsigned int castOnType; //!< ??? uint32_t castOnType; //!< ???
unsigned int AICombatWeight; //!< ??? uint32_t AICombatWeight; //!< ???
}; };
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> { class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {

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@ -2,7 +2,7 @@
void CDObjectsTable::LoadValuesFromDatabase() { void CDObjectsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -40,7 +40,7 @@ void CDObjectsTable::LoadValuesFromDatabase() {
m_default.id = 0; m_default.id = 0;
} }
const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) { const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
const auto& it = this->entries.find(LOT); const auto& it = this->entries.find(LOT);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;

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@ -4,30 +4,30 @@
#include "CDTable.h" #include "CDTable.h"
struct CDObjects { struct CDObjects {
unsigned int id; //!< The LOT of the object uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object std::string name; //!< The internal name of the object
UNUSED(unsigned int placeable); //!< Whether or not the object is placable UNUSED(uint32_t placeable); //!< Whether or not the object is placable
std::string type; //!< The object type std::string type; //!< The object type
UNUSED(std::string description); //!< An internal description of the object UNUSED(std::string description); //!< An internal description of the object
UNUSED(unsigned int localize); //!< Whether or not the object should localize UNUSED(uint32_t localize); //!< Whether or not the object should localize
UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs... UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
UNUSED(std::string displayName); //!< The display name of the object UNUSED(std::string displayName); //!< The display name of the object
float interactionDistance; //!< The interaction distance of the object float interactionDistance; //!< The interaction distance of the object
UNUSED(unsigned int nametag); //!< ??? UNUSED(uint32_t nametag); //!< ???
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used) UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
UNUSED(unsigned int locStatus); //!< ??? UNUSED(uint32_t locStatus); //!< ???
UNUSED(std::string gate_version); //!< The gate version for the object UNUSED(std::string gate_version); //!< The gate version for the object
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
}; };
class CDObjectsTable : public CDTable<CDObjectsTable> { class CDObjectsTable : public CDTable<CDObjectsTable> {
private: private:
std::map<unsigned int, CDObjects> entries; std::map<uint32_t, CDObjects> entries;
CDObjects m_default; CDObjects m_default;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Gets an entry by ID // Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT); const CDObjects& GetByID(uint32_t LOT);
}; };

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@ -3,7 +3,7 @@
void CDPackageComponentTable::LoadValuesFromDatabase() { void CDPackageComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,9 +4,9 @@
#include "CDTable.h" #include "CDTable.h"
struct CDPackageComponent { struct CDPackageComponent {
unsigned int id; uint32_t id;
unsigned int LootMatrixIndex; uint32_t LootMatrixIndex;
unsigned int packageType; uint32_t packageType;
}; };
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> { class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {

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@ -0,0 +1,61 @@
#include "CDPetComponentTable.h"
namespace {
// Default entries for fallback
CDPetComponent defaultEntry{
.id = 0,
UNUSED_ENTRY(.minTameUpdateTime = 60.0f,)
UNUSED_ENTRY(.maxTameUpdateTime = 300.0f,)
UNUSED_ENTRY(.percentTameChance = 101.0f,)
UNUSED_ENTRY(.tameability = 100.0f,)
UNUSED_ENTRY(.elementType = 1,)
.walkSpeed = 2.5f,
.runSpeed = 5.0f,
.sprintSpeed = 10.0f,
UNUSED_ENTRY(.idleTimeMin = 60.0f,)
UNUSED_ENTRY(.idleTimeMax = 300.0f,)
UNUSED_ENTRY(.petForm = 0,)
.imaginationDrainRate = 60.0f,
UNUSED_ENTRY(.AudioMetaEventSet = "",)
UNUSED_ENTRY(.buffIDs = "",)
};
}
void CDPetComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PetComponent");
while (!tableData.eof()) {
const uint32_t componentID = tableData.getIntField("id", defaultEntry.id);
auto& entry = m_Entries[componentID];
entry.id = componentID;
UNUSED_COLUMN(entry.minTameUpdateTime = tableData.getFloatField("minTameUpdateTime", defaultEntry.minTameUpdateTime));
UNUSED_COLUMN(entry.maxTameUpdateTime = tableData.getFloatField("maxTameUpdateTime", defaultEntry.maxTameUpdateTime));
UNUSED_COLUMN(entry.percentTameChance = tableData.getFloatField("percentTameChance", defaultEntry.percentTameChance));
UNUSED_COLUMN(entry.tameability = tableData.getFloatField("tamability", defaultEntry.tameability)); // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(entry.elementType = tableData.getIntField("elementType", defaultEntry.elementType));
entry.walkSpeed = static_cast<float>(tableData.getFloatField("walkSpeed", defaultEntry.walkSpeed));
entry.runSpeed = static_cast<float>(tableData.getFloatField("runSpeed", defaultEntry.runSpeed));
entry.sprintSpeed = static_cast<float>(tableData.getFloatField("sprintSpeed", defaultEntry.sprintSpeed));
UNUSED_COLUMN(entry.idleTimeMin = tableData.getFloatField("idleTimeMin", defaultEntry.idleTimeMin));
UNUSED_COLUMN(entry.idleTimeMax = tableData.getFloatField("idleTimeMax", defaultEntry.idleTimeMax));
UNUSED_COLUMN(entry.petForm = tableData.getIntField("petForm", defaultEntry.petForm));
entry.imaginationDrainRate = static_cast<float>(tableData.getFloatField("imaginationDrainRate", defaultEntry.imaginationDrainRate));
UNUSED_COLUMN(entry.AudioMetaEventSet = tableData.getStringField("AudioMetaEventSet", defaultEntry.AudioMetaEventSet));
UNUSED_COLUMN(entry.buffIDs = tableData.getStringField("buffIDs", defaultEntry.buffIDs));
tableData.nextRow();
}
}
void CDPetComponentTable::LoadValuesFromDefaults() {
m_Entries.insert(std::make_pair(defaultEntry.id, defaultEntry));
}
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
auto itr = m_Entries.find(componentID);
if (itr == m_Entries.end()) {
LOG("Unable to load pet component (ID %i) values from database! Using default values instead.", componentID);
return defaultEntry;
}
return itr->second;
}

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@ -0,0 +1,45 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPetComponent {
uint32_t id;
UNUSED_COLUMN(float minTameUpdateTime;)
UNUSED_COLUMN(float maxTameUpdateTime;)
UNUSED_COLUMN(float percentTameChance;)
UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(uint32_t elementType;)
float walkSpeed;
float runSpeed;
float sprintSpeed;
UNUSED_COLUMN(float idleTimeMin;)
UNUSED_COLUMN(float idleTimeMax;)
UNUSED_COLUMN(uint32_t petForm;)
float imaginationDrainRate;
UNUSED_COLUMN(std::string AudioMetaEventSet;)
UNUSED_COLUMN(std::string buffIDs;)
};
class CDPetComponentTable : public CDTable<CDPetComponentTable> {
public:
/**
* Load values from the CD client database
*/
void LoadValuesFromDatabase();
/**
* Load the default values into memory instead of attempting to connect to the CD client database
*/
void LoadValuesFromDefaults();
/**
* Gets the pet component table corresponding to the pet component ID
* @returns A reference to the corresponding table, or the default if one could not be found
*/
CDPetComponent& GetByID(const uint32_t componentID);
private:
std::map<uint32_t, CDPetComponent> m_Entries;
};

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@ -28,7 +28,7 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) { CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
auto itr = m_entries.find(componentID); auto itr = m_entries.find(componentID);
return itr != m_entries.end() ? &itr->second : nullptr; return itr != m_entries.end() ? &itr->second : nullptr;
} }

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@ -3,7 +3,7 @@
#include <string> #include <string>
struct CDPhysicsComponent { struct CDPhysicsComponent {
int id; int32_t id;
bool bStatic; bool bStatic;
std::string physicsAsset; std::string physicsAsset;
UNUSED(bool jump); UNUSED(bool jump);
@ -12,8 +12,8 @@ struct CDPhysicsComponent {
UNUSED(float rotSpeed); UNUSED(float rotSpeed);
float playerHeight; float playerHeight;
float playerRadius; float playerRadius;
int pcShapeType; int32_t pcShapeType;
int collisionGroup; int32_t collisionGroup;
UNUSED(float airSpeed); UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset); UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed); UNUSED(float jumpAirSpeed);
@ -26,8 +26,8 @@ public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; }; static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID); CDPhysicsComponent* GetByID(uint32_t componentID);
private: private:
std::map<unsigned int, CDPhysicsComponent> m_entries; std::map<uint32_t, CDPhysicsComponent> m_entries;
}; };

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@ -3,7 +3,7 @@
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() { void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ProximityMonitorComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ProximityMonitorComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,7 +4,7 @@
#include "CDTable.h" #include "CDTable.h"
struct CDProximityMonitorComponent { struct CDProximityMonitorComponent {
unsigned int id; uint32_t id;
std::string Proximities; std::string Proximities;
bool LoadOnClient; bool LoadOnClient;
bool LoadOnServer; bool LoadOnServer;

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@ -3,7 +3,7 @@
void CDRarityTableTable::LoadValuesFromDatabase() { void CDRarityTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -5,7 +5,7 @@
struct CDRarityTable { struct CDRarityTable {
float randmax; float randmax;
unsigned int rarity; uint32_t rarity;
}; };
typedef std::vector<CDRarityTable> RarityTable; typedef std::vector<CDRarityTable> RarityTable;

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@ -3,7 +3,7 @@
void CDRebuildComponentTable::LoadValuesFromDatabase() { void CDRebuildComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RebuildComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RebuildComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,15 +4,15 @@
#include "CDTable.h" #include "CDTable.h"
struct CDRebuildComponent { struct CDRebuildComponent {
unsigned int id; //!< The component Id uint32_t id; //!< The component Id
float reset_time; //!< The reset time float reset_time; //!< The reset time
float complete_time; //!< The complete time float complete_time; //!< The complete time
unsigned int take_imagination; //!< The amount of imagination it costs uint32_t take_imagination; //!< The amount of imagination it costs
bool interruptible; //!< Whether or not the rebuild is interruptible bool interruptible; //!< Whether or not the rebuild is interruptible
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
std::string custom_modules; //!< The custom modules std::string custom_modules; //!< The custom modules
unsigned int activityID; //!< The activity ID uint32_t activityID; //!< The activity ID
unsigned int post_imagination_cost; //!< The post imagination cost uint32_t post_imagination_cost; //!< The post imagination cost
float time_before_smash; //!< The time before smash float time_before_smash; //!< The time before smash
}; };

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@ -3,7 +3,7 @@
void CDRewardCodesTable::LoadValuesFromDatabase() { void CDRewardCodesTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -3,7 +3,7 @@
void CDScriptComponentTable::LoadValuesFromDatabase() { void CDScriptComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ScriptComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ScriptComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -28,8 +28,8 @@ void CDScriptComponentTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
const CDScriptComponent& CDScriptComponentTable::GetByID(unsigned int id) { const CDScriptComponent& CDScriptComponentTable::GetByID(uint32_t id) {
std::map<unsigned int, CDScriptComponent>::iterator it = this->entries.find(id); std::map<uint32_t, CDScriptComponent>::iterator it = this->entries.find(id);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;
} }

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@ -4,19 +4,19 @@
#include "CDTable.h" #include "CDTable.h"
struct CDScriptComponent { struct CDScriptComponent {
unsigned int id; //!< The component ID uint32_t id; //!< The component ID
std::string script_name; //!< The script name std::string script_name; //!< The script name
std::string client_script_name; //!< The client script name std::string client_script_name; //!< The client script name
}; };
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> { class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
private: private:
std::map<unsigned int, CDScriptComponent> entries; std::map<uint32_t, CDScriptComponent> entries;
CDScriptComponent m_ToReturnWhenNoneFound; CDScriptComponent m_ToReturnWhenNoneFound;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Gets an entry by scriptID // Gets an entry by scriptID
const CDScriptComponent& GetByID(unsigned int id); const CDScriptComponent& GetByID(uint32_t id);
}; };

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@ -4,7 +4,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
m_empty = CDSkillBehavior(); m_empty = CDSkillBehavior();
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -49,8 +49,8 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) { const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
std::map<unsigned int, CDSkillBehavior>::iterator it = this->entries.find(skillID); std::map<uint32_t, CDSkillBehavior>::iterator it = this->entries.find(skillID);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;
} }

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@ -4,36 +4,36 @@
#include "CDTable.h" #include "CDTable.h"
struct CDSkillBehavior { struct CDSkillBehavior {
unsigned int skillID; //!< The Skill ID of the skill uint32_t skillID; //!< The Skill ID of the skill
UNUSED(unsigned int locStatus); //!< ?? UNUSED(uint32_t locStatus); //!< ??
unsigned int behaviorID; //!< The Behavior ID of the skill uint32_t behaviorID; //!< The Behavior ID of the skill
unsigned int imaginationcost; //!< The imagination cost of the skill uint32_t imaginationcost; //!< The imagination cost of the skill
unsigned int cooldowngroup; //!< The cooldown group ID of the skill uint32_t cooldowngroup; //!< The cooldown group ID of the skill
float cooldown; //!< The cooldown time of the skill float cooldown; //!< The cooldown time of the skill
UNUSED(bool isNpcEditor); //!< ??? UNUSED(bool isNpcEditor); //!< ???
UNUSED(unsigned int skillIcon); //!< The Skill Icon ID UNUSED(uint32_t skillIcon); //!< The Skill Icon ID
UNUSED(std::string oomSkillID); //!< ??? UNUSED(std::string oomSkillID); //!< ???
UNUSED(unsigned int oomBehaviorEffectID); //!< ??? UNUSED(uint32_t oomBehaviorEffectID); //!< ???
UNUSED(unsigned int castTypeDesc); //!< The cast type description(?) UNUSED(uint32_t castTypeDesc); //!< The cast type description(?)
UNUSED(unsigned int imBonusUI); //!< The imagination bonus of the skill UNUSED(uint32_t imBonusUI); //!< The imagination bonus of the skill
UNUSED(nsigned int lifeBonusUI); //!< The life bonus of the skill UNUSED(nint32_t lifeBonusUI); //!< The life bonus of the skill
UNUSED(unsigned int armorBonusUI); //!< The armor bonus of the skill UNUSED(uint32_t armorBonusUI); //!< The armor bonus of the skill
UNUSED(unsigned int damageUI); //!< ??? UNUSED(uint32_t damageUI); //!< ???
UNUSED(bool hideIcon); //!< Whether or not to show the icon UNUSED(bool hideIcon); //!< Whether or not to show the icon
UNUSED(bool localize); //!< ??? UNUSED(bool localize); //!< ???
UNUSED(std::string gate_version); //!< ??? UNUSED(std::string gate_version); //!< ???
UNUSED(unsigned int cancelType); //!< The cancel type (?) UNUSED(uint32_t cancelType); //!< The cancel type (?)
}; };
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> { class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
private: private:
std::map<unsigned int, CDSkillBehavior> entries; std::map<uint32_t, CDSkillBehavior> entries;
CDSkillBehavior m_empty; CDSkillBehavior m_empty;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Gets an entry by skillID // Gets an entry by skillID
const CDSkillBehavior& GetSkillByID(unsigned int skillID); const CDSkillBehavior& GetSkillByID(uint32_t skillID);
}; };

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@ -23,6 +23,9 @@
// Enable this to skip some unused columns in some tables // Enable this to skip some unused columns in some tables
#define UNUSED_COLUMN(v) #define UNUSED_COLUMN(v)
// Use this to skip unused defaults for unused entries in some tables
#define UNUSED_ENTRY(v, x)
#pragma warning (disable : 4244) //Disable double to float conversion warnings #pragma warning (disable : 4244) //Disable double to float conversion warnings
#pragma warning (disable : 4715) //Disable "not all control paths return a value" #pragma warning (disable : 4715) //Disable "not all control paths return a value"

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@ -3,7 +3,7 @@
void CDVendorComponentTable::LoadValuesFromDatabase() { void CDVendorComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM VendorComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM VendorComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@ -4,11 +4,11 @@
#include "CDTable.h" #include "CDTable.h"
struct CDVendorComponent { struct CDVendorComponent {
unsigned int id; //!< The Component ID uint32_t id; //!< The Component ID
float buyScalar; //!< Buy Scalar (what does that mean?) float buyScalar; //!< Buy Scalar (what does that mean?)
float sellScalar; //!< Sell Scalar (what does that mean?) float sellScalar; //!< Sell Scalar (what does that mean?)
float refreshTimeSeconds; //!< The refresh time float refreshTimeSeconds; //!< The refresh time
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
}; };
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> { class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {

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@ -3,7 +3,7 @@
void CDZoneTableTable::LoadValuesFromDatabase() { void CDZoneTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
unsigned int size = 0; uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@ -53,7 +53,7 @@ void CDZoneTableTable::LoadValuesFromDatabase() {
} }
//! Queries the table with a zoneID to find. //! Queries the table with a zoneID to find.
const CDZoneTable* CDZoneTableTable::Query(unsigned int zoneID) { const CDZoneTable* CDZoneTableTable::Query(uint32_t zoneID) {
const auto& iter = m_Entries.find(zoneID); const auto& iter = m_Entries.find(zoneID);
if (iter != m_Entries.end()) { if (iter != m_Entries.end()) {

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@ -4,14 +4,14 @@
#include "CDTable.h" #include "CDTable.h"
struct CDZoneTable { struct CDZoneTable {
unsigned int zoneID; //!< The Zone ID of the object uint32_t zoneID; //!< The Zone ID of the object
unsigned int locStatus; //!< The Locale Status(?) uint32_t locStatus; //!< The Locale Status(?)
std::string zoneName; //!< The name of the zone std::string zoneName; //!< The name of the zone
unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable) uint32_t scriptID; //!< The Script ID of the zone (ScriptsTable)
float ghostdistance_min; //!< The minimum ghosting distance float ghostdistance_min; //!< The minimum ghosting distance
float ghostdistance; //!< The ghosting distance float ghostdistance; //!< The ghosting distance
unsigned int population_soft_cap; //!< The "soft cap" on the world population uint32_t population_soft_cap; //!< The "soft cap" on the world population
unsigned int population_hard_cap; //!< The "hard cap" on the world population uint32_t population_hard_cap; //!< The "hard cap" on the world population
UNUSED(std::string DisplayDescription); //!< The display description of the world UNUSED(std::string DisplayDescription); //!< The display description of the world
UNUSED(std::string mapFolder); //!< ??? UNUSED(std::string mapFolder); //!< ???
float smashableMinDistance; //!< The minimum smashable distance? float smashableMinDistance; //!< The minimum smashable distance?
@ -19,9 +19,9 @@ struct CDZoneTable {
UNUSED(std::string mixerProgram); //!< ??? UNUSED(std::string mixerProgram); //!< ???
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
std::string serverPhysicsFramerate; //!< The server physics framerate std::string serverPhysicsFramerate; //!< The server physics framerate
unsigned int zoneControlTemplate; //!< The Zone Control template uint32_t zoneControlTemplate; //!< The Zone Control template
unsigned int widthInChunks; //!< The width of the world in chunks uint32_t widthInChunks; //!< The width of the world in chunks
unsigned int heightInChunks; //!< The height of the world in chunks uint32_t heightInChunks; //!< The height of the world in chunks
bool petsAllowed; //!< Whether or not pets are allowed in the world bool petsAllowed; //!< Whether or not pets are allowed in the world
bool localize; //!< Whether or not the world should be localized bool localize; //!< Whether or not the world should be localized
float fZoneWeight; //!< ??? float fZoneWeight; //!< ???
@ -35,11 +35,11 @@ struct CDZoneTable {
class CDZoneTableTable : public CDTable<CDZoneTableTable> { class CDZoneTableTable : public CDTable<CDZoneTableTable> {
private: private:
std::map<unsigned int, CDZoneTable> m_Entries; std::map<uint32_t, CDZoneTable> m_Entries;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Queries the table with a zoneID to find. // Queries the table with a zoneID to find.
const CDZoneTable* Query(unsigned int zoneID); const CDZoneTable* Query(uint32_t zoneID);
}; };

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@ -23,6 +23,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDMovementAIComponentTable.cpp" "CDMovementAIComponentTable.cpp"
"CDObjectSkillsTable.cpp" "CDObjectSkillsTable.cpp"
"CDObjectsTable.cpp" "CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp" "CDPackageComponentTable.cpp"
"CDPhysicsComponentTable.cpp" "CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp" "CDPropertyEntranceComponentTable.cpp"

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@ -3,6 +3,7 @@ set(DGAME_SOURCES "Character.cpp"
"EntityManager.cpp" "EntityManager.cpp"
"LeaderboardManager.cpp" "LeaderboardManager.cpp"
"Player.cpp" "Player.cpp"
"PlayerManager.cpp"
"TeamManager.cpp" "TeamManager.cpp"
"TradingManager.cpp" "TradingManager.cpp"
"User.cpp" "User.cpp"

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@ -3,7 +3,6 @@
#include "CDClientManager.h" #include "CDClientManager.h"
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
#include "PacketUtils.h"
#include <functional> #include <functional>
#include "CDDestructibleComponentTable.h" #include "CDDestructibleComponentTable.h"
#include "CDClientDatabase.h" #include "CDClientDatabase.h"
@ -25,6 +24,8 @@
#include "eMissionTaskType.h" #include "eMissionTaskType.h"
#include "eTriggerEventType.h" #include "eTriggerEventType.h"
#include "eObjectBits.h" #include "eObjectBits.h"
#include "PositionUpdate.h"
#include "eChatMessageType.h"
//Component includes: //Component includes:
#include "Component.h" #include "Component.h"
@ -80,6 +81,7 @@
#include "RacingStatsComponent.h" #include "RacingStatsComponent.h"
#include "CollectibleComponent.h" #include "CollectibleComponent.h"
#include "ItemComponent.h" #include "ItemComponent.h"
#include "GhostComponent.h"
// Table includes // Table includes
#include "CDComponentsRegistryTable.h" #include "CDComponentsRegistryTable.h"
@ -436,6 +438,8 @@ void Entity::Initialize() {
AddComponent<PlayerForcedMovementComponent>(); AddComponent<PlayerForcedMovementComponent>();
AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc()); AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>();
} }
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) { if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
@ -855,9 +859,20 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
} }
CharacterComponent* character = GetComponent<CharacterComponent>(); CharacterComponent* character = GetComponent<CharacterComponent>();
if (character) character->SetGMLevel(value); if (!character) return;
character->SetGMLevel(value);
GameMessages::SendGMLevelBroadcast(m_ObjectID, value); GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
// Update the chat server of our GM Level
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
bitStream.Write(m_ObjectID);
bitStream.Write(m_GMLevel);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
} }
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
@ -1222,39 +1237,56 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::Update(const float deltaTime) { void Entity::Update(const float deltaTime) {
uint32_t timerPosition; uint32_t timerPosition;
timerPosition = 0; for (timerPosition = 0; timerPosition < m_Timers.size();) {
while (timerPosition < m_Timers.size()) { auto& timer = m_Timers[timerPosition];
m_Timers[timerPosition]->Update(deltaTime); timer.Update(deltaTime);
if (m_Timers[timerPosition]->GetTime() <= 0) { // If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
const auto timerName = m_Timers[timerPosition]->GetName(); // Before: [0, 1, 2, 3, ..., n]
// timerPosition ^
delete m_Timers[timerPosition]; // After: [0, 1, 3, ..., n]
// timerPosition ^
if (timer.GetTime() <= 0) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition); m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName); script->OnTimerDone(this, timerName);
} }
TriggerEvent(eTriggerEventType::TIMER_DONE, this); TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
// If the timer isnt expired, go to the next timer.
timerPosition++;
}
}
for (timerPosition = 0; timerPosition < m_CallbackTimers.size(); ) {
// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
// Before: [0, 1, 2, 3, ..., n]
// timerPosition ^
// After: [0, 1, 3, ..., n]
// timerPosition ^
auto& callbackTimer = m_CallbackTimers[timerPosition];
callbackTimer.Update(deltaTime);
if (callbackTimer.GetTime() <= 0) {
// Remove the timer from the list of timers first so that callbacks can remove timers without causing iterator invalidation
auto callback = callbackTimer.GetCallback();
m_CallbackTimers.erase(m_CallbackTimers.begin() + timerPosition);
callback();
} else { } else {
timerPosition++; timerPosition++;
} }
} }
for (int i = 0; i < m_CallbackTimers.size(); i++) { // Add pending timers to the list of timers so they start next tick.
m_CallbackTimers[i]->Update(deltaTime); if (!m_PendingTimers.empty()) {
if (m_CallbackTimers[i]->GetTime() <= 0) { m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
m_CallbackTimers[i]->GetCallback()(); m_PendingTimers.clear();
delete m_CallbackTimers[i];
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
}
} }
// Add pending timers to the list of timers so they start next tick. if (!m_PendingCallbackTimers.empty()) {
if (m_PendingTimers.size() > 0) { m_CallbackTimers.insert(m_CallbackTimers.end(), m_PendingCallbackTimers.begin(), m_PendingCallbackTimers.end());
for (auto namedTimer : m_PendingTimers) { m_PendingCallbackTimers.clear();
m_Timers.push_back(namedTimer);
}
m_PendingTimers.clear();
} }
if (IsSleeping()) { if (IsSleeping()) {
@ -1692,31 +1724,20 @@ void Entity::RemoveParent() {
} }
void Entity::AddTimer(std::string name, float time) { void Entity::AddTimer(std::string name, float time) {
EntityTimer* timer = new EntityTimer(name, time); m_PendingTimers.emplace_back(name, time);
m_PendingTimers.push_back(timer);
} }
void Entity::AddCallbackTimer(float time, std::function<void()> callback) { void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback); m_PendingCallbackTimers.emplace_back(time, callback);
m_CallbackTimers.push_back(timer);
} }
bool Entity::HasTimer(const std::string& name) { bool Entity::HasTimer(const std::string& name) {
for (auto* timer : m_Timers) { return std::find(m_Timers.begin(), m_Timers.end(), name) != m_Timers.end();
if (timer->GetName() == name) {
return true;
}
}
return false;
} }
void Entity::CancelCallbackTimers() { void Entity::CancelCallbackTimers() {
for (auto* callback : m_CallbackTimers) {
delete callback;
}
m_CallbackTimers.clear(); m_CallbackTimers.clear();
m_PendingCallbackTimers.clear();
} }
void Entity::ScheduleKillAfterUpdate(Entity* murderer) { void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
@ -1728,8 +1749,8 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
void Entity::CancelTimer(const std::string& name) { void Entity::CancelTimer(const std::string& name) {
for (int i = 0; i < m_Timers.size(); i++) { for (int i = 0; i < m_Timers.size(); i++) {
if (m_Timers[i]->GetName() == name) { auto& timer = m_Timers[i];
delete m_Timers[i]; if (timer == name) {
m_Timers.erase(m_Timers.begin() + i); m_Timers.erase(m_Timers.begin() + i);
return; return;
} }
@ -1737,21 +1758,10 @@ void Entity::CancelTimer(const std::string& name) {
} }
void Entity::CancelAllTimers() { void Entity::CancelAllTimers() {
/*for (auto timer : m_Timers) {
if (timer) delete timer;
}*/
for (auto* timer : m_Timers) {
delete timer;
}
m_Timers.clear(); m_Timers.clear();
m_PendingTimers.clear();
for (auto* callBackTimer : m_CallbackTimers) {
delete callBackTimer;
}
m_CallbackTimers.clear(); m_CallbackTimers.clear();
m_PendingCallbackTimers.clear();
} }
bool Entity::IsPlayer() const { bool Entity::IsPlayer() const {
@ -1884,7 +1894,7 @@ const NiQuaternion& Entity::GetRotation() const {
return NiQuaternion::IDENTITY; return NiQuaternion::IDENTITY;
} }
void Entity::SetPosition(NiPoint3 position) { void Entity::SetPosition(const NiPoint3& position) {
auto* controllable = GetComponent<ControllablePhysicsComponent>(); auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) { if (controllable != nullptr) {
@ -1912,7 +1922,7 @@ void Entity::SetPosition(NiPoint3 position) {
Game::entityManager->SerializeEntity(this); Game::entityManager->SerializeEntity(this);
} }
void Entity::SetRotation(NiQuaternion rotation) { void Entity::SetRotation(const NiQuaternion& rotation) {
auto* controllable = GetComponent<ControllablePhysicsComponent>(); auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) { if (controllable != nullptr) {
@ -2061,3 +2071,75 @@ uint8_t Entity::GetCollectibleID() const {
auto* collectible = GetComponent<CollectibleComponent>(); auto* collectible = GetComponent<CollectibleComponent>();
return collectible ? collectible->GetCollectibleId() : 0; return collectible ? collectible->GetCollectibleId() : 0;
} }
void Entity::ProcessPositionUpdate(PositionUpdate& update) {
if (!IsPlayer()) return;
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
auto* possessorComponent = GetComponent<PossessorComponent>();
bool updateChar = true;
if (possessorComponent) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possassableEntity) {
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
// While possessing something, only update char if we are attached to the thing we are possessing
updateChar = possessableComponent && possessableComponent->GetPossessionType() == ePossessionType::ATTACHED_VISIBLE;
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
if (havokVehiclePhysicsComponent) {
havokVehiclePhysicsComponent->SetPosition(update.position);
havokVehiclePhysicsComponent->SetRotation(update.rotation);
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
} else {
// Need to get the mount's controllable physics
auto* possessedControllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
if (!possessedControllablePhysicsComponent) return;
possessedControllablePhysicsComponent->SetPosition(update.position);
possessedControllablePhysicsComponent->SetRotation(update.rotation);
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
}
Game::entityManager->SerializeEntity(possassableEntity);
}
}
if (!updateChar) {
update.velocity = NiPoint3::ZERO;
update.angularVelocity = NiPoint3::ZERO;
}
// Handle statistics
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) {
characterComponent->TrackPositionUpdate(update.position);
}
controllablePhysicsComponent->SetPosition(update.position);
controllablePhysicsComponent->SetRotation(update.rotation);
controllablePhysicsComponent->SetIsOnGround(update.onGround);
controllablePhysicsComponent->SetIsOnRail(update.onRail);
controllablePhysicsComponent->SetVelocity(update.velocity);
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
auto* ghostComponent = GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
Game::entityManager->QueueGhostUpdate(GetObjectID());
if (updateChar) Game::entityManager->SerializeEntity(this);
}

View File

@ -31,6 +31,7 @@ class Component;
class Item; class Item;
class Character; class Character;
class EntityCallbackTimer; class EntityCallbackTimer;
class PositionUpdate;
enum class eTriggerEventType; enum class eTriggerEventType;
enum class eGameMasterLevel : uint8_t; enum class eGameMasterLevel : uint8_t;
enum class eReplicaComponentType : uint32_t; enum class eReplicaComponentType : uint32_t;
@ -105,7 +106,7 @@ public:
virtual User* GetParentUser() const; virtual User* GetParentUser() const;
virtual SystemAddress GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; }; virtual const SystemAddress& GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
/** /**
* Setters * Setters
@ -123,13 +124,13 @@ public:
void SetNetworkId(uint16_t id); void SetNetworkId(uint16_t id);
void SetPosition(NiPoint3 position); void SetPosition(const NiPoint3& position);
void SetRotation(NiQuaternion rotation); void SetRotation(const NiQuaternion& rotation);
virtual void SetRespawnPos(NiPoint3 position) {} virtual void SetRespawnPos(const NiPoint3& position) {}
virtual void SetRespawnRot(NiQuaternion rotation) {} virtual void SetRespawnRot(const NiQuaternion& rotation) {}
virtual void SetSystemAddress(const SystemAddress& value) {}; virtual void SetSystemAddress(const SystemAddress& value) {};
@ -160,6 +161,8 @@ public:
void AddChild(Entity* child); void AddChild(Entity* child);
void RemoveChild(Entity* child); void RemoveChild(Entity* child);
void RemoveParent(); void RemoveParent();
// Adds a timer to start next frame with the given name and time.
void AddTimer(std::string name, float time); void AddTimer(std::string name, float time);
void AddCallbackTimer(float time, std::function<void()> callback); void AddCallbackTimer(float time, std::function<void()> callback);
bool HasTimer(const std::string& name); bool HasTimer(const std::string& name);
@ -226,8 +229,8 @@ public:
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr); void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; } void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; } virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; } virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
void Sleep(); void Sleep();
void Wake(); void Wake();
@ -294,6 +297,8 @@ public:
Entity* GetScheduledKiller() { return m_ScheduleKiller; } Entity* GetScheduledKiller() { return m_ScheduleKiller; }
void ProcessPositionUpdate(PositionUpdate& update);
protected: protected:
LWOOBJID m_ObjectID; LWOOBJID m_ObjectID;
@ -324,9 +329,10 @@ protected:
std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks; std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
std::unordered_map<eReplicaComponentType, Component*> m_Components; std::unordered_map<eReplicaComponentType, Component*> m_Components;
std::vector<EntityTimer*> m_Timers; std::vector<EntityTimer> m_Timers;
std::vector<EntityTimer*> m_PendingTimers; std::vector<EntityTimer> m_PendingTimers;
std::vector<EntityCallbackTimer*> m_CallbackTimers; std::vector<EntityCallbackTimer> m_CallbackTimers;
std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
bool m_ShouldDestroyAfterUpdate = false; bool m_ShouldDestroyAfterUpdate = false;

View File

@ -11,7 +11,6 @@
#include "SkillComponent.h" #include "SkillComponent.h"
#include "SwitchComponent.h" #include "SwitchComponent.h"
#include "UserManager.h" #include "UserManager.h"
#include "PacketUtils.h"
#include "Metrics.hpp" #include "Metrics.hpp"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "MissionComponent.h" #include "MissionComponent.h"
@ -24,6 +23,8 @@
#include "eGameMasterLevel.h" #include "eGameMasterLevel.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
#include "eReplicaPacketType.h" #include "eReplicaPacketType.h"
#include "PlayerManager.h"
#include "GhostComponent.h"
// Configure which zones have ghosting disabled, mostly small worlds. // Configure which zones have ghosting disabled, mostly small worlds.
std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = { std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
@ -188,8 +189,9 @@ void EntityManager::SerializeEntities() {
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION); entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) { if (entity->GetIsGhostingCandidate()) {
for (auto* player : Player::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->IsObserved(toSerialize)) { auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false); Game::server->Send(&stream, player->GetSystemAddress(), false);
} }
} }
@ -377,11 +379,12 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (skipChecks) { if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true); Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else { } else {
for (auto* player : Player::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) { if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false); Game::server->Send(&stream, player->GetSystemAddress(), false);
} else { } else {
player->AddLimboConstruction(entity->GetObjectID()); auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
} }
} }
} }
@ -389,8 +392,6 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
Game::server->Send(&stream, sysAddr, false); Game::server->Send(&stream, sysAddr, false);
} }
// PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
if (entity->IsPlayer()) { if (entity->IsPlayer()) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) { if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
@ -408,7 +409,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
} }
} }
UpdateGhosting(Player::GetPlayer(sysAddr)); UpdateGhosting(PlayerManager::GetPlayer(sysAddr));
} }
void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) { void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) {
@ -421,9 +422,10 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS); Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : Player::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) { if (!player->GetPlayerReadyForUpdates()) {
player->RemoveLimboConstruction(entity->GetObjectID()); auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->RemoveLimboConstruction(entity->GetObjectID());
} }
} }
} }
@ -434,8 +436,6 @@ void EntityManager::SerializeEntity(Entity* entity) {
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) { if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
m_EntitiesToSerialize.push_back(entity->GetObjectID()); m_EntitiesToSerialize.push_back(entity->GetObjectID());
} }
//PacketUtils::SavePacket(std::to_string(m_SerializationCounter) + "_[27]_"+std::to_string(entity->GetObjectID()) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
} }
void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) { void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) {
@ -470,7 +470,7 @@ void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
void EntityManager::UpdateGhosting() { void EntityManager::UpdateGhosting() {
for (const auto playerID : m_PlayersToUpdateGhosting) { for (const auto playerID : m_PlayersToUpdateGhosting) {
auto* player = Player::GetPlayer(playerID); auto* player = PlayerManager::GetPlayer(playerID);
if (player == nullptr) { if (player == nullptr) {
continue; continue;
@ -488,13 +488,14 @@ void EntityManager::UpdateGhosting(Player* player) {
} }
auto* missionComponent = player->GetComponent<MissionComponent>(); auto* missionComponent = player->GetComponent<MissionComponent>();
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (missionComponent == nullptr) { if (missionComponent == nullptr || !ghostComponent) {
return; return;
} }
const auto& referencePoint = player->GetGhostReferencePoint(); const auto& referencePoint = ghostComponent->GetGhostReferencePoint();
const auto isOverride = player->GetGhostOverride(); const auto isOverride = ghostComponent->GetGhostOverride();
for (auto* entity : m_EntitiesToGhost) { for (auto* entity : m_EntitiesToGhost) {
const auto isAudioEmitter = entity->GetLOT() == 6368; const auto isAudioEmitter = entity->GetLOT() == 6368;
@ -503,7 +504,7 @@ void EntityManager::UpdateGhosting(Player* player) {
const int32_t id = entity->GetObjectID(); const int32_t id = entity->GetObjectID();
const auto observed = player->IsObserved(id); const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint); const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
@ -515,7 +516,7 @@ void EntityManager::UpdateGhosting(Player* player) {
} }
if (observed && distance > ghostingDistanceMax && !isOverride) { if (observed && distance > ghostingDistanceMax && !isOverride) {
player->GhostEntity(id); ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress()); DestructEntity(entity, player->GetSystemAddress());
@ -532,7 +533,7 @@ void EntityManager::UpdateGhosting(Player* player) {
} }
} }
player->ObserveEntity(id); ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress()); ConstructEntity(entity, player->GetSystemAddress());
@ -553,23 +554,26 @@ void EntityManager::CheckGhosting(Entity* entity) {
const auto isAudioEmitter = entity->GetLOT() == 6368; const auto isAudioEmitter = entity->GetLOT() == 6368;
for (auto* player : Player::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
const auto& entityPoint = player->GetGhostReferencePoint(); auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const int32_t id = entity->GetObjectID(); const int32_t id = entity->GetObjectID();
const auto observed = player->IsObserved(id); const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint); const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > ghostingDistanceMax) { if (observed && distance > ghostingDistanceMax) {
player->GhostEntity(id); ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress()); DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1); entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && ghostingDistanceMin > distance) { } else if (!observed && ghostingDistanceMin > distance) {
player->ObserveEntity(id); ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress()); ConstructEntity(entity, player->GetSystemAddress());

View File

@ -6,7 +6,6 @@
#include <string_view> #include <string_view>
#include <vector> #include <vector>
#include "Singleton.h"
#include "dCommonVars.h" #include "dCommonVars.h"
#include "LDFFormat.h" #include "LDFFormat.h"

View File

@ -3,22 +3,33 @@
#include <ctime> #include <ctime>
#include "Character.h" #include "Character.h"
#include "Database.h"
#include "MissionComponent.h"
#include "UserManager.h" #include "UserManager.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Game.h"
#include "Logger.h" #include "Logger.h"
#include "ZoneInstanceManager.h"
#include "WorldPackets.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "CharacterComponent.h"
#include "Mail.h"
#include "User.h" #include "User.h"
#include "CppScripts.h" #include "CppScripts.h"
#include "Loot.h" #include "Loot.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
#include "PlayerManager.h"
std::vector<Player*> Player::m_Players = {}; void Player::SetRespawnPos(const NiPoint3& position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion& rotation) {
m_respawnRot = rotation;
}
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) { Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
m_ParentUser = user; m_ParentUser = user;
@ -26,263 +37,19 @@ Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Enti
m_ParentUser->SetLoggedInChar(objectID); m_ParentUser->SetLoggedInChar(objectID);
m_GMLevel = m_Character->GetGMLevel(); m_GMLevel = m_Character->GetGMLevel();
m_SystemAddress = m_ParentUser->GetSystemAddress(); m_SystemAddress = m_ParentUser->GetSystemAddress();
m_DroppedLoot = {};
m_DroppedCoins = 0; m_DroppedCoins = 0;
m_GhostReferencePoint = NiPoint3::ZERO;
m_GhostOverridePoint = NiPoint3::ZERO;
m_GhostOverride = false;
m_ObservedEntitiesLength = 256;
m_ObservedEntitiesUsed = 0;
m_ObservedEntities.resize(m_ObservedEntitiesLength);
m_Character->SetEntity(this); m_Character->SetEntity(this);
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this); PlayerManager::AddPlayer(this);
if (iter != m_Players.end()) {
return;
}
m_Players.push_back(this);
}
User* Player::GetParentUser() const {
return m_ParentUser;
}
SystemAddress Player::GetSystemAddress() const {
return m_SystemAddress;
}
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
void Player::SetRespawnPos(const NiPoint3 position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion rotation) {
m_respawnRot = rotation;
}
NiPoint3 Player::GetRespawnPosition() const {
return m_respawnPos;
}
NiQuaternion Player::GetRespawnRotation() const {
return m_respawnRot;
}
void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const {
Mail::SendMail(sender, senderName, this, subject, body, attachment, attachmentCount);
}
void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
const auto objid = GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (entity == nullptr) {
return;
}
const auto sysAddr = entity->GetSystemAddress();
auto* character = entity->GetCharacter();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (character != nullptr && characterComponent != nullptr) {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
characterComponent->SetLastRocketConfig(u"");
character->SaveXMLToDatabase();
}
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
Game::entityManager->DestructEntity(entity);
return;
});
}
void Player::AddLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter != m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.push_back(objectId);
}
void Player::RemoveLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter == m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.erase(iter);
}
void Player::ConstructLimboEntities() {
for (const auto objectId : m_LimboConstructions) {
auto* entity = Game::entityManager->GetEntity(objectId);
if (entity == nullptr) {
continue;
}
Game::entityManager->ConstructEntity(entity, m_SystemAddress);
}
m_LimboConstructions.clear();
}
std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot() {
return m_DroppedLoot;
}
const NiPoint3& Player::GetGhostReferencePoint() const {
return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint;
}
const NiPoint3& Player::GetOriginGhostReferencePoint() const {
return m_GhostReferencePoint;
}
void Player::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
void Player::SetGhostOverridePoint(const NiPoint3& value) {
m_GhostOverridePoint = value;
}
const NiPoint3& Player::GetGhostOverridePoint() const {
return m_GhostOverridePoint;
}
void Player::SetGhostOverride(bool value) {
m_GhostOverride = value;
}
bool Player::GetGhostOverride() const {
return m_GhostOverride;
}
void Player::ObserveEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = id;
return;
}
}
const auto index = m_ObservedEntitiesUsed++;
if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
}
m_ObservedEntities[index] = id;
}
bool Player::IsObserved(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
return true;
}
}
return false;
}
void Player::GhostEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = 0;
}
}
}
Player* Player::GetPlayer(const SystemAddress& sysAddr) {
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
return static_cast<Player*>(entity);
}
Player* Player::GetPlayer(const std::string& name) {
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
return dynamic_cast<Player*>(character);
}
}
return nullptr;
}
Player* Player::GetPlayer(LWOOBJID playerID) {
for (auto* player : m_Players) {
if (player->GetObjectID() == playerID) {
return player;
}
}
return nullptr;
}
const std::vector<Player*>& Player::GetAllPlayers() {
return m_Players;
}
uint64_t Player::GetDroppedCoins() {
return m_DroppedCoins;
}
void Player::SetDroppedCoins(uint64_t value) {
m_DroppedCoins = value;
} }
Player::~Player() { Player::~Player() {
LOG("Deleted player"); LOG("Deleted player");
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) { // Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
const auto id = m_ObservedEntities[i]; if (!PlayerManager::RemovePlayer(this)) {
LOG("Unable to find player to remove from manager.");
if (id == 0) {
continue;
}
auto* entity = Game::entityManager->GetGhostCandidate(id);
if (entity != nullptr) {
entity->SetObservers(entity->GetObservers() - 1);
}
}
m_LimboConstructions.clear();
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
if (iter == m_Players.end()) {
return; return;
} }
@ -301,6 +68,4 @@ Player::~Player() {
} }
} }
} }
m_Players.erase(iter);
} }

View File

@ -18,92 +18,34 @@ public:
* Getters * Getters
*/ */
User* GetParentUser() const override; User* GetParentUser() const override { return m_ParentUser; };
SystemAddress GetSystemAddress() const override; const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
NiPoint3 GetRespawnPosition() const override; const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
NiQuaternion GetRespawnRotation() const override; const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
const NiPoint3& GetGhostReferencePoint() const; std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
const NiPoint3& GetOriginGhostReferencePoint() const; uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
const NiPoint3& GetGhostOverridePoint() const;
bool GetGhostOverride() const;
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot();
uint64_t GetDroppedCoins();
/** /**
* Setters * Setters
*/ */
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
void SetSystemAddress(const SystemAddress& value) override; void SetSystemAddress(const SystemAddress& value) override;
void SetRespawnPos(NiPoint3 position) override; void SetRespawnPos(const NiPoint3& position) override;
void SetRespawnRot(NiQuaternion rotation) override; void SetRespawnRot(const NiQuaternion& rotation) override;
void SetGhostReferencePoint(const NiPoint3& value);
void SetGhostOverridePoint(const NiPoint3& value);
void SetGhostOverride(bool value);
void SetDroppedCoins(uint64_t value);
/**
* Wrapper for sending an in-game mail.
*
* @param sender id of the sender. LWOOBJID_EMPTY for system mail
* @param senderName name of the sender. Max 32 characters.
* @param subject mail subject. Max 50 characters.
* @param body mail body. Max 400 characters.
* @param attachment LOT of the attached item. LOT_NULL if no attachment.
* @param attachmentCount stack size for attachment.
*/
void SendMail(LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const;
/**
* Wrapper for transfering the player to another instance.
*
* @param zoneId zoneID for the new instance.
* @param cloneId cloneID for the new instance.
*/
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0);
/** /**
* Ghosting * Ghosting
*/ */
void AddLimboConstruction(LWOOBJID objectId);
void RemoveLimboConstruction(LWOOBJID objectId);
void ConstructLimboEntities();
void ObserveEntity(int32_t id);
bool IsObserved(int32_t id);
void GhostEntity(int32_t id);
/**
* Static methods
*/
static Player* GetPlayer(const SystemAddress& sysAddr);
static Player* GetPlayer(const std::string& name);
static Player* GetPlayer(LWOOBJID playerID);
static const std::vector<Player*>& GetAllPlayers();
~Player() override; ~Player() override;
private: private:
SystemAddress m_SystemAddress; SystemAddress m_SystemAddress;
@ -114,23 +56,7 @@ private:
User* m_ParentUser; User* m_ParentUser;
NiPoint3 m_GhostReferencePoint;
NiPoint3 m_GhostOverridePoint;
bool m_GhostOverride;
std::vector<int32_t> m_ObservedEntities;
int32_t m_ObservedEntitiesLength;
int32_t m_ObservedEntitiesUsed;
std::vector<LWOOBJID> m_LimboConstructions;
std::map<LWOOBJID, Loot::Info> m_DroppedLoot; std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
uint64_t m_DroppedCoins; uint64_t m_DroppedCoins;
static std::vector<Player*> m_Players;
}; };

68
dGame/PlayerManager.cpp Normal file
View File

@ -0,0 +1,68 @@
#include "PlayerManager.h"
#include "Character.h"
#include "Player.h"
#include "User.h"
#include "UserManager.h"
#include "eReplicaComponentType.h"
namespace {
std::vector<Player*> m_Players;
};
const std::vector<Player*>& PlayerManager::GetAllPlayers() {
return m_Players;
}
void PlayerManager::AddPlayer(Player* player) {
const auto& iter = std::find(m_Players.begin(), m_Players.end(), player);
if (iter == m_Players.end()) {
m_Players.push_back(player);
}
}
bool PlayerManager::RemovePlayer(Player* player) {
const auto iter = std::find(m_Players.begin(), m_Players.end(), player);
const bool toReturn = iter != m_Players.end();
if (toReturn) {
m_Players.erase(iter);
}
return toReturn;
}
Player* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
return static_cast<Player*>(entity);
}
Player* PlayerManager::GetPlayer(const std::string& name) {
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
Player* player = nullptr;
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
player = dynamic_cast<Player*>(character);
break;
}
}
return player;
}
Player* PlayerManager::GetPlayer(LWOOBJID playerID) {
Player* playerToReturn = nullptr;
for (auto* player : m_Players) {
if (player->GetObjectID() == playerID) {
playerToReturn = player;
break;
}
}
return playerToReturn;
}

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