mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-17 12:58:09 +00:00
Resolve copy and past mistakes and further work.
This commit is contained in:
@@ -426,23 +426,13 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
if (IsNameAvailable(newName)) {
|
||||
if (IsNamePreapproved(newName)) {
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET name=?, pending_name='', needs_rename=0, last_login=? WHERE id=? LIMIT 1");
|
||||
stmt->setString(1, newName);
|
||||
stmt->setUInt64(2, time(NULL));
|
||||
stmt->setUInt(3, character->GetID());
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
Database::Connection->ApproveCharacterName(character->GetID(), newName);
|
||||
|
||||
Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1");
|
||||
stmt->setString(1, newName);
|
||||
stmt->setUInt64(2, time(NULL));
|
||||
stmt->setUInt(3, character->GetID());
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
Database::Connection->SetPendingCharacterName(character->GetID(), newName);
|
||||
|
||||
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
@@ -473,11 +463,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
}
|
||||
|
||||
if (hasCharacter && character) {
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET last_login=? WHERE id=? LIMIT 1");
|
||||
stmt->setUInt64(1, time(NULL));
|
||||
stmt->setUInt(2, playerID);
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
Database::Connection->UpdateCharacterLastLogin(playerID, time(NULL));
|
||||
|
||||
uint32_t zoneID = character->GetZoneID();
|
||||
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
||||
|
Reference in New Issue
Block a user