mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 01:48:07 +00:00
feat: broadcast achievements in chat as in live (#1771)
* feat: broadcast achievements in chat as in live
Tested that everyone on the receiving players' friends list receives the announcement as it went out in live. Only works for achievements that have an entry in the MissionEmail table. This may have been sent out to everyone in your zone as well however we don't really have a way to verify this aside from questioning why the client checks for the receiver being in the ignore list. This is the only hint to me that this may have been broadcast to more than friends but again, no proof.
* Add initial response msg and sending
* Revert "Add initial response msg and sending"
This reverts commit fb942e4692
.
This commit is contained in:
@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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data.Serialize(bitStream);
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}
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SystemAddress sysAddr = player.sysAddr;
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SystemAddress sysAddr = player.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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requesteeFriendData.isOnline = false;
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requesteeFriendData.zoneID = requestor.zoneID;
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requestee.friends.push_back(requesteeFriendData);
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requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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break;
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}
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}
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@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor.friends) {
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if (friendData.friendID == requestee.playerID) {
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@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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} else {
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
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@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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bitStream.Write(player.zoneID.GetCloneID());
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bitStream.Write(request.playerName);
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SystemAddress sysAddr = sender.sysAddr;
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SystemAddress sysAddr = sender.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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}
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}
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}
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SystemAddress sysAddr = sender.sysAddr;
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SystemAddress sysAddr = sender.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -519,6 +519,28 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
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}
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void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
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ChatPackets::AchievementNotify notify{};
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notify.Deserialize(bitstream);
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const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
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if (!playerData) return;
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for (const auto& myFriend : playerData.friends) {
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auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
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if (friendData) {
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notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
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LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
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RakNet::BitStream worldStream;
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BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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worldStream.Write(friendData.playerID);
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notify.WriteHeader(worldStream);
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notify.Serialize(worldStream);
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Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
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}
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}
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}
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void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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@@ -537,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
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bitStream.Write(responseCode);
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bitStream.Write(message);
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SystemAddress sysAddr = routeTo.sysAddr;
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SystemAddress sysAddr = routeTo.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -772,7 +794,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
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bitStream.Write(LUWString(sender.playerName.c_str()));
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bitStream.Write(sender.playerID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -799,7 +821,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -824,7 +846,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -841,7 +863,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
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bitStream.Write(i64PlayerID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -870,7 +892,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
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}
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bitStream.Write(zoneID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -896,7 +918,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -917,7 +939,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
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}
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bitStream.Write(zoneID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -959,7 +981,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
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bitStream.Write<uint8_t>(isBestFriend); //isBFF
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bitStream.Write<uint8_t>(0); //isFTP
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SystemAddress sysAddr = friendData.sysAddr;
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SystemAddress sysAddr = friendData.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -981,7 +1003,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
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bitStream.Write(LUWString(sender.playerName));
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -994,7 +1016,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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// Then write the player name
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bitStream.Write(LUWString(sender.playerName));
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// Then if this is an acceptance code, write the following extra info.
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@@ -1004,7 +1026,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
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bitStream.Write(isBestFriendRequest); //isBFF
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bitStream.Write<uint8_t>(0); //isFTP
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -1018,6 +1040,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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bitStream.Write(LUWString(personToRemove));
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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