Rename some variables

- Add order for loading Components
- Enforce all components have Entity* in the first argument
This commit is contained in:
David Markowitz
2023-06-09 02:46:01 -07:00
parent f555ba8c25
commit 6f057204be
49 changed files with 634 additions and 584 deletions

View File

@@ -7,8 +7,8 @@
#include "Entity.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : Component(parent) {
m_Position = m_OwningEntity->GetDefaultPosition();
m_Rotation = m_OwningEntity->GetDefaultRotation();
m_Position = m_ParentEntity->GetDefaultPosition();
m_Rotation = m_ParentEntity->GetDefaultRotation();
m_IsDirty = true;
}