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Rename some variables
- Add order for loading Components - Enforce all components have Entity* in the first argument
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@@ -14,7 +14,7 @@
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class PropertyEntranceComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
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explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
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explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
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/**
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* Handles an OnUse request for some other entity, rendering the property browse menu
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