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Use new logic for applying speed changes in ApplyBuff (#919)
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@ -170,17 +170,10 @@ void BuffComponent::ApplyBuffEffect(int32_t id) {
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destroyable->SetMaxImagination(destroyable->GetMaxImagination() + maxImagination);
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} else if (parameter.name == "speed") {
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const auto speed = parameter.value;
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auto* controllablePhysicsComponent = this->GetParent()->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent == nullptr) return;
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const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
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controllablePhysicsComponent->SetSpeedMultiplier(current + ((speed - 500.0f) / 500.0f));
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EntityManager::Instance()->SerializeEntity(this->GetParent());
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if (!controllablePhysicsComponent) return;
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const auto speed = parameter.value;
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controllablePhysicsComponent->AddSpeedboost(speed);
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}
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}
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}
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@ -213,17 +206,10 @@ void BuffComponent::RemoveBuffEffect(int32_t id) {
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destroyable->SetMaxImagination(destroyable->GetMaxImagination() - maxImagination);
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} else if (parameter.name == "speed") {
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const auto speed = parameter.value;
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auto* controllablePhysicsComponent = this->GetParent()->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent == nullptr) return;
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const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
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controllablePhysicsComponent->SetSpeedMultiplier(current - ((speed - 500.0f) / 500.0f));
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EntityManager::Instance()->SerializeEntity(this->GetParent());
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if (!controllablePhysicsComponent) return;
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const auto speed = parameter.value;
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controllablePhysicsComponent->RemoveSpeedboost(speed);
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}
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}
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}
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