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@@ -31,4 +31,4 @@ struct NiColor {
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float ToXYZ() const { return (m_Red * 0.212671f) + (m_Green * 0.71516f) + (m_Blue * 0.072169f); };
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};
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#endif // NICOLOR_H
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#endif // NICOLOR_H
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@@ -401,4 +401,4 @@ bool WriteTerrainMeshToOBJ(const TerrainMesh& mesh, const std::string& path) {
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}
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}
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} // namespace Raw
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} // namespace Raw
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