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Merge branch 'main' into rotation-behaviors
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@@ -27,13 +27,14 @@ class ModelComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
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ModelComponent(Entity* parent);
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ModelComponent(Entity* parent, const int32_t componentID);
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void LoadBehaviors();
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void Update(float deltaTime) override;
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bool OnRequestUse(GameMessages::GameMsg& msg);
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bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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