Merge branch 'main' into rotation-behaviors

This commit is contained in:
David Markowitz
2025-10-19 22:28:30 -07:00
255 changed files with 5051 additions and 1825 deletions

View File

@@ -27,13 +27,14 @@ class ModelComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
ModelComponent(Entity* parent);
ModelComponent(Entity* parent, const int32_t componentID);
void LoadBehaviors();
void Update(float deltaTime) override;
bool OnRequestUse(GameMessages::GameMsg& msg);
bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;