fix: revert v33 scene field renames to unknown1/unknown2

These fields are skipped by the client in every known build (ptr += 12
and ptr += 4). No client ever reads them into a struct. Keep the
original unknown1/unknown2 names from main.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-06-24 21:40:41 -05:00
parent 9c2062231a
commit 6df22db8b3
2 changed files with 4 additions and 4 deletions

View File

@@ -33,8 +33,8 @@ struct SceneRef {
uint32_t id{};
eSceneType sceneType{};
std::string name;
NiPoint3 scenePosition; // version 33 only: editor bounding sphere center
float sceneRadius{}; // version 33 only: editor bounding sphere radius
NiPoint3 unknown1;
float unknown2{};
NiColor color;
std::unique_ptr<Level> level;
std::map<uint32_t, LUTriggers::Trigger*> triggers;