fix: revert v33 scene field renames to unknown1/unknown2

These fields are skipped by the client in every known build (ptr += 12
and ptr += 4). No client ever reads them into a struct. Keep the
original unknown1/unknown2 names from main.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-06-24 21:40:41 -05:00
parent 9c2062231a
commit 6df22db8b3
2 changed files with 4 additions and 4 deletions

View File

@@ -290,8 +290,8 @@ void Zone::LoadScene(std::istream& file) {
}
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.scenePosition);
BinaryIO::BinaryRead(file, scene.sceneRadius);
BinaryIO::BinaryRead(file, scene.unknown1);
BinaryIO::BinaryRead(file, scene.unknown2);
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {