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chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup * update * update again * updated to account for feedback
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@@ -557,7 +557,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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}
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if (IsImmune() || IsCooldownImmune()) {
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LOG_DEBUG("Target targetEntity %llu is immune!", m_Parent->GetObjectID()); //Immune is succesfully proc'd
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LOG_DEBUG("Target targetEntity %llu is immune!", m_Parent->GetObjectID());
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return;
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}
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