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fix item exploits
Update VendorComponent.cpp Update Mail.cpp
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@@ -22,7 +22,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
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inventoryComponent->AddItem(14378, 1, eLootSourceType::NONE);
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}
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} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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inventoryComponent->RemoveItem(14378, 1);
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inventoryComponent->RemoveItem(14378, 1, eInventoryType::ALL);
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}
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// Next up hide or show the samples based on the mission state
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