fix item exploits

Update VendorComponent.cpp

Update Mail.cpp
This commit is contained in:
David Markowitz
2025-09-01 13:15:46 -07:00
parent f9e74e6994
commit 6d2a21450b
25 changed files with 44 additions and 38 deletions

View File

@@ -130,9 +130,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
case PreconditionType::HasItem:
if (evaluateCosts) // As far as I know this is only used for quickbuilds, and removal shouldn't actually be handled here.
{
inventoryComponent->RemoveItem(value, count);
return true;
return inventoryComponent->RemoveItem(value, count, eInventoryType::ALL);
}
return inventoryComponent->GetLotCount(value) >= count;